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04-06-21 12:03 AM |
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| 0 users reading SM64DS Editor Help Thread - Post your questions here | 1 bot |
| Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | New reply |
| that guy over there |
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![]() Red Paragoomba >:] Level: 17
Posts: 9/59 EXP: 20886 Next: 3857 Since: 06-12-15 From: over there... Duh. Last post: 1452 days ago Last view: 1293 days ago |
does it have viruses ____________________ |
| GreenThunder1337 |
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![]() Fuzzy Good riddance! Level: 52
Posts: 195/785 EXP: 1022742 Next: 61098 Since: 05-05-15 From: secret Last post: 1795 days ago Last view: 1187 days ago |
No.
Try not to post the same question multiple places. *dise cas backseat moderating* ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 1/10 EXP: 1453 Next: 733 Since: 06-23-15 Last post: 2099 days ago Last view: 1821 days ago |
New here... so i've managed to download SM64DSe and exported the castle grounds model... but why does SketchUp throw up an error when opening it? What can i do? |
| TheKoopaKingdom |
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![]() Lakitu Aka Koopa. Still looking for new username ideas~ Level: 45
Posts: 43/556 EXP: 637733 Next: 22431 Since: 10-13-14 From: Castle Grounds Last post: 756 days ago Last view: 43 days ago |
Posted by customlevelfan78Can you post a screenshot of the error? ____________________ Website | Twitter
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| Fiachra |
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Local moderator Level: 62 Posts: 790/1065 EXP: 1914182 Next: 70504 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
Posted by customlevelfan78 What version of SketchUp are you using? I'm able to import it into v2015. |
| Celestial |
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![]() Ninji Normal user Level: 31
Posts: 202/234 EXP: 181189 Next: 4174 Since: 03-31-14 Last post: 1559 days ago Last view: 1209 days ago |
I'm having collision problems. As seen in the video Here, the boxes keep pushing me against the wall and even when holding onto the ledge, it forces me up into that direction. I tried setting the collision of the boxes to 0 and 1, but both had the same results. Note, this is on the test map. Please help. |
| Robokai |
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Member Meme Supreme Level: 11
Posts: 1/24 EXP: 5400 Next: 585 Since: 06-27-15 Last post: 1997 days ago Last view: 1650 days ago |
Hi everyone, I'm downloading SM64DSe from Github but no luck finding an executable to actually run the thing. I'm running on Windows 8 if it means anything.
Thanks! |
| TheKoopaKingdom |
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![]() Lakitu Aka Koopa. Still looking for new username ideas~ Level: 45
Posts: 52/556 EXP: 637733 Next: 22431 Since: 10-13-14 From: Castle Grounds Last post: 756 days ago Last view: 43 days ago |
Posted by Robokai The latest compiled version can be found here, in between R91 and commit details. ____________________ Website | Twitter
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| Fiachra |
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Local moderator Level: 62 Posts: 791/1065 EXP: 1914182 Next: 70504 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
Posted by Celestial The issue is indeed the collision types however the collision index eg. 0 or 1 does not define a face's behaviour but rather the collision type defined at that index. If you open the level editor and click on the button labelled "CLPS" you'll see the list of defined collision types for the level. Most of the collision types you'll new have been included in the drop-down menu to choose from. So, if you wanted collision type 0 to be just plain, solid ground, click on the drop-down menu for the first entry, select one of the options marked "Solid" and press enter. Now when you assign materials to collision type 0 you'll get the solid behaviour that you've just selected. |
| customlevelfan78 |
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Member Normal user Level: 8 Posts: 2/10 EXP: 1453 Next: 733 Since: 06-23-15 Last post: 2099 days ago Last view: 1821 days ago |
Posted by Fiachra I was using Sketchup 8, is that too old ? I wanted to try importing the model in SMG2, since i have all the textures i need, do i need additional modelling or it'll look right anyways ? |
| Fiachra |
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Local moderator Level: 62 Posts: 792/1065 EXP: 1914182 Next: 70504 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
Posted by customlevelfan78 You'll need to post exactly what your error message says - I've just tried importing it in version 8 and there were no issues. No, it won't look right straight away: 1) you'll need to vertically flip all of the textures are they're inverted in SM64DS and 2) the model format in SM64DS (BMD) supports additional texture mapping options that DAE does not eg. "repeat flip" so you'll need to fix a few texturing issues manually eg. the path up to the castle uses the "repeat flip" option so you'll need to split each section of path into 4 triangles instead of just 2 and apply UV mapping to each half separately (can be seen in the screenshot I posted). |
| LUIGIISAWESOME |
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| LUIGIISAWESOME |
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| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 3855/8869 EXP: 47242236 Next: 174984 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
| LUIGIISAWESOME |
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| Robokai |
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Member Meme Supreme Level: 11
Posts: 5/24 EXP: 5400 Next: 585 Since: 06-27-15 Last post: 1997 days ago Last view: 1650 days ago |
Hi all- is it possible to replace sounds as of current? |
| Fiachra |
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Local moderator Level: 62 Posts: 799/1065 EXP: 1914182 Next: 70504 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
Posted by Robokai Yes, the sound format used in SM64DS uses the SDK standard format used in practically all DS games. There's plenty of documentation, tools and guides available, gbatemp.net is a good place to look. Also see the Music Importation Explained thread. |
| GreenThunder1337 |
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![]() Fuzzy Good riddance! Level: 52
Posts: 258/785 EXP: 1022742 Next: 61098 Since: 05-05-15 From: secret Last post: 1795 days ago Last view: 1187 days ago |
Is there a Linux version of the SM64DSe?
I'm sure you've mentioned this before, but I can't seem to find it. ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
| ThePowerPlayer |
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Newcomer The Unnamed Video Game Character Level: 4
Posts: 1/3 EXP: 237 Next: 42 Since: 07-15-15 From: A video game console near you Last post: 2082 days ago Last view: 2078 days ago |
Whenever I try to download the newest version of this editor, it says "file not found".
Is there any way to fix this, or will I just have to find an older version? |
| TheKoopaKingdom |
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![]() Lakitu Aka Koopa. Still looking for new username ideas~ Level: 45
Posts: 69/556 EXP: 637733 Next: 22431 Since: 10-13-14 From: Castle Grounds Last post: 756 days ago Last view: 43 days ago |
| Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | New reply |
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