Kuribo64
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03-29-24 12:39 PM
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0 users reading How to import custom models into SMG1 | 1 bot

Main - Archived forums - SMG documentations and tutorials - How to import custom models into SMG1 Hide post layouts | New reply


KoopaTroopaMan
(post deleted) #47257

SunakazeKun
Posted on 08-26-14 06:48 PM Link | #47260

KoopaTroopaMan
(post deleted) #47262

SunakazeKun
Posted on 08-26-14 06:55 PM Link | #47263

KoopaTroopaMan
Posted on 08-26-14 07:04 PM (rev. 2 of 04-02-15 04:21 PM) Link | #47267
Yes, he told me that SMG1 didn't have a PlanetMapDataTable or ProductMapObjDataTable.

shibboleet
Posted on 08-26-14 08:40 PM (rev. 3 of 08-26-14 08:43 PM) Link | #47274
It would be a lot better if before making a tutorial, you go the full length to know what to do. Plus, you took the word from somebody else and assumed and that's bad bad bad. Look it up for yourself and prove it before you tell others; even in a tutorial.

Just replace a model's BDL with your.

This should be a bit more elaborated. You don't link the tools, or anything, as if the user knows how to do that.

just make a KCL and PA file from the OBJ and rename they to the name of the models KCL and PA and replace it.

Same as above.


Tutorials are made to make stuff easier for new users, but throwing out that kind of stuff is not good for a tutorial, and make it become confusing.

I don't mean to come out like a giant asshole, but doing it this way is bad and can direct a new user in the wrong direction.

Plus, the way you write then is kinda annoying to read. Look at the other tutorials others have made and use those as a reference. :)

____________________
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Splitwirez
Posted on 08-26-14 10:10 PM (rev. 2 of 08-26-14 10:11 PM) Link | #47281
Posted by Rainbow Mario
Yes, he said to me that SMG1 didn't have a PlanetMapDataTable or ProductMapObjDataTable. But no reason to be angry. He is still a nice and helpful guy.

I didn't say that it doesn't have a PlanetMapDataTable. I said it does, but IDK how to modify it (BCSVe can't do that).

SunakazeKun
Posted on 08-26-14 10:12 PM (rev. 2 of 08-26-14 10:12 PM) Link | #47282
Use Whitehole's BCSV editor. It's much better.



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Splitwirez
Posted on 08-26-14 10:23 PM Link | #47284
Posted by SunakazeKun
Use Whitehole's BCSV editor. It's much better.

Okay. I'll try that soon.


Main - Archived forums - SMG documentations and tutorials - How to import custom models into SMG1 Hide post layouts | New reply

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