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04-26-24 07:39 PM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 3 bots |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
Russmarrs2 |
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Normal user Level: 25 Posts: 16/123 EXP: 80654 Next: 8966 Since: 10-01-14 Last post: 2333 days ago Last view: 953 days ago |
I was able to get the eye textures on there but it still didn't work, and I think I still did something wrong with them because the words "mat_eye" were nowhere to be found when I opened up the file in Notepad, so I'm not sure why it didn't find that material. Here's the file's information from notepad: |
Fiachra |
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Local moderator Level: 65 Posts: 615/1065 EXP: 2238962 Next: 96666 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
It looks like you haven't assigned those 5 faces to mat_eye - select the faces with the eye texture, select the material in the right-hand panel and click the 'Assign' button below the list of material names. If you still can't get it, please post a video. |
Russmarrs2 |
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Normal user Level: 25 Posts: 17/123 EXP: 80654 Next: 8966 Since: 10-01-14 Last post: 2333 days ago Last view: 953 days ago |
It still didn't work, which confused me since the textures seemed to be in the right place when I imported it into SM64dse's importer. Here's a video of what I did: https://www.youtube.com/watch?v=uTvQiwcvobE |
Fiachra |
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Local moderator Level: 65 Posts: 617/1065 EXP: 2238962 Next: 96666 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
Since there's no mat_head material, it may be that you haven't assigned any faces to it and they're all assigned to mat_eye. Select the 5 faces used for the eyes and go to Select>Inverse, select the mat_head material from the list on the right and click on 'Assign'. |
Russmarrs2 |
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Normal user Level: 25 Posts: 19/123 EXP: 80654 Next: 8966 Since: 10-01-14 Last post: 2333 days ago Last view: 953 days ago |
I tried that as well, it still didn't work. I'm not sure why it's not working, this model is a pretty tricky one, lol. |
Fiachra |
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Local moderator Level: 65 Posts: 619/1065 EXP: 2238962 Next: 96666 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
Here's the model I've got working:
Ensure that the follow textures exist in the same folder as the model: mario_head, mario_eye_1, mario_eye_2, mario_eye_3 and mario_eye_4. These should be PNG images without an extension. |
Russmarrs2 |
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Normal user Level: 25 Posts: 20/123 EXP: 80654 Next: 8966 Since: 10-01-14 Last post: 2333 days ago Last view: 953 days ago |
It still didn't work for me, I may have done something wrong although I can't think of what it was. I hope this isn't too much to ask but do you think you'd be able to make a patch of the model in the game if you've successfully imported it please? |
Fiachra |
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Local moderator Level: 65 Posts: 621/1065 EXP: 2238962 Next: 96666 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
Here. (EUR ROM) |
Russmarrs2 |
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Normal user Level: 25 Posts: 21/123 EXP: 80654 Next: 8966 Since: 10-01-14 Last post: 2333 days ago Last view: 953 days ago |
Thank you so much!!! I'm gonna try to make his body now, but I don't wanna ask too many questions again, so is there a certain way to import the body as well? |
Fiachra |
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Local moderator Level: 65 Posts: 622/1065 EXP: 2238962 Next: 96666 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
Follow the Pianta model tutorial I posted recently. In addition to the steps shown you have to copy the bone structure from the original model exported from SM64DSe but you'll find information on that I you go back a few pages as someone was asking the same thing recently. |
Russmarrs2 |
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Normal user Level: 25 Posts: 22/123 EXP: 80654 Next: 8966 Since: 10-01-14 Last post: 2333 days ago Last view: 953 days ago |
Ok, I'll take a look at those.
EDIT: I tried importing a model over his body, and luckily the game didn't crash, but when I import it as an obj it seems to be in a t-pose and his head gets messed up, and when I import it as a dae the textures don't appear and the rigging seems to be messed up (the head seems to stay fine when I import the DAE though) |
Fiachra |
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Local moderator Level: 65 Posts: 623/1065 EXP: 2238962 Next: 96666 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
If the textures don't appear it means that the editor couldn't find the textures as specified in the model. This could be because Blender outputs absolute paths but the editor reads relative paths (every DAE exporter seems to do this differently so I just chose relative paths because I don't like absolute ones). Open your DAE in a text editor and change the image paths to be relative. Alternatively, maybe you haven't selected "Include material textures" when exporting to DAE from Blender.
What character's skeleton are you basing Waluigi on? If it's the same as the character you're replacing ie. using Luigi's skeleton for replacing Luigi then the rigging problems should be caused by incorrect vertex weighting. Ensure that you're following these steps: - Export Luigi's model to DAE - Import into Blender. Select the mesh and delete it. - Import your Waluigi model, there should be no skeleton attached to it, just a plain mesh. - Select your mesh, then select Luigi's skeleton. - Ctrl+P, "Armature Deform" > "With empty groups" - Follow the process in the tutorial video for assigning faces to each bone - Select all objects, "Object" > "Apply" > "Rotation and scale". - Type "Rx -90" (rotate on X axis by -90 degrees) - "Object" > "Apply" > "Rotation and scale". - "Rx 90" - Export your model as DAE. Remember to select "Include material textures". (Above all shown in video) - Open your DAE model in a text editor. Find the <visual_scene> element (there should just be one) and you should see two top-level nodes; the first will contain the full skeleton for your character and the second shouldn't have any children and contain an <instance_controller> element. - Delete the first <node> (the skeleton one) and replace it with the one from the exported Luigi model. - Try importing. I know what's wrong with your OBJ one but I really wouldn't recommend trying to use OBJ for this. |
Russmarrs2 |
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Normal user Level: 25 Posts: 23/123 EXP: 80654 Next: 8966 Since: 10-01-14 Last post: 2333 days ago Last view: 953 days ago |
Ok, thanks, I'll try that, but another question, is it possible to make the head a little bit smaller without having to reimport it? |
Fiachra |
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Local moderator Level: 65 Posts: 625/1065 EXP: 2238962 Next: 96666 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
No, you'll have to re-import it. |
Russmarrs2 |
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Normal user Level: 25 Posts: 24/123 EXP: 80654 Next: 8966 Since: 10-01-14 Last post: 2333 days ago Last view: 953 days ago |
I tried reimporting the head but the game crashed, which means my importer must not be working correctly for some reason, so I might need your help with the head being scaled. However, I imported the DAE and managed to get the textures working, the only problem that remained though was that the rigging was messed up. |
Fiachra |
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Local moderator Level: 65 Posts: 626/1065 EXP: 2238962 Next: 96666 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
Can you send me your .blend file and the textures, I'll try to find what's wrong? |
Russmarrs2 |
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Normal user Level: 25 Posts: 25/123 EXP: 80654 Next: 8966 Since: 10-01-14 Last post: 2333 days ago Last view: 953 days ago |
Ok: https://www.mediafire.com/?6exyjqr7ek5fo18 (The face part of his texture will be on his shoes because I'm going to change that part to the color of the shoe textures eventually) |
Fiachra |
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Local moderator Level: 65 Posts: 627/1065 EXP: 2238962 Next: 96666 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
I think you may be doing the 3rd and 2nd last steps incorrectly, I got working stratight away; the &library_visual_scenes> element should look like:
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Russmarrs2 |
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Normal user Level: 25 Posts: 26/123 EXP: 80654 Next: 8966 Since: 10-01-14 Last post: 2333 days ago Last view: 953 days ago |
Thank you dude it worked! I've got a few last things to ask before I finish the hack, do you think you'd be able to send me a patch with the head scaled to 0.0074? (You don't have to include the body in the patch since I got that working) |
Fiachra |
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Local moderator Level: 65 Posts: 628/1065 EXP: 2238962 Next: 96666 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 111 days ago |
Here's the .blend file I used. Scale the model, then "Object" > "Apply" > "Scale". Export as OBJ and replace your .mtl file with the one provided. Nothing else needs modified. |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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