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04-25-24 04:43 AM |
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0 users reading Questions that don't require their own thread | 1 bot |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3568/4661 EXP: 20889991 Next: 341275 Since: 07-07-12 Last post: 1348 days ago Last view: 361 days ago |
Posted by planetaryplayer bleh, that's been asked too many times Nothing wrong with that, though. Thing is, none of us have actually found it...nor edited it. ____________________ a |
skyl |
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Keep Calm and Inject Some Lysol Level: 50 Posts: 498/613 EXP: 944935 Next: 2382 Since: 09-13-13 Last post: 226 days ago Last view: 218 days ago |
Posted by MrRean All I've found is it's probably named something along the lines of "Repeat_Timer". EDIT: In the "Seqs" folder in AudioRes, there's a file "JaiSeq.arc". It contains SZS files, and one of them is named "smg2_ev_rptimer_cnv.szs". It could be the Beat Block music. Maybe. There's also what might be the Slider theme, the bonus areas (the ones where you defeat all the enemies to get 3 1-ups), and the star marble. EDIT2: I switched the Beat Block(?) and bonus area(?) files and this happened: -Starship Mario has no music -Grand World Map has an annoying high-pitched buzzing sound, but other world maps work fine -Star Select screen has the same annoying buzzing as the Grand World Map -Attempting to enter a galaxy makes the game lock up on the white screen after selecting the star Obviously it's much more complicated than I thought. ____________________ Can you burn a Luigi board? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3579/3604 EXP: 14203588 Next: 205298 Since: 07-07-12 From: Colorado Last post: 3101 days ago Last view: 1259 days ago |
Like I've said before, it's a sequenced file, you're not gonna find a stream for it. Some people have converted them into MIDIs, but there's no way to actually edit them currently. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 993/1217 EXP: 2576310 Next: 16562 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
It's at the time that someone make an extractor and repacker, or something like WiiExplorer. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 953/1551 EXP: 3665882 Next: 161022 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2258 days ago |
You're right Skyluigi, it's the file for Beat Block's music. I have a list with all sequenced files somewhere...
Also, it IS possible to convert music from Midi to Bms or Szs. Just use the Midi to Bms converter and change bms to szs. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 715/1207 EXP: 2616220 Next: 112580 Since: 08-28-13 From: ._______________. Last post: 1962 days ago Last view: 1572 days ago |
Can these sequenced music files be swapped around, as-is? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 954/1551 EXP: 3665882 Next: 161022 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2258 days ago |
As Skyluigi said, the game doesn't work properly if this happens. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 716/1207 EXP: 2616220 Next: 112580 Since: 08-28-13 From: ._______________. Last post: 1962 days ago Last view: 1572 days ago |
Posted by SunakazeKun Oh, I completely missed that... ...I'm probably going to spend some time messing around with those files... |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3573/4661 EXP: 20889991 Next: 341275 Since: 07-07-12 Last post: 1348 days ago Last view: 361 days ago |
Posted by planetaryplayer Well it's not exactly the music, I think it's the SFX of the beat blocks. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1041/1217 EXP: 2576310 Next: 16562 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
What is the Debug "objects" used for? |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 791/1207 EXP: 2616220 Next: 112580 Since: 08-28-13 From: ._______________. Last post: 1962 days ago Last view: 1572 days ago |
How would one go about reconfiguring a Galaxy in SMG2 to have 6 Yellow Power Stars and no Green Stars, like in SMG1? |
MeTheMarioMan |
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Member Normal user Level: 25 Posts: 37/128 EXP: 88779 Next: 841 Since: 01-09-14 Last post: 2230 days ago Last view: 2114 days ago |
ohey I'm back. Now I have a question.
If I want to have a texture that has part of it transparent, how could I do it? In other words, if I make a 2 sided plane that has the texture of a cage, or bars with holes, all the holes show up with a black texture in the game and in whitehole. But the texture itself has transparent holes when viewed in GIMP. |
Green Toad |
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Member Normal user Level: 17 Posts: 2/52 EXP: 21513 Next: 3230 Since: 04-21-15 Last post: 2271 days ago Last view: 1908 days ago |
So I've got multiple questions about SMG.
Firstly, I seemingly can't edit Object files without crashing the game (yet it will still run through Dolphin). I CAN edit Layouts, so why not Objects? Secondly, I noticed that some Objects (namely Toads, Lumas, and the P2 Luma), have purely grey, colorless textures which I can only assume are colored with color values or something. They show up correctly in BMDView2 though, which must mean some color values are inside each .bdl. Thirdly, how do I edit the text of SMG1? And finally, as someone with a limited amount of brlyt experience, how the heck do you change where Layouts appear on the screen. I understand the basics life their RGBA values and some GX types but I can't even work out how to change their position on the screen, unless it's hardcoded somehow. ____________________ |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1131/1217 EXP: 2576310 Next: 16562 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
Posted by MeTheMarioMan Transparency isn't supported by OBJ2BDL. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1132/1217 EXP: 2576310 Next: 16562 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
Posted by Green Toad 1. Objects and layouts are different things, and you can edit both. What in the object did you edit? 2. That's true. 3. SMG2 uses MSBT files which there is a tool for. But SMG1 have one BMG file with all the text that there isn't a tool for that can edit. Chadderz made a BMG editor, but it only works for other Wii games, because SMG1's BMG is different. You can edit SMG1's BMG in a hex editor. There you can replace and remove characters, but not add any new characters. If you add a new you'll screw up the file, which will crash the game. To remove any characters from the BMG in the hex editor, just replace the character's byte with "00". There is a tool that can VIEW SMG1's type of BMG (better editing and saving should come soon), namely BMGView. Download Python 2.7, then download PyQt, 32-bit or 64-bit and place the script, BMG and the TBL file in the Python27 folder (C:\Python27), run the script and open the BMG file. 4. I can't help you with that. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3595/3604 EXP: 14203588 Next: 205298 Since: 07-07-12 From: Colorado Last post: 3101 days ago Last view: 1259 days ago |
Use benzin to convert the layout files to be more readable
http://wiibrew.org/wiki/Benzin ____________________ "I hate playing musical chats" ~ Quote of the month |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 803/1207 EXP: 2616220 Next: 112580 Since: 08-28-13 From: ._______________. Last post: 1962 days ago Last view: 1572 days ago |
Posted by NWPlayer123 What happened to Wii Layout Editor? |
Green Toad |
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Member Normal user Level: 17 Posts: 3/52 EXP: 21513 Next: 3230 Since: 04-21-15 Last post: 2271 days ago Last view: 1908 days ago |
Posted by GalaxyHacker 1. It was Mario's .bdl that I tried to replace... Now that I think about it, I probably should have started with something more simple to test. It's weird that it runs in Dolphin, though. 2. Has there been discovered anyway to edit them? Would it be possible through hex editing? 3. That's kinda sad... Thank you though. Posted by NWPlayer123 I have been using Benzin. My main problem is I can't really work out which values are the coordinates for where the Layout will appear on the screen, if there are any coordinates. And a new but fairly simple question: how would you go about replacing the textures of a .bdl file once you've edited them? Edit: Also, how would you go about finding memory values for things like Mario's starting lives or maximum lives and setting them with Gecko codes? Is it even possible? ____________________ |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 1133/1217 EXP: 2576310 Next: 16562 Since: 03-26-14 Last post: 2665 days ago Last view: 1385 days ago |
Posted by Green Toad 1. The game crash with almost everything you replace Mario with. Don't do that. 2. Yes, hex editing. 3. No problem. To replace the textures on a BDL, follow this tutorial to put your texture file into a BTI file, then replace one of the BDL's textures with PyTEX1 (which needs Python 2.7 that you probably installed for BMGView). I can help you deeper with that if you want. About the memory values thing: I don't know. |
Green Toad |
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Member Normal user Level: 17 Posts: 4/52 EXP: 21513 Next: 3230 Since: 04-21-15 Last post: 2271 days ago Last view: 1908 days ago |
Posted by GalaxyHacker 2. Is there any particular line I can find them at? Has anyone done it before who could tell me? And thank you very much . ____________________ |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
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