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04-06-21 12:09 AM |
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| 0 users reading Super Mario Sunshine 64 DS | 1 bot |
| Main - SM64DS hacks - Super Mario Sunshine 64 DS | New reply |
| DaChatter |
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Normal user Level: 8 Posts: 5/11 EXP: 1772 Next: 414 Since: 10-18-14 Last post: 2249 days ago Last view: 1848 days ago |
Can you put Il Piantissimo over Koopa the Quick bones? |
| Fiachra |
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Local moderator Level: 62 Posts: 697/1065 EXP: 1914183 Next: 70503 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
I don't know yet, replacing Koopa the Quick with Il Pantissimo would be a low priority - it would make no real difference to getting that star. |
| skawo |
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Normal user Level: 30
Posts: 190/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
Well, unless you hacked the speed he goes at; he's painfully slow, indeed, but making it a more close race could add a bit to it. |
| The Mystery Gameplay |
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Normal user Level: 10
Posts: 3/18 EXP: 3637 Next: 777 Since: 01-19-15 Last post: 2239 days ago Last view: 2231 days ago |
Could you add a link to download all you have so far, like, i'm not asking you to put a download every time you have an update, but as you already finished Isle Delfino when we first create a profile, i would like to try that by myself (probably other people as well).
Edit: Changed my mind, i don't know if you already made FLUDD work but when FLUDD is finished i (and many people more probably) want to try it. |
| Hiccup |
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Normal user Level: 55 Posts: 164/815 EXP: 1302456 Next: 11733 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
I think Fiachra said he was not releasing any unfinished or partial version. |
| Fiachra |
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Local moderator Level: 62 Posts: 699/1065 EXP: 1914183 Next: 70503 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
Posted by Hiccup Correct. If I released as I went along, everyone would've played practically the whole game by the time it was released. What'd be the point? |
| The Mystery Gameplay |
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Normal user Level: 10
Posts: 5/18 EXP: 3637 Next: 777 Since: 01-19-15 Last post: 2239 days ago Last view: 2231 days ago |
Right, sorry i didn't thought about that. By the way does the FLUDD works until now? Im curious of how it is going to be on the DS since i never did really had the oportunity to play the game (i did played it on Dolphin but with a lot of lag witch made it almost unplayable). |
| Fiachra |
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Local moderator Level: 62 Posts: 700/1065 EXP: 1914183 Next: 70503 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
I have F.L.U.D.D. working very well with the Hover, Rocket and Turbo nozzles however in order to get it to work in my hack I need to add the ability to the editor to convert imported models to use triangle strips instead of writing everything as individual triangles. At the minute my custom levels crash when using F.L.U.D.D. because of the models's sizes. (All of Nintendo's models have been compressed to use triangle strips where they can.)
When using individual triangles, n triangles require 3n vertex commands however with a triangle strip it only requires (n + 2) vertex commands. Converting models to use triangle strips where possible would greatly reduce the size of the models and would allow me to fit more in a level. If that doesn't work though I don't see how I could get F.L.U.D.D. in. |
| PSISly |
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Normal user Level: 17 Posts: 10/58 EXP: 21230 Next: 3513 Since: 12-08-14 Last post: 1411 days ago Last view: 581 days ago |
I forgot if this had been mentioned before, but is F.L.U.D.D going to be a power-up (similar to, say one of the bro's caps, where you touch it and it grants you their powers and appearance), or be permanently attached to Mario throughout the entire game?
That is, if everything works out well with F.L.U.D.D. |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 3034/8869 EXP: 47242269 Next: 174951 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
Look for neighbor triangles that share vertices (positions and attributes). Well yeah... easier said than done.
You also aren't limited to triangle strips. The hardware also supports triangle fans, quads, and some more fancy shit. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
| Fiachra |
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Local moderator Level: 62 Posts: 701/1065 EXP: 1914183 Next: 70503 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
Posted by PSISly It will be available to Mario only, has to be because it's attached to his model. I haven't decided how it will be activated yet, at the minute all three are available together for testing however it would trivial to require each nozzle or the whole thing be activated as a power-up. Posted by StapleButter Yeah, I've found that out myself! I'm trying to implement a basic SGI algorithm but am having trouble with rotating triangles to match, hopefully will be sorted soon though. |
| EnchantedTorch |
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Normal user Level: 5
Posts: 1/4 EXP: 380 Next: 149 Since: 01-22-15 From: Australia Last post: 831 days ago Last view: 146 days ago |
I'm not sure if this would work or if this is even a good idea but is it possible for each character to have a different nozzle? Or maybe make it so when Mario collects Luigi's cap he stays Mario but gets a different nozzle by swapping Luigi's model with Mario? Or would that make some weird taller skinnier Mario? |
| Fiachra |
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Local moderator Level: 62 Posts: 702/1065 EXP: 1914183 Next: 70503 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
I don't think I'd be able to add the base of F.L.U.D.D. to each of the character models without my custom levels crashing. |
| The Mystery Gameplay |
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| DaChatter |
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Normal user Level: 8 Posts: 6/11 EXP: 1772 Next: 414 Since: 10-18-14 Last post: 2249 days ago Last view: 1848 days ago |
I would like to see new screenshots of the levels and F.L.U.D.D.! |
| Fiachra |
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Local moderator Level: 62 Posts: 704/1065 EXP: 1914183 Next: 70503 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
I got the triangle stripping upon import working (see 'Editor Development' thread for latest version of SM64DSe) and importing the updated Mario and custom level models as triangle strips does allow F.L.U.D.D. to work in my levels
Posted by DaChatter I'll be posting a video soon showing F.L.U.D.D. |
| DaChatter |
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Normal user Level: 8 Posts: 7/11 EXP: 1772 Next: 414 Since: 10-18-14 Last post: 2249 days ago Last view: 1848 days ago |
When can I expect this video? This week? |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 3063/8869 EXP: 47242269 Next: 174951 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
| The Mystery Gameplay |
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Normal user Level: 10
Posts: 7/18 EXP: 3637 Next: 777 Since: 01-19-15 Last post: 2239 days ago Last view: 2231 days ago |
Hey Fiachra are you going to add those secret levels without F.L.U.D.D too? |
| SuperMario64DS |
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Normal user Level: 26 Posts: 72/141 EXP: 91459 Next: 10816 Since: 02-02-13 Last post: 1549 days ago Last view: 1435 days ago |
Hey, you received an acknowledgement from the Hat in Time developer:
https://twitter.com/MekuCube/status/558995814618771458 Nice work! |
| Main - SM64DS hacks - Super Mario Sunshine 64 DS | New reply |
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