Kuribo64
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04-16-24 08:20 AM
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Main - Archived forums - SMG documentations and tutorials - Making animation/switching-related files clear Hide post layouts | New reply


KoopaTroopaMan
Posted on 12-31-14 03:06 PM Link | #53532
Okay, people is confused about BRK, BVA, BTP files etc. and don't know if they switch texture, if they change color etc.

So I am making this clear for you:


Bone animations, animations of the whole model.


Texture animation, scrolling textures.


Color changing on the model's materials.


Texture switching (like open eyes, switching to Flying Mario's black textures etc.)


Texture changing (not switching animation).

Yes, that's it. BAS files' function is unknown ATM.

NWPlayer123
Posted on 12-31-14 04:33 PM Link | #53538
BCK = Character Kinetic (IE MarioAnime)
BTK = Texture Kinetic (shifting and twisting coordinates for the texture to make it move)
BRK = Resolution (?) Kinetic
BTP = Texture Palette (changing how the texture looks via materials)
BVA I don't have a name for but it hides certain batches in a model (like hungry lumas or the comet medals) to only show one at a given time https://kuribo64.net/?page=wiki&id=BVA_file

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Jesse
Posted on 12-31-14 09:47 PM Link | #53569
BAS are sound setting files in pikmin(most likely). I haven't tested it but I am almost sure about it that it has something to do with organizing sounds.

I got a (unfinished)documentation here
https://sites.google.com/site/jesses064/bas

KoopaTroopaMan
Posted on 12-31-14 10:19 PM Link | #53577
Well it might be different in SMG. But yeah, it can have with sounds to do, but I think all the sound effects are stored in the AW files.

Jesse
Posted on 01-01-15 11:19 AM Link | #53596
I don't you think understand. "Sound setting file", of course its not stored in aw files. and there is 98% chance that its used for the same purpose.


Main - Archived forums - SMG documentations and tutorials - Making animation/switching-related files clear Hide post layouts | New reply

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