Kuribo64
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03-29-24 04:44 AM
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0 users reading Mr Skeleton - "Custom" SMG2 enemy | 1 bot

Main - Archived forums - General SMG hacking - Mr Skeleton - "Custom" SMG2 enemy Hide post layouts | New reply


KoopaTroopaMan
Posted on 01-19-15 06:12 PM (rev. 2 of 01-19-15 06:12 PM) Link | #54618
This isn't a real custom enemy. I used the Skeleton Mario model with collision and Mario's run animation. I then added it to ProductMapObjDataTable as RailMoveObj and gave it a path in the level. To use it, check the README in the download.

I call this "enemy" Mr. Skeleton. The problem is that he doesn't turn when he's running back. Anyway, I wanted to make something like a custom enemy so I did this. Thanks to Stomatol who helped me to reimport the model to make collision.



Download


Tahcryon
Posted on 01-19-15 06:19 PM Link | #54619
Oh, this seems a bit more interesting than your usual retextures. Progress :D

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
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cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



Splitwirez
Posted on 01-19-15 07:34 PM Link | #54632
The backwards running problem could be avoided by having the paths wrap under/through the planet, like chain-wall koopas in the NSMB games.

MK7tester
Posted on 01-19-15 09:18 PM Link | #54658
This is actually pretty awesome.


Main - Archived forums - General SMG hacking - Mr Skeleton - "Custom" SMG2 enemy Hide post layouts | New reply

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