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04-26-24 08:45 PM |
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0 users reading New Super Mario Brothers U Full Custom Level - Grassland Hills | 1 bot |
Main - WiiU game hacking and emulation - New Super Mario Brothers U Full Custom Level - Grassland Hills | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3756/4661 EXP: 20894033 Next: 337233 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
So after 1 and a half weeks of almost non-stop work and some allnighters, I have finally managed to pull together the first ever full custom level for the WiiU game, New Super Mario Brothers U. So who needs Super Mario Maker?
This level includes
Although, there is no such thing as a first full custom level without some bugs. Some of these include:
I would like to give a shoutout to RoadrunnerWMC, Marionumber1, NWPlayer123, and others for all their help to make this possible. ____________________ a |
Jesse |
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Member Normal user Level: 53 Posts: 593/688 EXP: 1125035 Next: 32084 Since: 09-05-13 Last post: 2379 days ago Last view: 1941 days ago |
did you do this with only a hex editor? or did you make yourself a tool? could you give us a brief explanation on how you did this? |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 2140/2178 EXP: 6558377 Next: 92287 Since: 12-02-12 Last post: 398 days ago Last view: 398 days ago |
Posted by Jesse Assuming you used the kernel exploit, I would like a brief tutorial as well. Status: It was really, really fun, guys - thanks for the ride!
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Marionumber1 |
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Wii U hacker Level: 55 Posts: 430/709 EXP: 1239563 Next: 74626 Since: 07-07-12 Last post: 2218 days ago Last view: 594 days ago |
Posted by Stygmax MrBean has a video of Cafiine in action, which is the tool used to do file replacement. It does require a PPC kernel exploit; this has not been released yet, but we're planning to soon. In fact, I'm working on it right now. |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 886/1416 EXP: 3484246 Next: 1622 Since: 08-11-12 From: El Salvador Last post: 1074 days ago Last view: 1067 days ago |
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Stomatol |
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Normal user Level: 29 Posts: 167/178 EXP: 145991 Next: 1894 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1381 days ago |
Posted by gridatttack I might be wrong, but I'm almost certain that the backgrounds are 3D models. |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 887/1416 EXP: 3484246 Next: 1622 Since: 08-11-12 From: El Salvador Last post: 1074 days ago Last view: 1067 days ago |
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3757/4661 EXP: 20894033 Next: 337233 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
What context you asking that in?
Custom backgrounds? Or changing the background to another retail one? ____________________ a |
Kinnay |
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Member Normal user Level: 19 Posts: 39/66 EXP: 31225 Next: 4552 Since: 01-13-15 From: Netherlands / Germany Last post: 3188 days ago Last view: 3153 days ago |
Posted by gridatttack There are lots and lots of unused sprites and settings. I found out what some of them do by looking at the assembly code, but there's still a lot more to explore when we can test custom levels. |
GreenThunder1337 |
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Fuzzy Good riddance! Level: 55 Posts: 173/785 EXP: 1259440 Next: 54749 Since: 05-05-15 From: secret Last post: 2912 days ago Last view: 2303 days ago |
This...
...is revolutionary! You, my good sir, have just created a new hacking scene! (Not counting that one texture hack) ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 888/1416 EXP: 3484246 Next: 1622 Since: 08-11-12 From: El Salvador Last post: 1074 days ago Last view: 1067 days ago |
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3758/4661 EXP: 20894033 Next: 337233 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Well they'd have to be textured together, then. ____________________ a |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 431/709 EXP: 1239563 Next: 74626 Since: 07-07-12 Last post: 2218 days ago Last view: 594 days ago |
Posted by gridatttack Only because there's no 5.4.0 browser exploit yet. The kernel exploit works on 5.3.2, and the kernel wasn't changed in 5.4.0, so it's definitely still usable once we have code execution. |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2975/3145 EXP: 11580465 Next: 281661 Since: 07-07-12 From: Dolphic Island Last post: 2599 days ago Last view: 2597 days ago |
Nice, but it seems you were only able to use the assets already present in the level |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3759/4661 EXP: 20894033 Next: 337233 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
I was actually able to use anything I wanted. I just didn't jump out of the theme. ____________________ a |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 4681/5087 EXP: 23823387 Next: 558313 Since: 07-07-12 Last post: 2206 days ago Last view: 768 days ago |
I don't believe you answered Jesse's question. I'd be interesting to hear an answer for that one. Anyway, hopefully you won't rush off to make "New Super Mario Bros. U Deluxe" and have it fail in 1 month. ____________________
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3761/4661 EXP: 20894033 Next: 337233 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Oh, I didn't notice that question.
I first start off making the level NSMBW Reggie, with the tileset numbers matching the ones in NSMBU. Here's the NSMBW version I place sprites as usual and I edit the first 4 sets (some had the last 2 so those were hex edited) and then I exported them. I ran it through a converter and used the NSMBU editor (which can't save) to load the 'blocks' and made adjustments where needed. The documentation of these blocks I use that to hex edit the offsets for settings. ____________________ a |
Main - WiiU game hacking and emulation - New Super Mario Brothers U Full Custom Level - Grassland Hills | Hide post layouts | New reply |
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