Kuribo64
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04-21-21 03:54 AM
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Main - General SM64DS hacking - Error opening texture models with the visor New reply


lenidas
Posted on 07-28-14 12:56 AM (rev. 2 of 07-28-14 12:56 AM by Fiachra) Link | #44943

Hi people,

i have a little problem with the visor, the model (kuribo model) looks strange

image:


[image]

other models also come with errors

if i try to export the model to :DAE format looks bad too

why happend this?

Fiachra
Posted on 07-28-14 01:59 AM Link | #44945
This is because the model format used by the game uses texture settings not supported by DAE or OBj such as 'mirror' and 'mirror repeat' meaning the textures don't always appear exactly the same. There's nothing that can be done about that. You need to first the textures manually in your 3D modelling program, this may involve doubling the width of the texture and mirroring it so you have the complete image or, if the texture's big you could try selecting the 'broken' half and mirroring the UV coordinates, though that may be trickier where a face is in the middle.

If you have any further questions, please ask them in the "SM64DS Editor Help Thread".

lenidas
Posted on 07-28-14 04:52 PM Link | #44978
Posted by Fiachra
This is because the model format used by the game uses texture settings not supported by DAE or OBj such as 'mirror' and 'mirror repeat' meaning the textures don't always appear exactly the same. There's nothing that can be done about that. You need to first the textures manually in your 3D modelling program, this may involve doubling the width of the texture and mirroring it so you have the complete image or, if the texture's big you could try selecting the 'broken' half and mirroring the UV coordinates, though that may be trickier where a face is in the middle.

If you have any further questions, please ask them in the "SM64DS Editor Help Thread".



thanks for replying, next time i ask in "SM64DS Editor Help Thread" :D







Main - General SM64DS hacking - Error opening texture models with the visor New reply

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