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04-06-21 12:38 AM |
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| 0 users reading Discoveries | 1 bot |
| Main - Archived forums - General SMG hacking - Discoveries | New reply |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 558/1217 EXP: 2151185 Next: 62912 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Oh are Cosmic Mario using Mario's animations? Cool. I thought it was a separate file that contains the animations for Cosmic Mario. Meh, now I lost 2 minutes from my life by trying to find it . |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 448/1207 EXP: 2209971 Next: 4126 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario Well, atleast it wasn't 3 hours...something similar once happened to me while I was modding Spore...except it was 3 hours of wasted time, not 2 minutes. |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 560/1217 EXP: 2151185 Next: 62912 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
SMG1 doesn't have WaterArea. It just has WaterCube, WaterSphere and WaterCylinder. In SMG1's ObjectData it's a file called WaterCubeObject, WaterSphereObject and WaterCylinderObject. I don't think they are used in the game. They has just a model that is exactly big as WaterCylinder/Cube/Sphere area. And it uses a BMD file as model!
I think they are used by Nintendo to see how big the WaterCube/Shpere/Cylinder area will look like when they scale it. I used it too. Whitehole also support BMDs! |
| Spacey |
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![]() Ninji Normal user Level: 32 Posts: 83/244 EXP: 192366 Next: 14076 Since: 04-15-14 Last post: 1010 days ago Last view: 184 days ago |
Posted by Rainbow Mario Of course it does, bmds and bdls are almost identical ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 562/1217 EXP: 2151185 Next: 62912 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Cosmic Mario with Cosmic Luigi path video:
Download: http://kuribo64.net/get.php?id=JJXQRlFW3kYjfiSc |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 544/1551 EXP: 3046066 Next: 121048 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
That's not a discovery. It's just simple file replacing <.< Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 563/1217 EXP: 2151185 Next: 62912 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
I copied GhostData____GalaxyLuigi.gst and renamed it to GhostData____Galaxy.gst and Cosmic Mario acted like Cosmic Luigi. This do so we know more about how GST files work. At least a bit.
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| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 546/1551 EXP: 3046066 Next: 121048 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Well, indirect replacing >.>
Also this doesn't help with how to find out how GST files work. I copied GhostDataStarDustGalaxy.gst and renamed the copy ...GalaxyLuigi.gst to get it working for Luigi in Space Junk Galaxy. And we still don't know more about it. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 564/1217 EXP: 2151185 Next: 62912 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
But I tested it in public. Now we know at least that it doesn't have with the model to do. |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 547/1551 EXP: 3046066 Next: 121048 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Posted by Rainbow Mario SMG1 uses seperate objects for different geometrical forms of areas. SMG2 has AreaShapeNo. Also the files are used for those areas. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| Catley |
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Normal user Level: 4
Posts: 1/2 EXP: 140 Next: 139 Since: 07-20-14 Last post: 2329 days ago Last view: 2301 days ago |
Damn, you guys are dicks to GalaxyHacker. You know, the guy is just curious; lay off of him. That's how a lot of people start out, no one is a pro in the beginning.
Man, lol, even after three or more years; you're all still bitter as hell. |
| Marionumber1 |
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Wii U hacker Level: 52 Posts: 377/709 EXP: 1067022 Next: 16818 Since: 07-07-12 Last post: 1101 days ago Last view: 47 days ago |
Oh my god, we're dicks for correcting his misconceptions. Let's all agree to spare his feelings from now on, and never point out his mistakes. That's better for him in the long run, right? |
| Catley |
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| Marionumber1 |
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| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 574/1217 EXP: 2151185 Next: 62912 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Please stop talking about me now.
Thanks for caring about me Catley but it's okay. I didn't begin or tried to make something cool or something. It was just an experiment. But thanks anyway. It has happened that people has been mean to me when I was a noob and did something simple. Why did those two comments above got deleted btw? |
| natnew |
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![]() Bullet Bill Normal user Level: 45
Posts: 309/500 EXP: 616578 Next: 43586 Since: 12-07-12 Last post: 792 days ago Last view: 695 days ago |
Posted by Rainbow Mario I'm actually surprised the ghost didn't desync, as Mario & Luigi have different physics. ____________________ |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3456/3604 EXP: 12228931 Next: 33329 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Posted by natnew Like I've said before, physics don't matter since it records the exact position/path the ghost takes. ____________________ "I hate playing musical chats" ~ Quote of the month |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 576/1217 EXP: 2151185 Next: 62912 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
But it activates different animations. How can this work with zMaril if the animations is meant for Luigi? |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 450/1207 EXP: 2209971 Next: 4126 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario It records the actions, not the animations, e.g. Mario is "running", not "run.bck"...atleast, I think that's what it is. |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 584/1217 EXP: 2151185 Next: 62912 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
The Melty Molten background (VRSandwichSun) IS used in SMG2. You know the lava in Upside Dizzy Galaxy here:
It's the Melty Molten background Cool isn't it? |
| Main - Archived forums - General SMG hacking - Discoveries | New reply |
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