Kuribo64
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Main - Archived forums - SMG questions and issues - Questions that don't require their own thread New reply

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KoopaTroopaMan
Posted on 11-06-14 01:07 AM Link | #50881
It's a thing in AstroDome (SMG1's worldmap) that make Mario came there, but I don't know more.

NWPlayer123
Posted on 11-06-14 01:18 AM (rev. 3 of 11-06-14 01:20 AM) Link | #50882
Actually I lied, it's through AstroChangeStageCube with obj_arg2 determining what room/layer it links to in AstroDome. I was looking at it through Whitehole because I was too lazy to compare coordinates and didn't see anything.

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"I hate playing musical chats" ~ Quote of the month

KoopaTroopaMan
Posted on 11-06-14 01:55 AM Link | #50883
Can't you do so the dome teleport Mario to other places than AstroDome?

KoopaTroopaMan
(post deleted) #51298

shibboleet
Posted on 11-16-14 07:44 PM Link | #51299
...a badly made animation?

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a

KoopaTroopaMan
Posted on 11-16-14 07:48 PM Link | #51300
I mean, how did he do the text after? Was it a hack (I don't really think do but… still…)?

shibboleet
Posted on 11-16-14 07:49 PM Link | #51301
The entire thing is a fake animation...it's not a hack of the game in any way.

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a

KoopaTroopaMan
Posted on 11-17-14 07:49 AM Link | #51324
What does BRK files do? They have something with texture animtions to do. What does BAS files do?

Also, BTP texture switching is almost possible and it may be! They look very similar to BTK files in the hex editor.

shibboleet
Posted on 11-17-14 08:42 AM Link | #51328
I already changed a Pianta color theough hex, check the uploader for the BTP file.

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a

NWPlayer123
Posted on 11-17-14 08:43 AM Link | #51329
BRK is for color changes (as is BTP). BAS IDR off the top of my head. BTP files are already documented in BMDView2's source. You can technically edit them for years at this point.

____________________
"I hate playing musical chats" ~ Quote of the month

SunakazeKun
Posted on 11-17-14 08:44 AM Link | #51330
Posted by Luigi
I already changed a Pianta color theough hex, check the uploader for the BTP file.

Euh when I tested it for you it was a BRK file .-.



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KoopaTroopaMan
Posted on 11-17-14 09:49 AM Link | #51334
I thought BVA files was color changes.

If you're using a custom model and want it to switch texture, you have to take an existing BTP and jex edit it and type the name of the texture switch or whatever, but how do you make the BDL contain textures but is not used in the model? Like Mario, he has the textures for Flying and Fire Mario, but they all aren't in the model. They just activate with BTP texture switch. How does this work?

NWPlayer123
Posted on 11-17-14 10:25 AM (rev. 2 of 11-17-14 10:25 AM) Link | #51335
http://kuribo64.net/?page=wiki&id=BVA_file
BVA files are used in SMG games to make simplistic animations by hiding given batches of the model they're attached to.

Not at all, basically the model is a bunch of different ones all combined and it hides certain parts of the model to show one. For an example look at the Hungry Luma model.
As for Flying and Fire Mario, those are what BTP files are used for - Binary Texture Palette. It changes the colors of the model(IIRC specifically the textures) to look different.

____________________
"I hate playing musical chats" ~ Quote of the month

KoopaTroopaMan
Posted on 11-17-14 10:30 AM Link | #51336
But how can the BDL contain those textures if they aren't on the model?

NWPlayer123
Posted on 11-17-14 10:41 AM Link | #51338
That's the point, it doesn't have seperate textures for Fire and Flying Mario. It modifies his normal textures. If you open up the BTP in a hex editor it'll have strings for the specific textures it's modifying (IIRC).

____________________
"I hate playing musical chats" ~ Quote of the month

KoopaTroopaMan
Posted on 11-17-14 11:11 AM Link | #51339
So does the BTP just modify a texture? By changing color? Doesn't it switch with another texture?

NWPlayer123
Posted on 11-17-14 11:27 AM Link | #51340
Yes, it just changes color. No, that's how BRK files work (IIRC, it either switches the texture or modifies materials, I'm not quite sure, but it's used with Lumas and such)

____________________
"I hate playing musical chats" ~ Quote of the month

KoopaTroopaMan
Posted on 11-17-14 11:57 AM Link | #51342
Why does Cosmic Mario has a BRK then? He doesn't change textures. Or am I wrong?

Can you make a BTP change the object to a custom color if you hex edit it?

SunakazeKun
Posted on 11-17-14 01:15 PM Link | #51353

KoopaTroopaMan
Posted on 11-17-14 01:30 PM Link | #51356
I BECOME CRAZY. I'm not sure what is right. I first hear BTP is texture changing then I hear BTP is color changing and BRK is texture changing but now I hear BRK is COLOR changing??

Anyway, isn't BTP a kind of animation?
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Main - Archived forums - SMG questions and issues - Questions that don't require their own thread New reply

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