| ||
| Views: 14,036,614 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-06-21 01:24 AM |
| Guest: | ||
| 0 users reading How to import custom models into SMG1 | 1 bot |
| Main - Archived forums - SMG documentations and tutorials - How to import custom models into SMG1 | New reply |
| KoopaTroopaMan |
|
| SunakazeKun |
| ||
![]() Boss Bass Normal user Level: 71
Posts: 208/1551 EXP: 3046086 Next: 121028 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
SMG1 has a PlanetMapDataTable. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| KoopaTroopaMan |
|
| SunakazeKun |
| ||
![]() Boss Bass Normal user Level: 71
Posts: 209/1551 EXP: 3046086 Next: 121028 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
| KoopaTroopaMan |
| ||
|
Member Normal user Level: 64 Posts: 247/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Yes, he told me that SMG1 didn't have a PlanetMapDataTable or ProductMapObjDataTable. |
| shibboleet |
| ||
![]() Fire Mario DROP TABLE users; Level: 118 Posts: 2931/4661 EXP: 17985825 Next: 397089 Since: 07-07-12 Last post: 234 days ago Last view: 27 days ago |
It would be a lot better if before making a tutorial, you go the full length to know what to do. Plus, you took the word from somebody else and assumed and that's bad bad bad. Look it up for yourself and prove it before you tell others; even in a tutorial.
This should be a bit more elaborated. You don't link the tools, or anything, as if the user knows how to do that.
Same as above. Tutorials are made to make stuff easier for new users, but throwing out that kind of stuff is not good for a tutorial, and make it become confusing. I don't mean to come out like a giant asshole, but doing it this way is bad and can direct a new user in the wrong direction. Plus, the way you write then is kinda annoying to read. Look at the other tutorials others have made and use those as a reference. ![]() ____________________ a |
| Splitwirez |
| ||
|
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 172/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario I didn't say that it doesn't have a PlanetMapDataTable. I said it does, but IDK how to modify it (BCSVe can't do that). |
| SunakazeKun |
| ||
![]() Boss Bass Normal user Level: 71
Posts: 212/1551 EXP: 3046086 Next: 121028 Since: 06-15-14 From: Germany Last post: 1171 days ago Last view: 1143 days ago |
Use Whitehole's BCSV editor. It's much better. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
| Splitwirez |
| ||
|
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 173/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by SunakazeKun Okay. I'll try that soon. |
| Main - Archived forums - SMG documentations and tutorials - How to import custom models into SMG1 | New reply |
|
Page rendered in 0.032 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 213/213, time: 0.027 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |