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03-29-24 02:33 AM |
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0 users reading First Fortress (Progress Thread) | 1 bot |
Main - SM64DS hacks - First Fortress (Progress Thread) | Hide post layouts | New reply |
NoThisIsStupider |
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Normal user Level: 31 Posts: 46/207 EXP: 180382 Next: 4981 Since: 03-13-14 Last post: 1893 days ago Last view: 1662 days ago |
I thought I fixed the spawn point, Now the fence. I'm really not sure why, but in sketchup the fence looks perfectly fine, I even made it a narrow box so the textures would be visible on either side of the fence. In SM64DSe the textures look normal, but I have to flip them upside down in sketchup to make the textures be rightsideup in game and in editor. In game, the texture repositions itself up halfway. No other texture has this issue, and every part of the fence is affected. I might just expand the platform and get rid of the fences, too much of a headache. EDIT: Not gonna update download, if you die restart the emu. When I finish the model 100%, i'll update. Until then, there isn't any reason to change a spawn point, no stars to collect. Next update should have a death floor, but I will need the deathfloor ID for the Castle Grounds. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
NoThisIsStupider |
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Normal user Level: 31 Posts: 50/207 EXP: 180382 Next: 4981 Since: 03-13-14 Last post: 1893 days ago Last view: 1662 days ago |
Quickly changed a few things in the first post, with some finalized things detailed now (total number of stars,name, ext.)
Progress has been going slow lately due to grade 8 starting, and the pain that is music importation. I followed skeluxs video tutorial almost click for click, yet my song plays at half speed and doesn't loop. If anyone has a tutorial that describes music importing better, let me know. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
NoThisIsStupider |
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Normal user Level: 31 Posts: 52/207 EXP: 180382 Next: 4981 Since: 03-13-14 Last post: 1893 days ago Last view: 1662 days ago |
Well, here is an update of sorts. I redid the model for the exterior of the level, also known as the hub. Here is a screenshot: Also, I figured out my issue for textures. Sketchup sucks, and moves the textures around for some reason. I'm going to learn blender, and texture from there, sketchup is good for creating the model, but seems to be bad for texturing. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
MPG |
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Member Banned for a while: low post quality Level: 36 Posts: 95/296 EXP: 299619 Next: 8491 Since: 10-06-14 Last post: 3313 days ago Last view: 2581 days ago |
Nice work! Interesting. ____________________ My unfinished forum: http://mpgforums.freeforums.net/ |
Toadario64 |
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Game over. Level: 12 Posts: 5/24 EXP: 6877 Next: 1044 Since: 11-15-14 Last post: 3398 days ago Last view: 3398 days ago |
Looks pretty generic, also you may run into an immense amount of problems with those bricks, you should shift it above that quad face because when it gets triangulated you can get +60 unused polygons, apart from that, looking forward to seeing this textured. |
NoThisIsStupider |
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Normal user Level: 31 Posts: 53/207 EXP: 180382 Next: 4981 Since: 03-13-14 Last post: 1893 days ago Last view: 1662 days ago |
I don't understand where the quad-face your talking about is, but I have tested the model ingame with placeholder textures and the model runs fine. In terms of being generic, i'm not sure what I could do to improve it. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
Splatterboy |
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Main - SM64DS hacks - First Fortress (Progress Thread) | Hide post layouts | New reply |
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