Kuribo64
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12-05-20 05:13 PM
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0 users reading Super Mario Land 64 - The Super Mario 64 Prologue | 1 bot

Main - Misc. ROM hacking - Super Mario Land 64 - The Super Mario 64 Prologue New reply

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CyberTanuki
Posted on 02-03-15 02:11 PM Link | #55812
Posted by Polari
Will there be any differences between Mario mode and Luigi mode?

Good question. I haven't actually thought of making them different in any way (gameplay wise).

SunakazeKun
Posted on 02-03-15 02:22 PM Link | #55813
In the SMG games Luigi jumps higher. Maybe you can do that :)



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Splitwirez
Posted on 02-03-15 02:26 PM Link | #55814
Posted by SunakazeKun
In the SMG games Luigi jumps higher. Maybe you can do that :)

He's also slightly faster, slides around a lot, can't hold his breath as long, and has a slightly longer spin cooldown (punch cooldown in SML64?)


Why am I posting this? I haven't even played SM64 (unless SM64DS counts, but it doesn't). Meh, this hack intrigues me, so whatever.

marikdff
Posted on 02-03-15 03:13 PM Link | #55815
Wow, this is awesome! I've got a question:

On the Peach Gardens, what happens if you bump into the walls or the flowers?
Awesome post layout with the help of Tierage's awesome tutorial!



Kirbeh
Killager
Red Luigi
...and that's about it

CyberTanuki
Posted on 02-03-15 03:17 PM Link | #55816
Posted by NintendoGamer
Wow, this is awesome! I've got a question:

On the Peach Gardens, what happens if you bump into the walls or the flowers?

The Kart will explode and cause damage on Mario, resetting itself to the start again.
Peach Gardens won't be in Super Mario Land 64. However, Banshee Boardwalk is making its way into the game as a Mario Kart bonus stage in the Pumpkin Zone as a replacement.

Fruit Smasher
Posted on 02-08-15 11:39 AM Link | #56045
you should add more mario kart stages for your hack (like 3)

CyberTanuki
Posted on 02-09-15 12:15 PM Link | #56081
Posted by Somebody Else
you should add more mario kart stages for your hack (like 3)

I'll see what I can do. Unfortunately, I'm running out of space, but I'd definitely like to add more stages that involve the kart.

seanklaskyn64
Posted on 03-17-15 02:21 PM Link | #58065
MAN I'm WANTING TO GET THIS GAME LIKE NOW!!! :D

CyberTanuki
Posted on 03-17-15 02:40 PM Link | #58066
Posted by seanklaskyn64
MAN I'm WANTING TO GET THIS GAME LIKE NOW!!! :D


I'm wanting to finish the game, like now, but unfortunately, I ran into an extremely tedious issue in the hack.

seanklaskyn64
Posted on 03-17-15 02:44 PM Link | #58067
Vertex It's me SKn64 from youtube I Mdae my NEW account on here & How much percent is Mario Land 64 Done? :)

CyberTanuki
Posted on 03-17-15 02:46 PM (rev. 2 of 03-18-15 09:20 AM) Link | #58068
Posted by seanklaskyn64
Vertex It's me SKn64 from youtube I Mdae my NEW account on here & How much percent is Mario Land 64 Done? :)


Super Mario Land 64 is roughly 30% done at the moment.

seanklaskyn64
Posted on 03-17-15 04:01 PM Link | #58073
Man even my Brother assassinscreed13579 wants to play this like BADDER than me

seanklaskyn64
Posted on 03-17-15 04:12 PM Link | #58074
Vertrex I was wondering if U can teach me how to make SM64 Mod like Editing Mario's Head for Custom Levels

seanklaskyn64
Posted on 03-27-15 04:30 PM Link | #58509
Vertrex is the sml64 hack almost done!? :D

CyberTanuki
Posted on 03-27-15 11:54 PM Link | #58521
Posted by Tahcryon
Will there be any differences between Mario mode and Luigi mode?

I'm currently unsure about that at the moment.

seanklaskyn64
Posted on 04-30-15 01:33 PM Link | #59408
Vertrex I'm making a Texture Pack for ur Mario Land 64 Hack to make more progress in it I might need Some textures From the Game & I'll Remake,em :)

NintendoFan
Posted on 05-06-15 08:54 PM Link | #59536
Posted by Ninja
I'm wanting to finish the game, like now, but unfortunately, I ran into an extremely tedious issue in the hack.


I have two questions:
1. Since the hack is on hiatus(and assuming you know when you're going to pick it back up) when will it go back to being made?
2. What was this "tedious issue?"

____________________
A nobody.

CyberTanuki
(post deleted) #59616

SGC
Posted on 05-09-15 07:35 AM Link | #59636
Posted by Ninja
Something in the Super Mario 64's data did not go as I expected. I was working with something that offered "great potential" (rather not spoil it) in the game's code, and due to a failure upon the code's injection into the ROM, I was left with no other choice but to reboot the entire project, this not being my first time rebooting it, as I have ran into issues that caused me to reboot the project before. I made backup files, but it was too late, because pieces of the code were already partially inserted waiting to be linked with the final part of the code, which was again, a failure. The fact that I've put a lot of hard work and dedication into my previous ROMs.. and then losing them, has greatly demotivated me. I've taken a pretty long break from the project, but the project is being continued as now. And yes, by me rebooting the entire project, means I have to start all over with everything I've done to the hack, bringing me back to a %0.00 in-progress.

Why don't you just make a backup of the rom before you make a change that could go horribly wrong?

____________________
MKDS Hacking & Modding Discord:
https://discordapp.com/invite/CAktUYP

CyberTanuki
(post deleted) #59751
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Main - Misc. ROM hacking - Super Mario Land 64 - The Super Mario 64 Prologue New reply

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