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04-06-21 12:39 AM |
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| 0 users reading An Interactive DOL Editor/Expander/Disassembler/Patcher? | 1 bot |
| Main - Archived forums - General SMG hacking - An Interactive DOL Editor/Expander/Disassembler/Patcher? | New reply |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 436/1207 EXP: 2209971 Next: 4126 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Marionumber1 Fair enough. |
| JwopDk |
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Based King Potato Level: 13
Posts: 20/28 EXP: 8010 Next: 2257 Since: 04-05-13 From: Melbourne, Australia Last post: 2115 days ago Last view: 1957 days ago |
So I was going to do use vdappc and powerpc-gekko-binutils to do all the assembling and disassembling of individual instructions for me (like what ASM Helper Tool does), but I decided this program would work better if it had access to more than just the input raw machine code and output PowerPC assembler (eg. access to things like instruction types, branch targets, relative jumps, etc.).
Long story short: I'm making a PowerPC Gekko assembler and disassembler from scratch, written in C++ so that its object-oriented. That will make it much easier to integrate with the rest of this interactive disassembler of sorts. This means it's gonna take a hell of a long time to make, so we'll see how it turns out. |
| Main - Archived forums - General SMG hacking - An Interactive DOL Editor/Expander/Disassembler/Patcher? | New reply |
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