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04-06-21 01:24 AM |
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| 0 users reading Questions that don't require their own thread | 1 bot |
| Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | New reply |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3505/3604 EXP: 12228992 Next: 33268 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Posted by Splitwirez They can very easily, it's all controlled by BCSV files. I was working on a repacker last night, it's mostly finished, but I'm having a really weird Heisenbug. Posted by Rainbow Mario Once a release an official version, sure. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 547/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by NWPlayer123 Wait, BCSVs can control particles? How convenient. Also, good luck with that really weird...uh...whatever you said. |
| Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 155
Posts: 2999/8869 EXP: 47242654 Next: 174566 Since: 07-02-12 From: in a box
Last post: 5 days ago Last view: 2 days ago |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 721/1551 EXP: 3046086 Next: 121028 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Yeah, ActorInfo. I have some documentations about ActorInfo somewhere in my SMG folder, but I'm not done with it yet. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 840/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Do you have to add the new entry in the BCSV in ActorInfo or in ParticleData > Effect.arc > Particles.bcsv? |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 845/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Who's that Nightstar1994 guy on YouTube? He has made some texture hacks in SMG2:
http://youtu.be/BXbkJeUg8SA http://youtu.be/GMw6Au1kRps http://youtu.be/DuNNYZdXxmw http://youtu.be/nP6w8rmtu84 http://youtu.be/H34AwrQpp5M He seems very known and I don't know how he do those texture hacks. I doubt he uses PyTEX1. I haven't seen many such known SMG hackers. He isn't registered here, right? |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 583/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario He's not a texture Hacker, just a Texture Artist. He uses Dolphin's texture replacement functionality to do that stuff...and apparently some knowledge of Gecko codes. |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 876/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Is the campfire in Grand Finale Galaxy in SMG1 a model or effect? |
| KoopaTroopaMan |
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| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 737/1551 EXP: 3046086 Next: 121028 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
The object is called PhantomFirewood and it is a model. I don't know about the fire though. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 883/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
It's the fire I'm looking for. |
| patrickhp |
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Normal user Level: 9 Posts: 8/13 EXP: 2561 Next: 601 Since: 01-30-13 Last post: 2253 days ago Last view: 1914 days ago |
I have the same problem with obj2bdl that MeTheMarioMan.
Posted by MeTheMarioMan The soluction was: Posted by Luigi Posted by MeTheMarioMan But I don't know how I can do this. Could anyone tell me how? |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3533/3604 EXP: 12228992 Next: 33268 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Easier way to edit it: convert all textures to PNG or JPG, then open up the mtl in your favorite text editor and change the paths to the textures. it's like "map_Kd AtomicHillsP1/Material1.jpg" for the format. ____________________ "I hate playing musical chats" ~ Quote of the month |
| patrickhp |
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Normal user Level: 9 Posts: 9/13 EXP: 2561 Next: 601 Since: 01-30-13 Last post: 2253 days ago Last view: 1914 days ago |
Posted by NWPlayer123 Thank you. It works ( ), but when I load the .bdl with bmdview2, appear these red messages:
and this blue messages: There is a "unknown primitive type 90" for each texture and the model don't show up. This is normal or I have to do something to fix it? Ps: I know that some of this messages are normal, but 3 of them I hadn't seen before. |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 890/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
You can't view your custom models in bmdview2. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3534/3604 EXP: 12228992 Next: 33268 Since: 07-07-12 From: Colorado Last post: 1987 days ago Last view: 144 days ago |
Yeah, those error messages are fine, should display correctly in Whitehole 1.1.3.
VTX1 - the polygons are just using normal tris as compared to tristrips or w/e and BMDView2 doesn't support them. The MDL3 section is there because BMDView2 doesn't support it. The unknown primitives are fine too IIRC, that's just a side effect of vertex colors. ____________________ "I hate playing musical chats" ~ Quote of the month |
| skyl |
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Keep Calm and Inject Some Lysol Level: 48 Posts: 460/612 EXP: 795590 Next: 27952 Since: 09-13-13 Last post: 70 days ago Last view: 69 days ago |
Can someone give me info on this debug screen please? http://i.imgur.com/NADDGME.png ____________________ Can you burn a Luigi board? |
| patrickhp |
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Normal user Level: 9 Posts: 10/13 EXP: 2561 Next: 601 Since: 01-30-13 Last post: 2253 days ago Last view: 1914 days ago |
Posted by Rainbow Mario Posted by NWPlayer123 I did it! Thank you! ![]() |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 902/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Is it possible to teleport Mario to another place with the WarpCube area? |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 668/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario Oh god, somebody PLEASE say yes to this, because then I can fake some non-Euclidean geometry >:> |
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