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04-24-24 07:19 AM |
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0 users reading Mario Maker | 1 bot |
Main - Gaming - Mario Maker | Hide post layouts | New reply |
mariogalaxythree |
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Member Blarg. Yoshi. Of. Composing. Affected by 'RainBlarg' Syndrome Level: 110 Posts: 3555/3627 EXP: 14052459 Next: 356427 Since: 12-24-12 Last post: 2264 days ago Last view: 2204 days ago |
So basically, most terrain editing will be out? ____________________
-MG3- IS HERE |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 4086/5087 EXP: 23816314 Next: 565386 Since: 07-07-12 Last post: 2203 days ago Last view: 765 days ago |
Posted by mariogalaxythree Where does it say that? ____________________
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Degolegodyl |
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Larry Koopa /r/pcmasterrace Level: 92 Posts: 1749/2397 EXP: 7563467 Next: 193470 Since: 12-09-12 From: Toronto, Canada Last post: 1888 days ago Last view: 1774 days ago |
Posted by Polari MG3 assumed that from MegaMario's post, but I think terrain editing will be in the game, in the form of snow, desert, and the other themes we've seen (lava, sand, etc.), but nothing more than that. |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 4087/5087 EXP: 23816314 Next: 565386 Since: 07-07-12 Last post: 2203 days ago Last view: 765 days ago |
I'd be very surprised if terrain editting wasn't included. ____________________
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Yoyoman |
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still an idiot Level: 24 Posts: 43/106 EXP: 69898 Next: 8227 Since: 01-30-13 Last post: 3296 days ago Last view: 2119 days ago |
Posted by StapleButterI think that New Super Mario Bros. U has a lot more stuff compared to Super Mario Bros. so to make sure both visual styles are equal, the editor needs to have elements that both aesthetics have. I think that'd add to the simplicity, right? |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 640/1416 EXP: 3483203 Next: 2665 Since: 08-11-12 From: El Salvador Last post: 1071 days ago Last view: 1065 days ago |
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blimpfruit00 |
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Flurry Very blimpy, but not fruity. Level: 34 Posts: 163/253 EXP: 248673 Next: 4978 Since: 11-09-13 From: The known universe Last post: 1201 days ago Last view: 740 days ago |
I don't think it would even be all of SMB1's sprites; I think it's unlikely they'd include the "pick the right way or you'll be stuck in a loop" from some of the castles.
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Fruit Smasher |
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Member Normal user Level: 42 Posts: 32/415 EXP: 506206 Next: 15156 Since: 07-01-14 Last post: 2368 days ago Last view: 1932 days ago |
also complex stuff like enterable warp pipes won't be added. kids would have a hard time choosing witch destination it will go to. Adding a destination ID and stuff like that MAY
be easy but what happens when someone mix matches the ID's together? NO ONE wants to deal with a wii U crashing/freezing. also the Kooplagang's and yoshi will be out because theres nothing much you can do with them ._. . using them in certain scenario's will cause the game to act weird... and getting away with the subject of complex crap and shit like that i kinda like the idea of springs being able to cooperate with alot of stuff, but still, we'll always be better :big: |
Krazyguy75 |
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Normal user Level: 23 Posts: 85/100 EXP: 60663 Next: 7060 Since: 03-28-14 Last post: 3227 days ago Last view: 2946 days ago |
Posted by Somebody Else Thing is, you're looking at it like modding; more than likely they'll keep Yoshi, but IDs and all that will be behind the scenes, so kids won't have to worry about that shizzle. I think it will be very very simple, just placing blocks, enemies, and warps. Warp pipes are almost certainly in the game, because THEY WERE ONE OF ITS FOUNDING BLOCKS. It's easy to make destinations match up behind the scenes when all you do is select it and click an option which shows all other areas in the level you've made. |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 646/1416 EXP: 3483203 Next: 2665 Since: 08-11-12 From: El Salvador Last post: 1071 days ago Last view: 1065 days ago |
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blimpfruit00 |
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Flurry Very blimpy, but not fruity. Level: 34 Posts: 170/253 EXP: 248673 Next: 4978 Since: 11-09-13 From: The known universe Last post: 1201 days ago Last view: 740 days ago |
Oh, shoot. I haven't actually messed with the original, so I just kind of assumed. Anyways, you get the point, that there are some things they're unlikely to include just for the sake of making it kid-friendly.
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Fruit Smasher |
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Member Normal user Level: 42 Posts: 42/415 EXP: 506206 Next: 15156 Since: 07-01-14 Last post: 2368 days ago Last view: 1932 days ago |
Posted by Krazyguy75screw the founding blocks, if you Posted by Krazyguy75someone can make a pipe enterable but not set a destination ID. and if they do put Yoshi, than they'll have to re-ASM/code 90% all the sprites that'll be in Mario Maker. check out Reggie_Mod_Newer, place a sprite, click it, and click notes. it'll most likely say Yoshi doesn't work or interact with this sprite. |
TheSpeedyMouse |
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Normal user Level: 42 Posts: 149/403 EXP: 490212 Next: 31150 Since: 04-05-14 Last post: 2611 days ago Last view: 1667 days ago |
Guys I don't think this is a Eshop tittle. They better make this worth the money by adding some of these features. |
Krazyguy75 |
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Normal user Level: 23 Posts: 86/100 EXP: 60663 Next: 7060 Since: 03-28-14 Last post: 3227 days ago Last view: 2946 days ago |
Posted by Somebody Else ...what are you talking about? This is made by Nintendo? So they literally have access to all the code? |
Fruit Smasher |
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Member Normal user Level: 42 Posts: 44/415 EXP: 506206 Next: 15156 Since: 07-01-14 Last post: 2368 days ago Last view: 1932 days ago |
Posted by Krazyguy75coding isn't a walk in the park. it takes time and effert. even if your nintendo. they'll have to re code everything, and update models and animations +more! it'll take time, and effert to make animations on yoshi. and nintendo is trying to make mario maker garbage. seriously? 2 enemys. |
Krazyguy75 |
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Normal user Level: 23 Posts: 87/100 EXP: 60663 Next: 7060 Since: 03-28-14 Last post: 3227 days ago Last view: 2946 days ago |
Posted by Somebody Else Trust me, I know. I've been a game designer by hobby since I was 8. But it takes a lot less time when you have a team of 10+ people. It won't take much work comparatively on a game dev scale. And creating a level design software already takes more than 10x that effort. I suspect they will be re-coding mostly everything, as they need their game to be completely bug free, no matter how the objects interact. |
Fruit Smasher |
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Member Normal user Level: 42 Posts: 45/415 EXP: 506206 Next: 15156 Since: 07-01-14 Last post: 2368 days ago Last view: 1932 days ago |
Posted by Krazyguy75ok. i agree. |
SuperMario2 |
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Member Normal user Level: 19 Posts: 53/70 EXP: 35695 Next: 82 Since: 02-21-14 From: Bomb-omb Battlefield Last post: 3157 days ago Last view: 2304 days ago |
I can't wait for this game its going to be awesome. I've always wanted somthing like this |
gridatttack |
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Giant Red Paratroopa K64 RPG Overlord Level: 73 Posts: 763/1416 EXP: 3483203 Next: 2665 Since: 08-11-12 From: El Salvador Last post: 1071 days ago Last view: 1065 days ago |
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