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Main - Archived forums - SMG questions and issues - Questions that don't require their own thread New reply

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NWPlayer123
Posted on 12-25-14 09:22 PM Link | #53152
Posted by Rainbow Mario
What does FooLine.bti do that is in Mario and Luigi's files? It's just a BTI file that contains a transparent image.

What is the Red Star called?
>PowerUpFoo
>Foo
>FooLine
I assume they use it for the redish lines trailing from Mario's hands when flying. That's all I ever could think of.

____________________
"I hate playing musical chats" ~ Quote of the month

KoopaTroopaMan
Posted on 12-25-14 09:49 PM Link | #53153
But why is it transparent then? BTW, where are the red lines from Flying Mario stored?

Also why does it crash when you replace Mario's model with Cosmic Mario's? Both are the same with same joints and everything but with different textures.

Splitwirez
Posted on 12-27-14 05:11 PM Link | #53248
Posted by Rainbow Mario
Why does it crash when you replace Mario's model with Cosmic Mario's? Both are the same with same joints and everything but with different textures.

Well, IDK, but it doesn't crash on Dolphin Emulator.

NWPlayer123
Posted on 12-27-14 05:30 PM Link | #53249
Posted by Splitwirez
Posted by Rainbow Mario
Why does it crash when you replace Mario's model with Cosmic Mario's? Both are the same with same joints and everything but with different textures.

Well, IDK, but it doesn't crash on Dolphin Emulator.

That's because Dolphin sucks.

____________________
"I hate playing musical chats" ~ Quote of the month

shibboleet
Posted on 12-27-14 07:06 PM Link | #53254
There's other stuff that doesn't work on Dolphin. Trembling Towers in dolphin doesn't load at all in Dolphin, but works fine on a Wii.

____________________
a

KoopaTroopaMan
Posted on 12-28-14 07:54 AM Link | #53278
But I don't want to use Dolphin and it doesn't even work for me to play SMG there. I still wonder why it doesn't work to replace Mario with Cosmic Mario. Is it because Mario's BTP texture switchings doesn't work on Cosmic Mario when he has different textures? But how could it work then when I replaced Ghost Luigi with Cosmic Mario?

skyl
Posted on 12-28-14 01:29 PM Link | #53305
Does GreenPlanetOrbitSky work in SMG2?

____________________
Can you burn a Luigi board?

SunakazeKun
Posted on 12-28-14 02:11 PM Link | #53314
You will need to add an entry to ProductMapObjDataTable and you have to import the model as well.
Here is a list of working SMG1 objects in SMG2: http://kuribo64.net/?page=thread&id=1469#post46373



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


mustafa
Posted on 12-29-14 02:34 PM Link | #53414
When i edit something in anarchy, it wont open in whitehole. What do i do :)?

SunakazeKun
Posted on 12-29-14 02:43 PM (rev. 2 of 12-29-14 02:44 PM) Link | #53415
I heard you have to yaz0 decode the _Map.arc file and then yaz0 encode it again.
I'm not sure...



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


NWPlayer123
Posted on 12-29-14 02:45 PM Link | #53417
Posted by SunakazeKun
I heard you have to yaz0 decode the _Map.arc file and then yaz0 encode it again.
I'm not sure...

Yeah, for whatever reason Whitehole doesn't like Anarchy's yaz0 encryption method. Just drag it onto yaz0dec, open it in Whitehole, and I'd assume once you save any modifications in whitehole it'll re-compress it with correct yaz0.

____________________
"I hate playing musical chats" ~ Quote of the month

Splitwirez
Posted on 12-30-14 02:52 PM Link | #53475
Posted by NWPlayer123
Posted by Splitwirez
Posted by Rainbow Mario
Why does it crash when you replace Mario's model with Cosmic Mario's? Both are the same with same joints and everything but with different textures.

Well, IDK, but it doesn't crash on Dolphin Emulator.

That's because Dolphin sucks.

Waitwaitwait...Dolphin sucks because it DOESN'T crash? WHAT???? I am greatly confused. Admittedly I agree that Dolphin sucks, but not for that reason...

shibboleet
Posted on 12-30-14 02:53 PM Link | #53476
It does crash. Just stuff on there works while on the Wii, it would crash. It's unreliable.

____________________
a

Splitwirez
Posted on 12-30-14 02:57 PM Link | #53477
Posted by Luigi
It does crash. Just stuff on there works while on the Wii, it would crash. It's unreliable.

I meant it doesn't crash when Mario's model is replaced with that of Cosmic Mario. I know from experience that it isn't a reliable testing tool, and thusly I was once forced to give up my first couple of SMG1 hacks (from before I started hacking SMG2, as a result of what ISOs I had access to at the time).

KoopaTroopaMan
Posted on 01-01-15 11:58 AM Link | #53616
Where is the file (or model) stored for the Cosmic Spirit?

mustafa
Posted on 01-01-15 01:33 PM Link | #53622
Are we able to edit yaml files yet :-)? I open them up in hex editer, and i see readable text. Can we convert them to bcsv files ?

KoopaTroopaMan
Posted on 01-01-15 02:07 PM Link | #53623
What is yaml files? If it's a file format, you should say "YAML" (big letters) so it's easier to understand. ;)

NWPlayer123
Posted on 01-01-15 02:55 PM Link | #53637
Posted by mustafa
Are we able to edit yaml files yet :-)? I open them up in hex editer, and i see readable text. Can we convert them to bcsv files ?

No.

____________________
"I hate playing musical chats" ~ Quote of the month

KoopaTroopaMan
Posted on 01-01-15 03:00 PM Link | #53640
Where is the file (or model) stored for the Cosmic Spirit?

Jesse
Posted on 01-02-15 05:25 AM Link | #53688
What is the purpose of yaml files?
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Main - Archived forums - SMG questions and issues - Questions that don't require their own thread New reply

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