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04-06-21 12:33 AM |
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| 0 users reading Questions that don't require their own thread | 1 bot |
| Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | New reply |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 330/1207 EXP: 2209969 Next: 4128 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by NWPlayer123 Alright, so I should put the BTK in MarioAnime.arc, not Mario.arc . I'll try that. |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 432/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
What in P.O.T (ProductMapObjDataTable) support animations? Is it RailMoveObj? |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 335/1207 EXP: 2209969 Next: 4128 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario BCK and BTP animations are not supported by any kind of ProductMapObjDataTable class. BTK animations...I know that RailMoveObj does, though I would think that there would be others. Planets added via PlanetMapDataTable support BTK animations. |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 433/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Okay thanks!
Exactly how is it working when I add new stars? Do I just have to fix the scenario and the text? Do I have to place a new Power Star too? I need help! |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 480/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Where are the gravitys and areas stored? |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3407/3604 EXP: 12228923 Next: 33337 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
In the map, just open it up in Anarchy. ____________________ "I hate playing musical chats" ~ Quote of the month |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 481/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
I mean the objects is in /ObjectData and placed in ___GalaxyMap/jmp/Placement/Layer/ObjInfo. But the areas is in /??? and placed in ___GalaxyMap/jmp/Placement/Layer/AreaObjInfo. (I dunno about the gravity). So in which folder are the areas and the gravity in? |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3408/3604 EXP: 12228923 Next: 33337 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Why are you trying to add in new files? Just open up the map in anarchy, the first dropdown is placement and the second dropdown is AreaObjInfo for areas and gravity is the second one up from the bottom in that list, IDR the name. ____________________ "I hate playing musical chats" ~ Quote of the month |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 482/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
I want to know where the files are, I don't want to know how to add them, because I already know how to do that. I want to know where else they can be than ObjectData, because they seem to not be there. So where are the files for the areas and gravity? LayoutData? I want to look in them. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3409/3604 EXP: 12228923 Next: 33337 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
If you follow my instructions you'd find out. They're objects, there is no model and no "files" to look at. It's all in the map, it's hardcoded. ____________________ "I hate playing musical chats" ~ Quote of the month |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 483/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Oh okay.
I have two other questions: -How does switches with red buttons work? -How do I add a new NPC to NPCList? It is just files with names of the NPCs with another word after and the files are tables that just contains the filename of the things that the NPC can hold. So how does it working? |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 467/1551 EXP: 3046064 Next: 121050 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
NPCData has something todo with obj_args I think, as it defines the items Toads and Bees have. PenguinRacerLeaderItem is unused. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| KoopaTroopaMan |
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| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 468/1551 EXP: 3046064 Next: 121050 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
HUH? What the ...? Why messages, when I talk about obj_args. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3410/3604 EXP: 12228923 Next: 33337 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
There is no way to make new NPCs without making new code for it.
For switches, look at the objectDB, IIRC it's documented there. ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3193/4661 EXP: 17985724 Next: 397190 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
No it's not.
Every single ground-pound switch uses SW_A, iirc. ____________________ a |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 488/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Why is the Blue Star Chip Controller in LayoutData? |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3415/3604 EXP: 12228923 Next: 33337 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Because it is?
Blue Star Chips were never fully removed, they somewhat work (though IIRC they don't appear in a level ???). I could probably fix it with an ASM patch. ____________________ "I hate playing musical chats" ~ Quote of the month |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 489/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
I mean wouldn't it be in ObjectData? LayoutData should have image-related things. Not advanced object controllers like that. |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 475/1551 EXP: 3046064 Next: 121050 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
The BlueChipController is in LayoutData, because the Archive contains the star chip counter displayed on top of the screen.
NWP, if you want to get them working in SMG2 you would also have to fix BlueChips. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
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