Posted by StapleButterThis is also the third time this has been posted in this thread.
What's the point? Showing you can use a hex editor?
The point is, a Level Editor Development for Kirby Air Ride. But not HEX-EDITOR Manual.
Views: 19,991,508 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-18-24 11:11 PM |
Guest: |
0 users reading Kirby air ride Editor Development | 2 bots |
Main - Misc. ROM hacking - Kirby air ride Editor Development | Hide post layouts | New reply |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 2336/9019 EXP: 56217771 Next: 269873 Since: 07-03-12 From: in a box Last post: 7 days ago Last view: 2 days ago |
StarLand |
| ||
gtfo Level: 44 Posts: 209/455 EXP: 595465 Next: 15820 Since: 12-28-13 From: Germany Last post: 3393 days ago Last view: 3305 days ago |
Posted by StapleButter The point is, a Level Editor Development for Kirby Air Ride. But not HEX-EDITOR Manual. |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 2536/4661 EXP: 20874885 Next: 356381 Since: 07-07-12 Last post: 1342 days ago Last view: 355 days ago |
"Development" is not posting random lists of files...
What development can be is listing how the files work, (or what I said before.) ____________________ a |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 2337/9019 EXP: 56217771 Next: 269873 Since: 07-03-12 From: in a box Last post: 7 days ago Last view: 2 days ago |
StarLand |
| ||
gtfo Level: 44 Posts: 210/455 EXP: 595465 Next: 15820 Since: 12-28-13 From: Germany Last post: 3393 days ago Last view: 3305 days ago |
It's my first time to make a hacking tool. And I am a beginner. |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 2537/4661 EXP: 20874885 Next: 356381 Since: 07-07-12 Last post: 1342 days ago Last view: 355 days ago |
It's not a good idea to make a hacking/modding tool as a beginner... ____________________ a |
StarLand |
| ||
gtfo Level: 44 Posts: 211/455 EXP: 595465 Next: 15820 Since: 12-28-13 From: Germany Last post: 3393 days ago Last view: 3305 days ago |
Posted by Luigi But it don't exist a hackig tool. And I would like programming a tool. (As beginner). But you have right, I can't. Sorry, that I have time taken. |
Spacey |
| ||
Ninji Normal user Level: 34 Posts: 28/244 EXP: 230459 Next: 23192 Since: 04-15-14 Last post: 2118 days ago Last view: 1292 days ago |
Posted by smirkogmIts not that you are taking time its that you are not showing us anything that cant easily be found by decompiling an iso. Its like saying you are going to bake a cake and you keep showing us the recipe, but you never show anything about the cake, if that makes sense. ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
StarLand |
| ||
gtfo Level: 44 Posts: 212/455 EXP: 595465 Next: 15820 Since: 12-28-13 From: Germany Last post: 3393 days ago Last view: 3305 days ago |
Posted by Spacey Which software you recommend for this *.dat files. Because the *.dat files are custom formats. |
Krazyguy75 |
| ||
Normal user Level: 23 Posts: 64/100 EXP: 60619 Next: 7104 Since: 03-28-14 Last post: 3222 days ago Last view: 2940 days ago |
.DATs are data files. I don't know if there is a program to automatically decompile them, but I suspect not. I suspect you might have to do some binary work to figure out some of the basics. |
Arisotura |
| ||
Star Mario in this room you have a pile of apple pies Level: 163 Posts: 2340/9019 EXP: 56217771 Next: 269873 Since: 07-03-12 From: in a box Last post: 7 days ago Last view: 2 days ago |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 2540/4661 EXP: 20874885 Next: 356381 Since: 07-07-12 Last post: 1342 days ago Last view: 355 days ago |
Pretty much, do what you're doing now, but instead, look at it in a hex editor. Look at it to find patterns in the file, and go from there.
Pretty much what Arisotura is saying. ____________________ a |
StarLand |
| ||
gtfo Level: 44 Posts: 219/455 EXP: 595465 Next: 15820 Since: 12-28-13 From: Germany Last post: 3393 days ago Last view: 3305 days ago |
Posted by Luigi Ok, I will try to understand the system. edit: I'm still learning C++. I'll work on my hacking tool next year, perhaps. |
BlackYoshi485 |
| ||
Member Banned for being an idiot. Level: 25 Posts: 69/123 EXP: 85461 Next: 4159 Since: 07-21-13 From: Under a rock Last post: 3321 days ago Last view: 2037 days ago |
i would like to see some sonic riders extreme gears on Kirby Air Ride |
StarLand |
| ||
gtfo Level: 44 Posts: 388/455 EXP: 595465 Next: 15820 Since: 12-28-13 From: Germany Last post: 3393 days ago Last view: 3305 days ago |
Posted by BlackYoshi485 If I mastering my programming language. And if I find a reasonable GameCube debugger (Dolphin): then sure. |
BlackYoshi485 |
| ||
Member Banned for being an idiot. Level: 25 Posts: 83/123 EXP: 85461 Next: 4159 Since: 07-21-13 From: Under a rock Last post: 3321 days ago Last view: 2037 days ago |
how's the kirby air ride editor? you'll add an model exporter? because i'm working on a kirby air ride port for ds, and i need the track models.
|
StarLand |
| ||
gtfo Level: 44 Posts: 409/455 EXP: 595465 Next: 15820 Since: 12-28-13 From: Germany Last post: 3393 days ago Last view: 3305 days ago |
Posted by BlackYoshi485 I will try to understand the system in Kirby Air Ride. Also my todo list is:
- Text Editor - Add/Remove/Replace Model (In game) But an Model Exporter? Maybe. |
Yushe |
| ||
Member Normal user Level: 25 Posts: 56/120 EXP: 81164 Next: 8456 Since: 11-10-13 From: North Korea, DPRK Last post: 673 days ago Last view: 673 days ago |
Posted by StarLandI thought because there were no updates for at least a month you gave up on this editor. |
StarLand |
| ||
gtfo Level: 44 Posts: 411/455 EXP: 595465 Next: 15820 Since: 12-28-13 From: Germany Last post: 3393 days ago Last view: 3305 days ago |
Posted by m00se Yes that's true. I'm slow. But I need a interface for 3D representation. Best in C++. Or I will try to use the 3D Preview source code from the Level Importer (SM64), also the Irrlicht Engine. edit: Currently I can't debugging or disassembly, hardware is missing. And I had no found an right 3D bibliothek for my Compiler. |
StarLand |
| ||
gtfo Level: 44 Posts: 424/455 EXP: 595465 Next: 15820 Since: 12-28-13 From: Germany Last post: 3393 days ago Last view: 3305 days ago |
I have continue my work on AirRider.
I hope I am finish soon... |
Main - Misc. ROM hacking - Kirby air ride Editor Development | Hide post layouts | New reply |
Page rendered in 0.077 seconds. (2048KB of memory used) MySQL - queries: 30, rows: 236/236, time: 0.012 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |