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04-25-24 06:12 PM |
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0 users reading Questions that don't require their own thread | 1 bot |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
Jesse |
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Member Normal user Level: 53 Posts: 509/688 EXP: 1124875 Next: 32244 Since: 09-05-13 Last post: 2378 days ago Last view: 1940 days ago |
TXT files are just files with raw strings. I am sure the game doesn't even identify them as TXT files. It just basically read the text out of the file. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 932/1217 EXP: 2576506 Next: 16366 Since: 03-26-14 Last post: 2665 days ago Last view: 1386 days ago |
In SMG1 the file for the Slurpe is named "Karikari", but when I open it in bmdview2 it's purple. When I open "Karipon"'s BDL in bmdview it's the real color, blue. The real file for the object seems to be Karikari. But when I load both of them in Whitehole, both are blue. Does anyone know why it's so? |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 695/1207 EXP: 2616409 Next: 112391 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1572 days ago |
Posted by Rainbow Mario Because the Karikari files are the beta version, the final object is called Karikari, but it uses the files from karipon. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 933/1217 EXP: 2576506 Next: 16366 Since: 03-26-14 Last post: 2665 days ago Last view: 1386 days ago |
Where is the color changes stored in the Koopa Troopa? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3487/4661 EXP: 20891352 Next: 339914 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
The BRK file. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 935/1217 EXP: 2576506 Next: 16366 Since: 03-26-14 Last post: 2665 days ago Last view: 1386 days ago |
What? Can BRK files have multiple changes? |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 2071/2178 EXP: 6557506 Next: 93158 Since: 12-02-12 Last post: 397 days ago Last view: 397 days ago |
Does anyone know how to edit the UseResource file of a galaxy? I'm probably missing something pretty obvious here, but I can't seem to find anything about it. Status: It was really, really fun, guys - thanks for the ride!
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SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 852/1551 EXP: 3666168 Next: 160736 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Use Whitehole's BCSV Editor. Files are located inside Stage/csv Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3488/4661 EXP: 20891352 Next: 339914 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
Or just open UseResource with anarchy...? ____________________ a |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 2072/2178 EXP: 6557506 Next: 93158 Since: 12-02-12 Last post: 397 days ago Last view: 397 days ago |
Posted by SunakazeKun So my path for the BCSV editor is StageData/AbekobeGalaxy/AbekobeGalaxyUseResource.arc/abekobegalaxyuseresource/stage/csv.bcsv This isn't right. Can you elaborate on the location of these files? Posted by MrRean Anarchy says "Encoding name Shift-JIS not supported" when I select AbekobeGalaxyUseResource.arc. Status: It was really, really fun, guys - thanks for the ride!
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3553/3604 EXP: 14204514 Next: 204372 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Posted by MrRean +1, just make it simple and stop overcomplicating it. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 936/1217 EXP: 2576506 Next: 16366 Since: 03-26-14 Last post: 2665 days ago Last view: 1386 days ago |
Type this in Archive:
/StageData/AbekobeGalaxy/AbekobeGalaxyUseResource.arc
and this in File:
/whateveryouwantitdoesntmatter/csv/common.bcsv |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 942/1217 EXP: 2576506 Next: 16366 Since: 03-26-14 Last post: 2665 days ago Last view: 1386 days ago |
Where is the background stored for SMG1's File Select? It's NOT in the FileSelect stage. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 861/1551 EXP: 3666168 Next: 160736 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
The name is CometNearOrbitSky. Also the sky is loaded through FileSelector. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 943/1217 EXP: 2576506 Next: 16366 Since: 03-26-14 Last post: 2665 days ago Last view: 1386 days ago |
Does anyone know atleast little about how music changes works in levels? Is it BgmChangeArea added in the Sound file that is connected with AudioRes > Info > StageBgmInfo.arc > StageBgmInfo.bcsv? If so, then how is it connected (it's tables there that has the name of galaxies and have the name of the changing musics, so it looks like to be controlled there)? Or is it SoundPlayArea with an special obj_arg? Is it something more and are all connected? |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 951/1217 EXP: 2576506 Next: 16366 Since: 03-26-14 Last post: 2665 days ago Last view: 1386 days ago |
Some questions about vgmstream:
1. Where do I download it? 2. How do I separate the "multi" type of AST files with vgmstream? 3. When I do that^, do I extract and repack the AST file? 4. What can vgmstream do more than that, or is this the only thing it can do? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3556/3604 EXP: 14204514 Next: 204372 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
Posted by Rainbow Mario vgmstream only lets you export stuff, no importing. -2 N: only output the Nth (first is 0) set of stereo channels so when you run it through it'll tell you how many you have.
At the moment, no program can create multi-channel ASTs, but you can create single-channel ASTs with this (v2.0) ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 954/1217 EXP: 2576506 Next: 16366 Since: 03-26-14 Last post: 2665 days ago Last view: 1386 days ago |
But where is the download link? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 873/1551 EXP: 3666168 Next: 160736 Since: 06-15-14 From: Germany Last post: 2286 days ago Last view: 2259 days ago |
Google is your best friend...http://www.hcs64.com/vgmstream.html Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 955/1217 EXP: 2576506 Next: 16366 Since: 03-26-14 Last post: 2665 days ago Last view: 1386 days ago |
Is camera stuff the same in SMG1? |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
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