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04-19-24 05:33 AM |
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0 users reading Switches Information [for people] [who can't tell] [the difference] | 1 bot |
Main - Archived forums - General SMG hacking - Switches Information [for people] [who can't tell] [the difference] | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2228/4661 EXP: 20875528 Next: 355738 Since: 07-07-12 Last post: 1343 days ago Last view: 355 days ago |
Most people don't get how some switches work. Well, the new to level creation doesn't really go in deep on this subject. But the switches are easy to remember.
SW_APPEAR Makes an object APPEAR. All you need to do is hook up a SW_DEAD of the other object to make this spawn. (For activators, like star chip collecting, it uses SW_A to trigger this.) SW_DEAD (Known as SW_SLEEP in SMG1.) Activates when an enemy is eliminated. Once it's eliminated, the object with the same SW_APPEAR is activated. SW_A An activation switch. Not like, if you kill an enemy, this appears. That's used for SW_APPEAR. SW_A is an activation switch. It turns some switches on, like the yellow chips for an example. It's SW_A turns on when all 5 are collected, and it triggers whatever is connected to it. SW_B Deactivates an object. Like a cage covering up an object. If this is triggered, it either makes the object disappear, or something else that gets rid of the object it's connected to. A cage (GlassCage) uses a SW_B. When it's activated, the cage opens. It's pretty much the best example I can give. Any questions? You can ask below. ~MrRean ____________________ a |
MK7tester |
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Magikoopa I'm back Level: 104 Posts: 2637/3145 EXP: 11570208 Next: 291918 Since: 07-07-12 From: Dolphic Island Last post: 2592 days ago Last view: 2590 days ago |
Just let me add that a common exception is the Question Coin, which uses SW_Dead rather than SW_A to activate switches. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2230/4661 EXP: 20875528 Next: 355738 Since: 07-07-12 Last post: 1343 days ago Last view: 355 days ago |
Well most of this stuff can actually be found in the galaxies they exist in.
But good point. ____________________ a |
Yosheano |
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Normal user Level: 15 Posts: 23/38 EXP: 14808 Next: 1576 Since: 05-10-13 Last post: 3485 days ago Last view: 2074 days ago |
So, Can i make any object i appear via SW_A. If i had a ground pound switch with a SW_A of 1 and i had a platform or an enemy with SW_A of 1, would it appear? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2271/4661 EXP: 20875528 Next: 355738 Since: 07-07-12 Last post: 1343 days ago Last view: 355 days ago |
No, the platform/enemy would have a SW_APPEAR of 1. ____________________ a |
Yosheano |
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Normal user Level: 15 Posts: 24/38 EXP: 14808 Next: 1576 Since: 05-10-13 Last post: 3485 days ago Last view: 2074 days ago |
Ok, thank you. |
Stygmax |
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SMG2.5 Cartographer Level: 88 Posts: 1808/2178 EXP: 6552362 Next: 98302 Since: 12-02-12 Last post: 391 days ago Last view: 391 days ago |
Sorry for the bump, but I wanted to know how I would be able to make a WireCoverCage disappear after defeating about 10 UnizoLand Urchins. I can't really seem to figure it out from the tutorial. Status: It was really, really fun, guys - thanks for the ride!
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2443/4661 EXP: 20875528 Next: 355738 Since: 07-07-12 Last post: 1343 days ago Last view: 355 days ago |
ExterminationSwitch is what you need.
____________________ a |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 288/1551 EXP: 3662845 Next: 164059 Since: 06-15-14 From: Germany Last post: 2280 days ago Last view: 2252 days ago |
Sorry for bumping an old thread but what are SW_PARAM and SW_AWAKE switches? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3297/3604 EXP: 14193755 Next: 215131 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
They're....interesting. IDR what exactly SW_PARAM is, I'd have to have a use case, but SW_AWAKE is used for stuff like making a model/object actually appear (load?) when a trigger happens. ____________________ "I hate playing musical chats" ~ Quote of the month |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 291/1551 EXP: 3662845 Next: 164059 Since: 06-15-14 From: Germany Last post: 2280 days ago Last view: 2252 days ago |
So it's like SW_APPEAR? Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3298/3604 EXP: 14193755 Next: 215131 Since: 07-07-12 From: Colorado Last post: 3096 days ago Last view: 1253 days ago |
Oh, wait, I'm getting them confused. I was thinking of SMG1's SW_SLEEP which is used in the Comet Observatory by the engine to load all the galaxies. I think SMG2 uses SW_AWAKE to do the same thing, though I'm not positive since it's been a while. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2969/4661 EXP: 20875528 Next: 355738 Since: 07-07-12 Last post: 1343 days ago Last view: 355 days ago |
SW_AWAKE is more on the activation side, which SW_APPEAR is just...making something appear. ____________________ a |
Main - Archived forums - General SMG hacking - Switches Information [for people] [who can't tell] [the difference] | Hide post layouts | New reply |
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