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04-05-21 10:49 PM |
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| 0 users reading Super Mario Sunshine 64 DS | 1 bot |
| Main - SM64DS hacks - Super Mario Sunshine 64 DS | New reply |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3384/4661 EXP: 17985521 Next: 397393 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Damn that looks pretty nice. Good job, Fiachra ![]() ____________________ a |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 684/1551 EXP: 3046020 Next: 121094 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Will you also do the other nozzles? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| Fiachra |
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Local moderator Level: 62 Posts: 691/1065 EXP: 1914166 Next: 70520 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
Posted by StapleButter Thanks. It's not shown in the screenshot but the glass should be translucent so should look even better in the actual game. Posted by SunakazeKun Probably not but I haven't decided yet. If I were to have multiple nozzles I would probably add each nozzle as a bone to Mario's model but with an initial scale of zero so it wasn't visible and then trigger an animation to switch the scale to 1 when changing nozzles. I believe it should be possible though I've tried something similar in the past with poor results. |
| Russmarrs2 |
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Normal user Level: 23
Posts: 51/123 EXP: 66536 Next: 1187 Since: 09-30-14 Last post: 1216 days ago Last view: 16 days ago |
Cool! I can't wait to put this hack on my R4 card when it's done, and it'll be extremely awesome if you get FLUDD working! ![]() |
| Fruit Smasher |
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Member Normal user Level: 40
Posts: 163/415 EXP: 420250 Next: 21059 Since: 06-30-14 Last post: 1254 days ago Last view: 818 days ago |
I never played super mario sunshine and always wanted to. cant wait to play this
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| DaChatter |
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Normal user Level: 8 Posts: 2/11 EXP: 1772 Next: 414 Since: 10-18-14 Last post: 2249 days ago Last view: 1848 days ago |
How looks Mario with F.L.U.D.D.?
Moreover Bianco Hills seems very bare without palm trees or Pianta's ... |
| Fiachra |
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Local moderator Level: 62 Posts: 692/1065 EXP: 1914166 Next: 70520 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
Posted by DaChatter Forgot that Mario's model doesn't allow translucency so the water container has to be opaque.
There'll be both. |
| PSISly |
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Normal user Level: 17 Posts: 7/58 EXP: 21229 Next: 3514 Since: 12-08-14 Last post: 1411 days ago Last view: 581 days ago |
That screenshot did it. I can't wait any longer ![]() |
| DaChatter |
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Normal user Level: 8 Posts: 3/11 EXP: 1772 Next: 414 Since: 10-18-14 Last post: 2249 days ago Last view: 1848 days ago |
Works the Hover Nozzle? |
| Jesse |
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Member Normal user Level: 51 Posts: 488/688 EXP: 949749 Next: 64189 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
I still think its the best option to use a 2d version of fludd which was posted earlier. I am pretty sure nobody would give something about it, if just only fludd was in the game. |
| ray |
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Normal user Level: 24
Posts: 96/119 EXP: 73369 Next: 4755 Since: 07-07-12 From: In front of my PC Last post: 1630 days ago Last view: 1420 days ago |
On the standard NDS resolution, you can barely say whether some of the FLUDD parts are 3D or just flat polygons. So I would recommend to make some parts just a flat face. ____________________ Check out my Patreon Page if you want to support me
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| Russmarrs2 |
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Normal user Level: 23
Posts: 52/123 EXP: 66536 Next: 1187 Since: 09-30-14 Last post: 1216 days ago Last view: 16 days ago |
Posted by Fiachra Looks awesome! Excellent job Fiachra!:D |
| Fiachra |
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Local moderator Level: 62 Posts: 693/1065 EXP: 1914166 Next: 70520 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
Posted by ray Posted by jjesss064 I still want it looking as good as I can though. I'll see how far I can push it with a fully 3D model first. I've been looking further at the animation code and it seems it should be possible to add multiple nozzles without issues. The issues I'd encountered previously were due to the game ignoring the value in the header of the BCA file which specifies how many bones are to be animated and so instead it just reads random data as animation values if the no. of bones in BMD > no. of bones in BCA. I could just point it instead to some byte array with values of scale 1 or 0 depending on the nozzle, meaning I wouldn't have to touch any BCA files to get it to work. |
| Hiccup |
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Normal user Level: 55 Posts: 157/815 EXP: 1302444 Next: 11745 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Does BMD have the 'model visibility animation' support, like nsbmd? (It can make parts of the model appear and disappear). |
| Fiachra |
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Local moderator Level: 62 Posts: 694/1065 EXP: 1914166 Next: 70520 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
No, BMD only supports BCA and BTP, derived from ICA (Intermediate Character Animation) and ITP (Intermediate Texture Pattern) formats. |
| DaChatter |
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Normal user Level: 8 Posts: 4/11 EXP: 1772 Next: 414 Since: 10-18-14 Last post: 2249 days ago Last view: 1848 days ago |
Delfino Plaza also looks quite empty it out in the video that you had posted earlier on YouTube. Where are the Pianta and Toads? Where are the market stalls run by the Pianta's? |
| Fiachra |
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Local moderator Level: 62 Posts: 695/1065 EXP: 1914166 Next: 70520 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
Posted by DaChatter The videos were never meant to show finished levels, just the imported models. Also, there won't be market stalls due to size/complexity limitations on the level model. |
| PSISly |
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Normal user Level: 17 Posts: 8/58 EXP: 21229 Next: 3514 Since: 12-08-14 Last post: 1411 days ago Last view: 581 days ago |
Posted by Fiachra Is there a chance we could see some of the updated models in a trailer when you come closer to finishing the hack? |
| Fiachra |
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Local moderator Level: 62 Posts: 696/1065 EXP: 1914166 Next: 70520 Since: 12-15-12 From: Ireland Last post: 1044 days ago Last view: 1023 days ago |
I'll only be releasing a trailer when I'm releasing the hack which is unfortunately still a long time away. I'll be posting videos in between showing notable progress eg. the Sandbird and Petey Piranha shown recently so you'll get glimpses in videos like that but I don't want to give everything away. |
| PSISly |
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Normal user Level: 17 Posts: 9/58 EXP: 21229 Next: 3514 Since: 12-08-14 Last post: 1411 days ago Last view: 581 days ago |
Ah, alright. I'll still be looking forward to seeing those as well! |
| Main - SM64DS hacks - Super Mario Sunshine 64 DS | New reply |
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