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03-29-24 09:26 AM |
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0 users reading Questions that don't require their own thread | 1 bot |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 827/1207 EXP: 2607198 Next: 121602 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by Mixlas Alright, glad to see that |
Green Toad |
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Member Normal user Level: 17 Posts: 31/52 EXP: 21425 Next: 3318 Since: 04-21-15 Last post: 2245 days ago Last view: 1881 days ago |
I am trying out different stuff in Whitehole, and I'm wondering how object IDs/object arguments work, and also about what the different event types do and how they are used.
And what do I need to set on a powerup to have it not inside a crystal when it spawns? ____________________ |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 830/1207 EXP: 2607198 Next: 121602 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by Green Toad a) Check the Object Database b) Ditto EDIT: How did I not notice that it had been ported already?? O.o |
MeTheMarioMan |
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Member Normal user Level: 25 Posts: 60/128 EXP: 88462 Next: 1158 Since: 01-09-14 Last post: 2203 days ago Last view: 2087 days ago |
Could someone explain how to set up a camera for a pipe that instantly moves to the location the pipe places Mario? Like normally, the camera would quickly scroll over to where the pipe is going, but in some places like Rightside Down Galaxy, the camera instantly pops up to the location. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3703/4661 EXP: 20824928 Next: 406338 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
You need to assign it a camera. Check it's camera in Rightside Down. ____________________ a |
Hiccup |
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Normal user Level: 58 Posts: 214/815 EXP: 1511784 Next: 65762 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Is it possible to view Japanese/Korean languages Super Mario Galaxy BMG files?
The game looks like it has lots of unused text, but it was removed from the EUR English text. I suspect it is present in the Japanese version though. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3705/4661 EXP: 20824928 Next: 406338 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
You'll have to find the specific ISO for that region, and extract them. ____________________ a |
Hiccup |
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Normal user Level: 58 Posts: 216/815 EXP: 1511784 Next: 65762 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Yeah, but Idon't want to download any big file without knowing: can any of the tools that can view/convert BMG, view Japanese or Korean, or only the USA and EUR languages? |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1182/1217 EXP: 2566916 Next: 25956 Since: 03-26-14 Last post: 2638 days ago Last view: 1358 days ago |
I don't know. Try. |
Hiccup |
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Normal user Level: 58 Posts: 217/815 EXP: 1511784 Next: 65762 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
I will. First, I'd like to ask, could you list all the known SMG BMG tools? |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1184/1217 EXP: 2566916 Next: 25956 Since: 03-26-14 Last post: 2638 days ago Last view: 1358 days ago |
BMGView found in my toolpack. |
MeTheMarioMan |
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Member Normal user Level: 25 Posts: 61/128 EXP: 88462 Next: 1158 Since: 01-09-14 Last post: 2203 days ago Last view: 2087 days ago |
Okay I got it working MrRean.
New question: In some zones in galaxies, whenever I add an object in whitehole, the object appears in a different location than where I clicked. This doesn't happen in all zones, but in a few, and I would like to know why and if I can fix it. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3708/4661 EXP: 20824928 Next: 406338 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
Open up the ____Map.arc in Anarchy, and go to Placement > StageObjInfo or something with 'Stage' in it, and change the coordinates to your preferred location. (or 0,0,0 if you're lazy.) ____________________ a |
Hiccup |
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Normal user Level: 58 Posts: 218/815 EXP: 1511784 Next: 65762 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Turns out that all(?) the unused strings are blank in JPN Japanese as well. Unlikely that they will be present in any of the localisations. |
Krazyguy75 |
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Normal user Level: 23 Posts: 100/100 EXP: 60449 Next: 7274 Since: 03-28-14 Last post: 3202 days ago Last view: 2920 days ago |
What would be the easiest way to trigger a warp to a new zone at the end of a launch star path? |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2983/3145 EXP: 11542162 Next: 319964 Since: 07-07-12 From: Dolphic Island Last post: 2571 days ago Last view: 2569 days ago |
I added a camera with a sufficient CameraArea to go along with it, but when I step into that area in the game nothing happens, really all the information I can provide, help? |
Jesse |
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Member Normal user Level: 53 Posts: 594/688 EXP: 1120907 Next: 36212 Since: 09-05-13 Last post: 2351 days ago Last view: 1912 days ago |
depends, I once also added a camera for a round planet, but it only worked around the 0,0,0 point. I guess thats why zones exist. |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
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