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04-18-24 11:13 AM |
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0 users reading Super Mario Sunshine 64 DS | 1 bot |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
GreenThunder1337 |
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Fuzzy Good riddance! Level: 55 Posts: 23/785 EXP: 1257826 Next: 56363 Since: 05-05-15 From: secret Last post: 2903 days ago Last view: 2295 days ago |
I mean, controlling 2 Yoshi's in the game is a tad redundant.
I guess it would be cool tho, but then again- *DS hardware crash* ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
Fruit Smasher |
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Member Normal user Level: 42 Posts: 196/415 EXP: 505794 Next: 15568 Since: 07-01-14 Last post: 2362 days ago Last view: 1926 days ago |
Posted by GreenThunder1337What? i never said control 2 yoshis. |
GreenThunder1337 |
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Fuzzy Good riddance! Level: 55 Posts: 28/785 EXP: 1257826 Next: 56363 Since: 05-05-15 From: secret Last post: 2903 days ago Last view: 2295 days ago |
Posted by Somebody Else You can already play as Yoshi + new rideable Yoshi for the mustaches. ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
Fiachra |
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Local moderator Level: 65 Posts: 765/1065 EXP: 2236708 Next: 98920 Since: 12-15-12 From: Ireland Last post: 2153 days ago Last view: 102 days ago |
I doubt it would be possible to implement in my game; as mentioned already, my levels have much higher polygon counts than the original game and Mario's F.L.U.D.D. model further increases a level's count. I can just about get levels to display decently as a result and adding Yoshi's model on-screen at all times if a Player's riding him would make issues much worse. |
Fruit Smasher |
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Member Normal user Level: 42 Posts: 197/415 EXP: 505794 Next: 15568 Since: 07-01-14 Last post: 2362 days ago Last view: 1926 days ago |
What about the fruit idea for yoshi? Where he gets fruit depending on the stage? It could be his special!
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Fiachra |
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Local moderator Level: 65 Posts: 767/1065 EXP: 2236708 Next: 98920 Since: 12-15-12 From: Ireland Last post: 2153 days ago Last view: 102 days ago |
Yeah it's a good idea and I think it should actually be possible to do, I would try and use a BTP file to just swap his palettes to change colour. Luigi uses a BTP file to make him appear invisible so I'll try and replicate that. |
SuperMario2 |
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Member Normal user Level: 19 Posts: 65/70 EXP: 35667 Next: 110 Since: 02-21-14 From: Bomb-omb Battlefield Last post: 3151 days ago Last view: 2298 days ago |
any progress on the hack? Is it close to completion? |
GreenThunder1337 |
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Fuzzy Good riddance! Level: 55 Posts: 30/785 EXP: 1257826 Next: 56363 Since: 05-05-15 From: secret Last post: 2903 days ago Last view: 2295 days ago |
Posted by SuperMario2 It's taken 2 years so far to get to 60%, I really wouldn't ask a question like this again for a while... it just seems kinda rude. :I ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
Fruit Smasher |
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Member Normal user Level: 42 Posts: 203/415 EXP: 505794 Next: 15568 Since: 07-01-14 Last post: 2362 days ago Last view: 1926 days ago |
who else is in this project?
or is it just an indie project? |
Fiachra |
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Local moderator Level: 65 Posts: 768/1065 EXP: 2236708 Next: 98920 Since: 12-15-12 From: Ireland Last post: 2153 days ago Last view: 102 days ago |
Posted by Somebody Else I've had Nomura from GBAtemp create 3 secret/Castle Secret Star levels and add coins, enemies etc. to 1.5 levels and Stomatol has provided music for 3 of the levels and the logo. Everything else though (as far as I remember) has just been me but if there are any experienced 3D modellers who'd be interesting in helping me further reduce the polygon count of my main levels that would be very helpful in speeding up progress. |
Fruit Smasher |
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Member Normal user Level: 42 Posts: 205/415 EXP: 505794 Next: 15568 Since: 07-01-14 Last post: 2362 days ago Last view: 1926 days ago |
Posted by Fiachra ive been using blender for about 2 years now... i now how to reduce polygon count to the near minimum. Do you need an example of my 3d modeling? i can make you a stage for an example of my work. |
GreenThunder1337 |
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Fuzzy Good riddance! Level: 55 Posts: 36/785 EXP: 1257826 Next: 56363 Since: 05-05-15 From: secret Last post: 2903 days ago Last view: 2295 days ago |
Posted by Somebody Else You could simply reduce the polygons on the stages in the demo, prove your worth that way while not spoiling anything about the final release. Just a suggestion. ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
Fruit Smasher |
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Member Normal user Level: 42 Posts: 214/415 EXP: 505794 Next: 15568 Since: 07-01-14 Last post: 2362 days ago Last view: 1926 days ago |
i would never spoil it. im against leaks. I hated that smash 4 leak.
But i should wait for Fiachra, and see if he will even consider me. |
Jesse |
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Member Normal user Level: 53 Posts: 563/688 EXP: 1123819 Next: 33300 Since: 09-05-13 Last post: 2371 days ago Last view: 1932 days ago |
I remade a mario kart 8 track for mario kart ds (it works) and I am doing some other ds model related stuff now. Thus reducing polygon count, I could help if you want.
I don't think there is much to spoil unless you never played mario sunshine.. |
Fiachra |
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Local moderator Level: 65 Posts: 770/1065 EXP: 2236708 Next: 98920 Since: 12-15-12 From: Ireland Last post: 2153 days ago Last view: 102 days ago |
Contd. via PM. |
masterworm2 |
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Newcomer Normal user Level: 5 Posts: 2/3 EXP: 300 Next: 229 Since: 02-19-15 Last post: 3246 days ago Last view: 3000 days ago |
Posted by Fiachra Don't you worry about that, I can at least half the level poly count. Would be nice if you added me to the main thread post as modeller by the way. |
Jesse |
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Member Normal user Level: 53 Posts: 569/688 EXP: 1123819 Next: 33300 Since: 09-05-13 Last post: 2371 days ago Last view: 1932 days ago |
Posted by masterworm2 I doubt that, if you reduce the triangle count too much, you will damage the mesh of the level. |
GreenThunder1337 |
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Fuzzy Good riddance! Level: 55 Posts: 78/785 EXP: 1257826 Next: 56363 Since: 05-05-15 From: secret Last post: 2903 days ago Last view: 2295 days ago |
Are we sure we understand just how much quality we want to exchange for quantity? ____________________ NNID: GreenThunder1337 3DS FC: 1521 - 5979 - 1511 |
masterworm2 |
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Newcomer Normal user Level: 5 Posts: 3/3 EXP: 300 Next: 229 Since: 02-19-15 Last post: 3246 days ago Last view: 3000 days ago |
Posted by Jesse Doubt all you like, my college teacher said I was the best out of all the higher years on reducing poly count without making the model look any less great. |
Fiachra |
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Local moderator Level: 65 Posts: 773/1065 EXP: 2236708 Next: 98920 Since: 12-15-12 From: Ireland Last post: 2153 days ago Last view: 102 days ago |
Posted by Fiachra Posted by masterworm2 I think your comment is a bit overly-confident, whilst there's still room for some reduction, there's simply no way they could be reduced by half and not be butchered or modified beyond recognition, Mario Sunshine's levels are much larger and complex than SM64DS's and I've already had to make a lot of compromises in what I can keep of a level. |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
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