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04-06-21 12:41 AM
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Main - Archived forums - General SMG hacking - Water Placement New reply


MK7tester
Posted on 01-08-13 06:25 PM Link | #4737
This is a very difficult area, one that I can't seem to do myself.

The problem about it is that there are TWO objects you need for this, firstly, you need RailMoveWaterObj, which is the Water Cube, that goes in MapParts. But if you leave it like that, you will only have a water cube with no collison. You need to add WaterArea. WaterArea is basically the collison of water. It's tough and a pain to get working, because it has an awkward scale.

MrRean has made a few tutorials for this, but they are sort of hard to follow.

If anyone succeeds in placing a firm Water Block with good collison, post below and tell us how.

Arisotura
Posted on 01-08-13 06:45 PM Link | #4738
Or alternately, build the water into the planet model itself.

If it is possible to set collision behaviors per-material, this should be doable.

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MK7tester
Posted on 01-08-13 06:56 PM Link | #4740
That's how Starshine and Cosmic Cove's model is built, with water included. But, without WaterArea, all of it wouldn't have any collison.

shibboleet
Posted on 01-08-13 07:38 PM Link | #4746
Hold up, Imma look at my tutorial and then show how to do it. (Pausing videos exists, y'know)

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MK7tester
Posted on 01-08-13 08:02 PM Link | #4749
It's still difficult to follow, but it's so cool when you get it right. :)

Tahcryon
Posted on 01-09-13 12:02 PM Link | #4839
A lot of people on this forum aren't fans of video tutorials *Cough*Mega-Mario*Cough*

I suggest making a detailed written tutorial :P

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MK7tester
Posted on 01-09-13 01:34 PM (rev. 2 of 01-09-13 01:35 PM) Link | #4841
Yeah, and MrRean one of the things I HATE about your tutorials, is you never show us what you come up with in the game.


EDIT: But I did get WaterArea working, however the YScale is off.


Main - Archived forums - General SMG hacking - Water Placement New reply

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