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04-26-24 02:19 PM |
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0 users reading How to make a good custom level. | 1 bot |
Main - Archived forums - Custom SMG levels - How to make a good custom level. | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2778/4661 EXP: 20893385 Next: 337881 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
It's nice to see that SMG hacking has gotten a lot better over the past couple of months. Back when SMG2.5 moved in, not many people really wanted to make levels. But now, it's a lot better.
This is NOT a tutorial on how to make one, it's just saying what makes a good level. First thing is, before you make a level, think about a good design or concept. You can reuse SOME concepts, but don't reuse it over and over and over again. It gets really boring and loses good design. Second thing, make sure the music/planets/enemies/decor fits the level. Like, don't put a Skeeter in a swamp planet. It isn't logical (Not that Nintendo does that anyways) or anything that wouldn't fit. Make sure that everything fits and looks really nice. Another thing is, don't leave spaces empty. Put some decor in there or a few enemies. Places that look empty can make a level lose it's good feeling and won't look nice. Another thing is, if you have leftover paths...use them! Try to put starbits around the level, or put a launch star instead of a pipe. Try to put stuff inbetween launch star paths, it makes it look professional. If you have any more suggestions, just ask below. ____________________ a |
Izmirnator |
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Member Normal user Level: 18 Posts: 35/57 EXP: 26826 Next: 3071 Since: 09-05-13 From: Switzerland Last post: 2396 days ago Last view: 145 days ago |
Does it count to reuse some SMG2.5 concepts? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3242/3604 EXP: 14205896 Next: 202990 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
That's what they were meant for after it was shut down, was for anyone to use. Feel free to ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2779/4661 EXP: 20893385 Next: 337881 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Depends on who used them before. But uh, I guess you can. But you have to ask the original modeler/writer for it to use them.
Or just give credit. ____________________ a |
Agent000 |
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Member mah kitty Level: 74 Posts: 1298/1426 EXP: 3535477 Next: 118067 Since: 07-07-12 Last post: 2320 days ago Last view: 885 days ago |
To be safe, know that the revived 2.5 is using Sky High, Coastline Cavern, Solar Coaster, Retro Remix, Toxic Terror, White-Hot, and Trembling Tower, so be careful when using concepts from those. ____________________ |AgentSplaturn| if someone uses an external hard disk to store porn on |AgentSplaturn| is it their sex drive? ( ͡° ͜ʖ ͡°) |skyluigi| agent that's one of the best quotes I've ever seen on this IRC |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 162/1217 EXP: 2576800 Next: 16072 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
If I add a Launch Star, I must add paths. I thought paths didn't work and crashed the game. You said that on IRC. Also, if I want to do so the music changes when Mario go to a place like you did in your Challeling Trials Galaxy, how will I do? Add a MusicChangeArea and then? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2810/4661 EXP: 20893385 Next: 337881 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
You probably didn't assign the PathID.
Also, it's in ___GalaxySound.arc I really don't want to explain anything, but it's something in that file. Look in previous galaxies rather than having everything explained. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 169/1217 EXP: 2576800 Next: 16072 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Yes I did the PathID. Will it work fine then? I added a Sling Star with paths in QuicksandGalaxy and it wasn't there in the game. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2869/4661 EXP: 20893385 Next: 337881 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Check to see if you accidentally added it to one of the zones. ____________________ a |
Main - Archived forums - Custom SMG levels - How to make a good custom level. | Hide post layouts | New reply |
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