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03-29-24 08:59 AM
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SunakazeKun
Posted on 02-23-15 12:13 PM (rev. 4 of 03-07-15 08:02 PM) Link | #56725
Some objects are still missing, especially areas.





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NWPlayer123
Posted on 02-23-15 06:53 PM Link | #56756
Actually when I was looking into KameckMeramera for you, TurtleBeamKameck exists. I'd probably have to play around to get it to work, but all the code is there.

____________________
"I hate playing musical chats" ~ Quote of the month

SunakazeKun
Posted on 02-23-15 06:54 PM Link | #56757
The beams for Kamella and Shell Magikoopas exist, but they are unused.



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NWPlayer123
Posted on 02-23-15 06:57 PM (rev. 2 of 02-23-15 06:58 PM) Link | #56758
Then move it out of the "non existant objects" list :P
It exists, it's just unused

____________________
"I hate playing musical chats" ~ Quote of the month

SunakazeKun
Posted on 02-23-15 06:59 PM Link | #56759
Nah, the object doesn't exist. The beam does though.



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NWPlayer123
Posted on 02-23-15 07:04 PM Link | #56760
There is no seperate files, it loads the Koura model and Kameck model, it doesn't need anything else. I can get it working easily for you :P Once I finish this world map nonsense, anyways

____________________
"I hate playing musical chats" ~ Quote of the month

SunakazeKun
Posted on 02-23-15 07:05 PM Link | #56761
I'n gonna test it now. The object is called TurtleBeamKameck, hm?



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NWPlayer123
Posted on 02-23-15 07:13 PM Link | #56762
It should load it, but I need to add an entry for it in the DOL. It does have code though - http://pastie.org/private/xerngre24bc9uoz8d9ymta - at 801A6D70 it uses the value in r0 to load the correct Beam

1 - FireballBeamKameck
2 - TurtleBeamKameck
3 - KameckKuriboMini
4 - KameckMeramera

____________________
"I hate playing musical chats" ~ Quote of the month

SunakazeKun
Posted on 02-23-15 07:15 PM Link | #56763
Oh well. Good luck with it then. Also, uhh, IRC!



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Splitwirez
Posted on 02-23-15 07:31 PM (rev. 2 of 02-23-15 07:32 PM) Link | #56764
Wow. This is quite interesting.

When i first saw
Posted by SunakazeKun
  • Working objects (~220)

  • I was like WOW THAT'S A LOT OF STUFF

    Then I found out that most of it was planets. The planets in that list don't really seem like they should count as "objects", if you ask me. The number was quite misleading. Almost any planet from SMG1 can be ported to SMG2, though admittedly a few require their PA files to be modified...

    SunakazeKun
    Posted on 02-23-15 07:46 PM Link | #56766

    Splitwirez
    Posted on 02-23-15 08:43 PM Link | #56778
    Posted by SunakazeKun
    I added them for completeness :3

    And you couldn't have just put them in a "Planets" category?

    SunakazeKun
    Posted on 02-23-15 08:45 PM Link | #56779
    There aren't many planets. Only platforms, but they actually are useful.



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    SunakazeKun
    Posted on 02-27-15 07:32 PM (rev. 2 of 02-27-15 07:39 PM) Link | #56988
    Added more objects, mainly planets, to the lists. It's interesting that many objects are from Dusty Dunes, Gold Leaf, Space Junk and Honeyhive...



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    SunakazeKun
    Posted on 03-07-15 08:03 PM Link | #57320
    All skies and airs from SMG1 work fine in SMG2 without edits to ProductMapObjDataTable.



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    Splitwirez
    Posted on 03-11-15 10:20 PM Link | #57435
    Posted by SunakazeKun
    MeteorStrikeEnvironemnt

    Is that a typo?

    SunakazeKun
    Posted on 03-11-15 10:22 PM Link | #57436

    Splitwirez
    Posted on 03-12-15 12:03 AM Link | #57441
    Posted by SunakazeKun
    Yep, that's a typo...darn it.

    Well, atleast it was made known before it crashed anyone's party...er, console... :/


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