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04-19-24 11:22 PM |
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0 users reading SMG1 Comet Fires in SMG2 as level objects | 1 bot |
Main - Archived forums - General SMG hacking - SMG1 Comet Fires in SMG2 as level objects | Hide post layouts | New reply |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 571/1217 EXP: 2574482 Next: 18390 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
I copied the files for the comet fires in SMG1 and renamed the files inside and everything to get it work Here is the video: (The fire most at left is dark blue and the fire most at right i white. It's just some errors when you film on a TV.) Download: https://kuribo64.net/get.php?id=rx0lh4XuUJdxBbZ9 If you want the files for the working fire and everything just download the level above ^ that contains the files. UPDATE: I added fire collision for the fires and paths is now working. Download: https://kuribo64.net/get.php?id=oTc4xdkLHknDfSil (no level included in the download). I added it to ProductMapObjDataTable this time. Showoff video: |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 548/1551 EXP: 3663224 Next: 163680 Since: 06-15-14 From: Germany Last post: 2280 days ago Last view: 2253 days ago |
Already did this for NMG.
But, eh, nice. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 572/1217 EXP: 2574482 Next: 18390 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
Oh sorry. But it's good that it's released in public now. |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 540/654 EXP: 1045237 Next: 38603 Since: 08-10-13 From: Paperplate Land Last post: 1581 days ago Last view: 1594 days ago |
hmm, are these able to put on paths? ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 573/1217 EXP: 2574482 Next: 18390 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
IDK. But if you add it to ProductMapObjDataTable as "RailMoveObj" instead of "SimpleMapObj" and add it as a Map parts object to the level then you can give a path. |
Glem3 |
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Retired staff Level: 39 Posts: 306/322 EXP: 379074 Next: 25697 Since: 07-07-12 Last post: 2897 days ago Last view: 2827 days ago |
Any update on trying paths with these? Some early 2.5 ideas wanted to use this concept. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 579/1217 EXP: 2574482 Next: 18390 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
I'll try to make path adding work for these. I'll also try to make a fire collision for them. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 452/1207 EXP: 2614465 Next: 114335 Since: 08-28-13 From: ._______________. Last post: 1957 days ago Last view: 1567 days ago |
Posted by Rainbow Mario Make it ice. Comets are rather icy...well, they are in real life, anyways. Also, the long trail they leave behind is called a tail. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 580/1217 EXP: 2574482 Next: 18390 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
Hmm well. I don't know what Glem3 want. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3264/4661 EXP: 20877329 Next: 353937 Since: 07-07-12 Last post: 1343 days ago Last view: 356 days ago |
If it will just move in 1 direction, and go backwards or in a weird circle motion, that's all you get with RailMoveObj without any animations (or bones/joints). ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 582/1217 EXP: 2574482 Next: 18390 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
But I added those skeleton heads in Halloween Galaxy to ProductMapObjDataTable and their animation worked fine. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3266/4661 EXP: 20877329 Next: 353937 Since: 07-07-12 Last post: 1343 days ago Last view: 356 days ago |
In the file, there's SkeletonAnimation, which make it spin, but let me check. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 583/1217 EXP: 2574482 Next: 18390 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
I don't mean this one. I mean TeresaRacePartsBallA:
I don't know if it works. Could anyone test if it works? I have no time to test it right now. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 607/1217 EXP: 2574482 Next: 18390 Since: 03-26-14 Last post: 2660 days ago Last view: 1380 days ago |
Good news! Collision for the fire WORKED! I did it as fire collision, because it was no collision that freeze Mario. It also works to set paths to the fires! I did just use ProductMapObjDataTable instead of PlanetMapObjDataTable and had it as "RailMoveObj" in ClassName. Everything worked fine. I'll release it soon.
EDIT: Released and updated. See the first post. |
Glem3 |
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Retired staff Level: 39 Posts: 309/322 EXP: 379074 Next: 25697 Since: 07-07-12 Last post: 2897 days ago Last view: 2827 days ago |
Very cool... we'd have to find some way to make the movement look more natural for use in a level though. |
SuperMario64DS |
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Normal user Level: 27 Posts: 59/141 EXP: 107125 Next: 9034 Since: 02-03-13 Last post: 2659 days ago Last view: 2545 days ago |
As long as the path doesn't contain sharp turns or short distances, the movement should look pretty natural. I'd bet that you could get away with 40/50ยบ angles over long distances. |
Main - Archived forums - General SMG hacking - SMG1 Comet Fires in SMG2 as level objects | Hide post layouts | New reply |
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