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03-29-24 04:44 AM |
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0 users reading Mr Skeleton - "Custom" SMG2 enemy | 1 bot |
Main - Archived forums - General SMG hacking - Mr Skeleton - "Custom" SMG2 enemy | Hide post layouts | New reply |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 835/1217 EXP: 2566848 Next: 26024 Since: 03-26-14 Last post: 2638 days ago Last view: 1358 days ago |
This isn't a real custom enemy. I used the Skeleton Mario model with collision and Mario's run animation. I then added it to ProductMapObjDataTable as RailMoveObj and gave it a path in the level. To use it, check the README in the download.
I call this "enemy" Mr. Skeleton. The problem is that he doesn't turn when he's running back. Anyway, I wanted to make something like a custom enemy so I did this. Thanks to Stomatol who helped me to reimport the model to make collision. Download |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 4598/5087 EXP: 23744053 Next: 637647 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
Oh, this seems a bit more interesting than your usual retextures. Progress ____________________
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Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 543/1207 EXP: 2607131 Next: 121669 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
The backwards running problem could be avoided by having the paths wrap under/through the planet, like chain-wall koopas in the NSMB games. |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2954/3145 EXP: 11541898 Next: 320228 Since: 07-07-12 From: Dolphic Island Last post: 2571 days ago Last view: 2569 days ago |
This is actually pretty awesome. |
Main - Archived forums - General SMG hacking - Mr Skeleton - "Custom" SMG2 enemy | Hide post layouts | New reply |
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