Kuribo64
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Jesse
Posted on 02-08-15 09:57 PM Link | #56061
TXT files are just files with raw strings. I am sure the game doesn't even identify them as TXT files. It just basically read the text out of the file.

KoopaTroopaMan
Posted on 02-10-15 04:21 PM Link | #56144
In SMG1 the file for the Slurpe is named "Karikari", but when I open it in bmdview2 it's purple. When I open "Karipon"'s BDL in bmdview it's the real color, blue. The real file for the object seems to be Karikari. But when I load both of them in Whitehole, both are blue. Does anyone know why it's so?

Splitwirez
Posted on 02-10-15 04:46 PM Link | #56145
Posted by Rainbow Mario
In SMG1 the file for the Slurpe is named "Karikari", but when I open it in bmdview2 it's purple. When I open "Karipon"'s BDL in bmdview it's the real color, blue. The real file for the object seems to be Karikari. But when I load both of them in Whitehole, both are blue. Does anyone know why it's so?

Because the Karikari files are the beta version, the final object is called Karikari, but it uses the files from karipon.

KoopaTroopaMan
Posted on 02-10-15 05:52 PM Link | #56146
Where is the color changes stored in the Koopa Troopa?

shibboleet
Posted on 02-10-15 08:21 PM Link | #56153
The BRK file.

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KoopaTroopaMan
Posted on 02-10-15 08:23 PM Link | #56154
What? Can BRK files have multiple changes?

Stygmax
Posted on 02-10-15 08:47 PM Link | #56155
Does anyone know how to edit the UseResource file of a galaxy? I'm probably missing something pretty obvious here, but I can't seem to find anything about it.
Status: It was really, really fun, guys - thanks for the ride!

SunakazeKun
Posted on 02-10-15 08:48 PM Link | #56156
Use Whitehole's BCSV Editor. Files are located inside Stage/csv



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shibboleet
Posted on 02-10-15 08:57 PM Link | #56157
Or just open UseResource with anarchy...?

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a

Stygmax
Posted on 02-10-15 08:57 PM (rev. 2 of 02-10-15 09:00 PM) Link | #56158
Posted by SunakazeKun
Use Whitehole's BCSV Editor. Files are located inside Stage/csv


So my path for the BCSV editor is StageData/AbekobeGalaxy/AbekobeGalaxyUseResource.arc/abekobegalaxyuseresource/stage/csv.bcsv

This isn't right. Can you elaborate on the location of these files?

Posted by MrRean
Or just open UseResource with anarchy...?


Anarchy says "Encoding name Shift-JIS not supported" when I select AbekobeGalaxyUseResource.arc.
Status: It was really, really fun, guys - thanks for the ride!

NWPlayer123
Posted on 02-10-15 09:32 PM Link | #56160
Posted by MrRean
Or just open UseResource with anarchy...?

+1, just make it simple and stop overcomplicating it.

____________________
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KoopaTroopaMan
Posted on 02-11-15 06:48 AM Link | #56173
Type this in Archive:
/StageData/AbekobeGalaxy/AbekobeGalaxyUseResource.arc
and this in File:
/whateveryouwantitdoesntmatter/csv/common.bcsv

KoopaTroopaMan
Posted on 02-14-15 03:56 PM (rev. 2 of 02-14-15 03:57 PM) Link | #56232
Where is the background stored for SMG1's File Select? It's NOT in the FileSelect stage.

SunakazeKun
Posted on 02-14-15 04:00 PM Link | #56233
The name is CometNearOrbitSky. Also the sky is loaded through FileSelector.



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KoopaTroopaMan
Posted on 02-15-15 09:39 AM (rev. 2 of 02-15-15 09:40 AM) Link | #56245
Does anyone know atleast little about how music changes works in levels? Is it BgmChangeArea added in the Sound file that is connected with AudioRes > Info > StageBgmInfo.arc > StageBgmInfo.bcsv? If so, then how is it connected (it's tables there that has the name of galaxies and have the name of the changing musics, so it looks like to be controlled there)? Or is it SoundPlayArea with an special obj_arg? Is it something more and are all connected?

KoopaTroopaMan
Posted on 02-18-15 04:02 PM Link | #56347
Some questions about vgmstream:
1. Where do I download it?
2. How do I separate the "multi" type of AST files with vgmstream?
3. When I do that^, do I extract and repack the AST file?
4. What can vgmstream do more than that, or is this the only thing it can do?

NWPlayer123
Posted on 02-18-15 07:52 PM Link | #56360
Posted by Rainbow Mario
Some questions about vgmstream:
1. Where do I download it?
2. How do I separate the "multi" type of AST files with vgmstream?
3. When I do that^, do I extract and repack the AST file?
4. What can vgmstream do more than that, or is this the only thing it can do?

vgmstream only lets you export stuff, no importing.
-2 N: only output the Nth (first is 0) set of stereo channels
so when you run it through it'll tell you how many you have.

decoding C:\Users\npboo_000\Downloads\vgmstream-r1040-test\Spectrobes\spew1_03_02_03_kamt_e.brstm
sample rate 44100 Hz
channels: 1
stream total samples: 173744 (3.9398 seconds)
encoding: Gamecube "DSP" 4-bit ADPCM
layout: flat (no layout)
metadata from: Nintendo RSTM header
samples to play: 173744 (3.9398 seconds)
1 file(s) moved.

At the moment, no program can create multi-channel ASTs, but you can create single-channel ASTs with this (v2.0)

____________________
"I hate playing musical chats" ~ Quote of the month

KoopaTroopaMan
Posted on 02-18-15 08:44 PM Link | #56362
But where is the download link?

SunakazeKun
Posted on 02-18-15 08:48 PM Link | #56363
Google is your best friend...http://www.hcs64.com/vgmstream.html



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KoopaTroopaMan
Posted on 02-19-15 06:58 PM Link | #56429
Is camera stuff the same in SMG1?
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