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04-06-21 12:09 AM |
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| 0 users reading Discoveries | 1 bot |
| Main - Archived forums - General SMG hacking - Discoveries | New reply |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 397/1551 EXP: 3046054 Next: 121060 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
So the game reads TXT files? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3351/3604 EXP: 12228892 Next: 33368 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Why wouldn't it? Pikmin 1/2 uses the same engine and that's ALL it uses, even the maps are just text files. EDIT: and they even use the same structure as that file you posted.
EDIT2: Translated: ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3069/4661 EXP: 17985678 Next: 397236 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
The game reads everything, it just ignores some parts, but yeah, it reads the txt files. ____________________ a |
| skawo |
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Normal user Level: 30
Posts: 171/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
So if you were to change that, would the fur effect change?
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| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3070/4661 EXP: 17985678 Next: 397236 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Who knows? The only real way to find out, is to edit it.
____________________ a |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 401/1551 EXP: 3046054 Next: 121060 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
I think this list is useful for TCRF. It contains all finished unused objects from SMG1.
I talk about objects which don't need things like ASM or BCSV editing in order to work. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| Hiccup |
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Normal user Level: 55 Posts: 116/815 EXP: 1302456 Next: 11733 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Which ones need BCSV editing? |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 411/1551 EXP: 3046054 Next: 121060 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Planets like RockEntrance. They have a model, but need a BCSV entry in PlanetMapDataTable to work. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 444/1551 EXP: 3046054 Next: 121060 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
- Torpedo Teds originally acted like in SMW; Setting obj_arg2 to 0 and setting obj_arg4 & 5 to random values makes the enemy non-homing. [SMG1/2]
- Data for Kamella and Koopa Shell beams exists in SMG2. [SMG2] - BCSV Data for Bouldergeist's removed battle technique exists. [SMG1/2] - There once were red Gummits as there is a string in the ISO which says "MameMuimuiRed". I don't know if code for it remains. [SMG2] - More clams with a blue chip and 1-up inside (ShellfishBlueChip & ShellfishKinokoOneUp) were planned. [SMG1/2] - SMG1 boss music is defined in ASM. I don't know about Squizzard yet. [SMG1/2] Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 464/1551 EXP: 3046054 Next: 121060 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Not really a discovery, but here is another theory what became Sky Island from E3 2009:
Sky Island was split into Cloudy Court and Sky Station. Many of Cloudy Court's planets are named SkyIsland_ while the boss zone from Sky Station is called SorajimaBossZone which translates to SkyIslandBossZone. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 545/1217 EXP: 2151176 Next: 62921 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Cosmic Mario races in SMG1 and Ghost Luigi races in SMG2 uses the same file format for the race; .gst files. Interesting... |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 445/1207 EXP: 2209963 Next: 4134 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario I wonder what would happen if you swapped the .gst files between SMG1 and SMG2...? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 3249/4661 EXP: 17985678 Next: 397236 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
That's already known, and been known for a while now... ____________________ a |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 546/1217 EXP: 2151176 Next: 62921 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Posted by Splitwirez I thought the same. But I think it would crash. IDK how it works, but I think the file control which animations will be used and when it will be used and where the ghost will move while he playing his animations. So because Ghost Luigi has different animations, the .gst file from Cosmic Mario in SMG1 can't activate them. This is just a theory, it may be wrong. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 447/1207 EXP: 2209963 Next: 4134 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario Cosmic Luigi. Also, Luigi can play Mario's animations IIRC, they just look a bit odd. Also, I once had a theory of my own on this topic, that the game writes the player's actions to .gst files somewhere, which it then reads for Cosmic Clone purposes. |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3446/3604 EXP: 12228892 Next: 33368 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Posted by Rainbow Mario Not even close, it has nothing to do with animations. Basically it's all the controller inputs (or just coordinates in general, one of the two) and it loads the animations based on that. ____________________ "I hate playing musical chats" ~ Quote of the month |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 551/1217 EXP: 2151176 Next: 62921 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
I copied GhostData_____GalaxyLuigi.gst and renamed it to "GhostData____Galaxy.gst". I tested it on my Wii and guess what happened.
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| SunakazeKun |
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![]() Boss Bass Normal user Level: 71
Posts: 538/1551 EXP: 3046054 Next: 121060 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Of course it doesn't load the Cosmic "Player" files. They don't have code in SMG2. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 557/1217 EXP: 2151176 Next: 62921 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Cosmic Mario's model is EXACTLY the same model as Mario's but with different textures. I tried to open some of Mario's animations with Cosmic Mario's BDL (model) an it worked! |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 3452/3604 EXP: 12228892 Next: 33368 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Well of course, did you really expect them to remake animations just for Cosmic Mario? They're going to reuse Mario's animations and have less work when making the game. ____________________ "I hate playing musical chats" ~ Quote of the month |
| Main - Archived forums - General SMG hacking - Discoveries | New reply |
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