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04-06-21 12:33 AM |
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| 0 users reading Path Tutorial | 1 bot |
| Main - SMG2.5 - Level creation - Path Tutorial | New reply |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 156/4661 EXP: 17985725 Next: 397189 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Paths in Super Mario Galaxy are like any other. They are used on moving objects, and use coordinates to know where to move to. This tutorial shows you how to do so.
First, open up a level's MAP file. Then go to "Paths" Your screen Should look like this: Now, how do I assign the path to an object? Easy. First, go to the CommonPathInfo. Look for the "no" setting on the right hand side. Find the "no" of the path you just used. When you do find it, look at the "I_id" setting. Ask questions below! ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 520/3145 EXP: 9968473 Next: 31526 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
You could make the tutorial with Whitehole, since that is what everyone will be using in the future when it's crashing bugs are fixed. :/ |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 450/4661 EXP: 17985725 Next: 397189 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
They are basically self-said in Whitehole. ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 546/3145 EXP: 9968473 Next: 31526 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
Erm.....sort of, but it still could demand a little explanation.
Also, you should add your water tutorial here. |
| Main - SMG2.5 - Level creation - Path Tutorial | New reply |
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