| ||
| Views: 14,036,552 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-06-21 12:33 AM |
| Guest: | ||
| 0 users reading Questions that don't require their own thread | 1 bot |
| Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | New reply |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3123/4661 EXP: 17985724 Next: 397190 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Duh. It's a table.
Table being there is a BCSV in there. I think there's 2. ____________________ a |
| KoopaTroopaMan |
|
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3124/4661 EXP: 17985724 Next: 397190 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Posted by Luigi Nice reading skills you got there. It's NPCData.arc. You need to start looking for things yourself instead of asking a million questions... ____________________ a |
| KoopaTroopaMan |
| ||
|
Member Normal user Level: 64 Posts: 359/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
I can't do it now. So that's why I'm asking! And how do you think I would look in all 1000 objects? It would be easier to ask someone who know. |
| KoopaTroopaMan |
| ||
|
Member Normal user Level: 64 Posts: 398/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
How do I reuse an unused zone? Like CubeBubbleEXDZone. Can I find it by look in the galaxy with Whitehole or do I need to do something special? |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3144/4661 EXP: 17985724 Next: 397190 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
If it's unused, add it to the StageObjInfo in the galaxy you want to see it in, and add it in through there. I also think you have to add the hash of it as well. ____________________ a |
| KoopaTroopaMan |
| ||
|
Member Normal user Level: 64 Posts: 400/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
StageObjInfo is in the GalaxyName.arc in SMG1's StageData, right? If I do that then where in the galaxy do I see the zone? |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3145/4661 EXP: 17985724 Next: 397190 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
oh, SMG1. Uh, I never looked into that but I think that it's there.
When you add an entry in StageObjInfo, there's entries for X Y and Z axis placement, along with rotation. ____________________ a |
| KoopaTroopaMan |
| ||
|
Member Normal user Level: 64 Posts: 401/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Ok thanks. |
| Slacker |
| ||
|
Normal user Level: 13 Posts: 24/29 EXP: 8252 Next: 2015 Since: 08-13-13 Last post: 2347 days ago Last view: 65 days ago |
Quick question. Is there a way to get KCLCreator's functionality without going through the GUI?
As in can I use commandline arguments to generate basic collision without the GUI? |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 3382/3604 EXP: 12228923 Next: 33337 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Nevermind, I thought it allowed you to, that's only for collision export, not import. ____________________ "I hate playing musical chats" ~ Quote of the month |
| KoopaTroopaMan |
| ||
|
Member Normal user Level: 64 Posts: 418/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
I found another Whitehole bug (1.1.1):
This isn't very important thing because I can just close and open Whitehole again, but the bug looks interesting. This bug seems to be unknow. The question is, why did a so weird thing happen? |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3152/4661 EXP: 17985724 Next: 397190 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Known bug, not going to be fixed. ____________________ a |
| KoopaTroopaMan |
| ||
|
Member Normal user Level: 64 Posts: 423/1217 EXP: 2151183 Next: 62914 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Is it possible to replace Mario's model with another object and replace all his animations then it'll work to play as another character, enemies etc.? |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 3386/3604 EXP: 12228923 Next: 33337 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Yes, if you're willing to replace ALL the animations. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Splitwirez |
| ||
|
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 326/1207 EXP: 2209969 Next: 4128 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by NWPlayer123 Last I heard, that wasn't enough. If that's so, then is it possible to play as, let's say...a Spiky Topman? |
| KoopaTroopaMan |
|
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 3387/3604 EXP: 12228923 Next: 33337 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
IDK where you heard that because otherwise MN1 wouldn't have been able to get Hammer Bros. working a long long time ago. Sure it only worked in Dolphin, but that's because there were too little joints and animations wouldn't work on a normal console. It is entirely possible to do it simply by switching all the animations. It's the same reason texture animations work, all you're doing is changing the data in the actual files, it still reads the same ones and renders them the same way. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Splitwirez |
| ||
|
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 328/1207 EXP: 2209969 Next: 4128 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by NWPlayer123 But...Cosmic Mario...is rigged the same way as normal Mario, but he doesn't wirk as a replacement for Mario... |
| NWPlayer123 |
| ||
|
Member Imma Snuggle You Level: 105
Posts: 3388/3604 EXP: 12228923 Next: 33337 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
It's probably because Mario's hardcoded as an object and it doesn't look for a BTK animation to run. Go look through MarioAnime.arc to see what all you can do. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | New reply |
|
Page rendered in 0.067 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 235/235, time: 0.060 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |