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04-19-24 06:34 AM |
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0 users reading Fire Bros. in SMG2 | 1 bot |
Main - Archived forums - General SMG hacking - Fire Bros. in SMG2 | Hide post layouts | New reply |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 464/1217 EXP: 2574237 Next: 18635 Since: 03-26-14 Last post: 2659 days ago Last view: 1379 days ago |
SMG2 has Hammer and Boomerang Bros., I did a Fire Bros. by make the Hammer Bros red and replace the hammer model and animation with a fire ball. Well it's not perfect, but I did what I could. Here is the video:
Download: https://kuribo64.net/get.php?id=R62AIm1uv9j5ZiyG |
Jesse |
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Member Normal user Level: 53 Posts: 414/688 EXP: 1123936 Next: 33183 Since: 09-05-13 Last post: 2372 days ago Last view: 1933 days ago |
you made at least the graphic, it looks good and how nintendo would do it. and with the recent events around custom object development I am sure this will work like an actual fireball. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 456/1551 EXP: 3662867 Next: 164037 Since: 06-15-14 From: Germany Last post: 2280 days ago Last view: 2252 days ago |
Needs some ASM hacking and then there will be a new enemy in SMG2. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 515/654 EXP: 1045143 Next: 38697 Since: 08-10-13 From: Paperplate Land Last post: 1580 days ago Last view: 1593 days ago |
Maybe its possible to edit the collision of the boomerang, to burn Mario. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 355/1207 EXP: 2614229 Next: 114571 Since: 08-28-13 From: ._______________. Last post: 1956 days ago Last view: 1566 days ago |
Posted by PaperplateismGuy Um...wouldn't that be ActorInfo? |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 467/1217 EXP: 2574237 Next: 18635 Since: 03-26-14 Last post: 2659 days ago Last view: 1379 days ago |
I think it would. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 361/1207 EXP: 2614229 Next: 114571 Since: 08-28-13 From: ._______________. Last post: 1956 days ago Last view: 1566 days ago |
Apparently ActorInfo can be used to set collision values, and to select particles. Translation: By tweaking the ActorInfo for the hammer, the fireballs could be made to trail fire particles as they fly and burn Mario on contact! |
Main - Archived forums - General SMG hacking - Fire Bros. in SMG2 | Hide post layouts | New reply |
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