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03-29-24 05:09 AM
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Main - Archived forums - SMG documentations and tutorials - SMG1 Collision Values Hide post layouts | New reply


SunakazeKun
Posted on 03-11-15 03:41 PM Link | #57417

Hiccup
Posted on 03-12-15 12:34 PM Link | #57460
Are they all used? :P

SunakazeKun
Posted on 03-12-15 01:26 PM Link | #57463
I think so. I have to update the list, because some stuff is missing.



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KoopaTroopaMan
Posted on 03-12-15 02:43 PM Link | #57472
Nice. Where is SMG2?

Splitwirez
Posted on 03-12-15 03:23 PM Link | #57476
Posted by Rainbow Mario
Nice. Where is SMG2?

KCLCreate/obj2kcl, that's where.

KoopaTroopaMan
Posted on 03-12-15 03:26 PM Link | #57477
I can't find any obj2kcl.

Splitwirez
Posted on 03-12-15 03:40 PM Link | #57478
Posted by Rainbow Mario
I can't find any obj2kcl.



Um...
Posted by Splitwirez
KCLCreate

KoopaTroopaMan
Posted on 03-12-15 03:44 PM Link | #57479
0.6, 0.6EXE, 0.7, 0.7EXE or 0.7EXE32?

NWPlayer123
Posted on 03-12-15 04:47 PM Link | #57484
https://dl.dropboxusercontent.com/u/56043942/Docs/Collision.txt

____________________
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KoopaTroopaMan
Posted on 03-12-15 05:04 PM Link | #57485
It doesn't show the values.

NWPlayer123
Posted on 03-12-15 05:10 PM Link | #57486
Count by line numbers, surely you can do that

____________________
"I hate playing musical chats" ~ Quote of the month

Splitwirez
Posted on 03-12-15 05:11 PM Link | #57487
Posted by Rainbow Mario
0.6, 0.6EXE, 0.7, 0.7EXE or 0.7EXE32?

EDIT: Actually, none of them has a file named obj2kcl ._____.

For crying out loud, the file isn't called obj2kcl, it's all listed in the application! *sigh* .________________________.

KoopaTroopaMan
Posted on 03-12-15 05:14 PM Link | #57488
Posted by NWPlayer123
Count by line numbers, surely you can do that
If you can't, get a better text editor like Notepad++

Can you organize it to sort Floor, Wall, Sound and Camera_Trough like http://sunakazekun.bplaced.net/files/smg/smg1-CollisionCodes.txt

Posted by Splitwirez
Posted by Rainbow Mario
0.6, 0.6EXE, 0.7, 0.7EXE or 0.7EXE32?

EDIT: Actually, none of them has a file named obj2kcl ._____.

For crying out loud, the file isn't called obj2kcl, it's all listed in the application! *sigh* .________________________.

Which file?

Splitwirez
Posted on 03-12-15 05:15 PM Link | #57489
Posted by Rainbow Mario
Posted by NWPlayer123
Count by line numbers, surely you can do that
If you can't, get a better text editor like Notepad++

Can you organize it to sort Floor, Wall, Sound and Camera_Trough like http://sunakazekun.bplaced.net/files/smg/smg1-CollisionCodes.txt

Posted by Splitwirez
Posted by Rainbow Mario
0.6, 0.6EXE, 0.7, 0.7EXE or 0.7EXE32?

EDIT: Actually, none of them has a file named obj2kcl ._____.

For crying out loud, the file isn't called obj2kcl, it's all listed in the application! *sigh* .________________________.

Which file?


Uh...
application

Also, sorry I snapped at you like that D:

KoopaTroopaMan
Posted on 03-12-15 05:19 PM Link | #57490
There's no file called "application".

Splitwirez
Posted on 03-12-15 05:23 PM Link | #57491
Posted by Rainbow Mario
There's no file called "application".

No, there isn't. I never said there was. May I suggest applying common sense here?


[image]

KoopaTroopaMan
Posted on 03-12-15 05:47 PM Link | #57492
But there I don't see the numbers.

Splitwirez
Posted on 03-12-15 05:51 PM Link | #57493
Posted by Rainbow Mario
But there I don't see the numbers.

Give all the materials the same collision value, then open the exported .PA in a BSCV editor of some kind, and combine those pieces of information to get the values.

Hiccup
Posted on 03-13-15 11:00 AM Link | #57542
Are all the SMG2 ones used?


Main - Archived forums - SMG documentations and tutorials - SMG1 Collision Values Hide post layouts | New reply

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