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04-05-21 11:58 PM |
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| 0 users reading Questions that don't require their own thread | 1 bot |
| Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | New reply |
| SuperMario64DS |
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Normal user Level: 26 Posts: 62/141 EXP: 91459 Next: 10816 Since: 02-02-13 Last post: 1549 days ago Last view: 1435 days ago |
Posted by Rainbow Mario The best thing to do in situations like that is to examine a level that uses the object and compare it to the level you're currently editing. Perhaps it requires the "Star Ball opener" object? |
| Jesse |
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Member Normal user Level: 51 Posts: 456/688 EXP: 949757 Next: 64181 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Posted by SuperMario64DS No, the ball itself doesn't need any side object for so far I saw. It is however connected with a death area, but I don't think that has someting to do with crashing. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3307/4661 EXP: 17985656 Next: 397258 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Said spawned PowerStar needs a CameraID.
What I would do, is port over TamakoroSliderGalaxy and delete everything for those 2 objects. (or any others.) ____________________ a |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 671/1217 EXP: 2151173 Next: 62924 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
How does Power Star appear switches work? The Power Stars don't use SW_Appear. It doesn't have much settings. Almost just an Obj_arg with 2 or something. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3311/4661 EXP: 17985656 Next: 397258 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
The object itself has a PowerStar trigger. It activates through a camera. ____________________ a |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 674/1217 EXP: 2151173 Next: 62924 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
What is the collision floor code that freeze Mario? A thing that use this collision is those calling ice pieces in Shiverburn. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3472/3604 EXP: 12228877 Next: 33383 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
There isn't a floor code. It's hardcoded. Also, someone has asked this before IIRC. ____________________ "I hate playing musical chats" ~ Quote of the month |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 675/1217 EXP: 2151173 Next: 62924 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Why doesn't the game crash when you replace Flip-Swap's mini icon with another model and delete the BCK animation? The game can't find the animation so it would crash but it doesn't. |
| Jesse |
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Member Normal user Level: 51 Posts: 461/688 EXP: 949757 Next: 64181 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
you need to see the animation as an add on. I can make a model with btk but I can also make a model without. The model itself doesn't need bck. |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 676/1217 EXP: 2151173 Next: 62924 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Yeah, the game read the files automatically when the files inside has the same name as the ARC. Other files that doesn't have the same name is controlled by the code and/or a BCSV file. But when I removed Cosmic Mario's animations the game crashed. But they had the same name as the ARC. So is the code still looking for them? |
| KoopaTroopaMan |
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| Stomatol |
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Normal user Level: 28 Posts: 140/178 EXP: 122537 Next: 8801 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Sketchup PRO does cost money, so giving you a link to download it for free would count as piracy
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| KoopaTroopaMan |
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| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 696/1217 EXP: 2151173 Next: 62924 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
How does Power Star appear switches work? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3326/4661 EXP: 17985656 Next: 397258 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
There's no such thing as a "power star appear switch.'
As I said earlier, Power stars are generated by an object, and the powerstar triggers from that object. (mostly by flying to it's position with a camera) ____________________ a |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 699/1217 EXP: 2151173 Next: 62924 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
How do you export and re-import SMG models with Blender when it doesn't have a plugin that convert the textures to PNG? |
| PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 50
Posts: 568/654 EXP: 884351 Next: 62966 Since: 08-10-13 From: Paperplate Land Last post: 471 days ago Last view: 484 days ago |
I convert the textures from the model by opening the model in BMDview2 exporting as dds and using a dds to jpg converter. Then I open the textures in paint, and convert jpg to png. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 700/1217 EXP: 2151173 Next: 62924 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Yeah I export with TGA textures and convert them to PNG. But then I have to put the texture on them again when it's PNG and the textures doesn't be the same as before. SketchUp converter the TGAs to JPEG when you export and obj2bdl 0.5 support them but Blender leave them as TGA. |
| PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 50
Posts: 569/654 EXP: 884351 Next: 62966 Since: 08-10-13 From: Paperplate Land Last post: 471 days ago Last view: 484 days ago |
Oh, at first I couldn't understand what you were saying, but you actually have to manually reselect the PNGs in blender. Cause Blender automatically recognizes the TGA's and uses those, so you have to tell it to use the PNG's instead. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 711/1217 EXP: 2151173 Next: 62924 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
What does FooLine.bti do that is in Mario and Luigi's files? It's just a BTI file that contains a transparent image. |
| Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | New reply |
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