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04-06-21 12:33 AM |
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| Main - SMG2.5 - Level creation - Level Archives | New reply |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 155/4661 EXP: 17985725 Next: 397189 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
So, you've gotten StageData, can you see a couple of files inside folders (Some don't have anything, they are unused. Except for 2 unused zones that have the files)
There are types of archives. Sound, Design, Zone Info, Scenario, Light, Ghost, Demo, and Map. Now, let me explain what each of them does. 1- Sound Sound is basically....sound. It holds audio effects for levels, and the BGM Music (Backround Music). 2- Design This archive mostly holds lighting stuff. Like glares, tone, etc. 3- ZoneInfo This holds all the zones inside of a level. The zones listed inside the file, are the names of another folder in StageData. You can't open it manually in Anarchy, you have to extract it using ArcExtract, yaz0dec, and rarcdump. You will get bcsv files. They can be opened with MN1's BCSV editor. (Found only in the files that have the last part "Galaxy" in it.) 4- Scenario This is the most important file to comet changing and star adding. This configures how many stars are in a level, what type of star, and what type of comet, and how much time you get for the level.(Found only in the files that have the last part "Galaxy" in it.) 5- Light Holds light information on levels. And effects. 6- Ghost The ghost luigi that is in the level. This file can be opened, but it shows nothing in anarchy. So, we have to extract it using tools. When we do, there are file types called .gst and .pad files.(Found only in the files that have the last part "Galaxy" in it.) 7- Demo Cutscene holders. They are filled with bcsv animations that configure triggered cutscene animations in-game. All have to be present for a certain type of animation. 8- Map The most IMPORTANT type of archive in this whole game. THis file stores where objects are placed, areas that are configured, camera data, path data, Debug information, Layers for certain stars, List info (Always has a Undefined entry), and much more. These are the archives inside of a level's files. THere is another version of anarchy but 3d called Whitehole. Here are the downloads to the programs used to get inside these files. Anarchy: http://www.mediafire.com/?sharekey=16bd7bd574ab5faed181cb97afbb93afcb3c3df4da9a73685e75551f68f96dbe6674b5db1697ed24942e2d91b3517232 Whitehole: http://kuribo64.net/get.php?id=20 Thanks for reading! Ask questions below. ____________________ a |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 81/3604 EXP: 12228924 Next: 33336 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Something I would add is that the gst files in the ghost archive are controllers(literally) and they're used in SMG1 for Cosmic comet races. ____________________ "I hate playing musical chats" ~ Quote of the month |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 471/3145 EXP: 9968473 Next: 31526 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
SMG1 has ChildObjInfo or something....ehh.... |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 456/3604 EXP: 12228924 Next: 33336 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
that doesnt have anything to do with the thread and was a useless bump ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 423/4661 EXP: 17985725 Next: 397189 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Posted by Silver Those are spawned enemies used in the game. (For example: ChildKameck is Kamella's spawned Kamecks.) ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 474/3145 EXP: 9968473 Next: 31526 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
Hmm.....why does SMG2 not have it? Do none of the bosses have "childs"? |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 457/3604 EXP: 12228924 Next: 33336 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
No its all handled automatically AFAIK ____________________ "I hate playing musical chats" ~ Quote of the month |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 426/4661 EXP: 17985725 Next: 397189 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
MK7tester: Organization.
NWPlayer123: No. It's what I said ![]() ____________________ a |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 478/3145 EXP: 9968473 Next: 31526 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
You and NWP basically said the same thing. But yeah, it's better to work with SMG2 because it's more organized, I wish Mega would test with SMG2 so I can stop using anarchy. ![]() |
| NWPlayer123 |
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Member Imma Snuggle You Level: 105
Posts: 459/3604 EXP: 12228924 Next: 33336 Since: 07-07-12 From: Colorado Last post: 1986 days ago Last view: 144 days ago |
Well eventually he's going to need to. ____________________ "I hate playing musical chats" ~ Quote of the month |
| MK7tester |
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![]() Magikoopa I'm back Level: 99
Posts: 481/3145 EXP: 9968473 Next: 31526 Since: 07-07-12 From: Dolphic Island Last post: 1483 days ago Last view: 1481 days ago |
After all, the majority is going to be hacking SMG2, because it has more content. |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 118 Posts: 433/4661 EXP: 17985725 Next: 397189 Since: 07-07-12 Last post: 233 days ago Last view: 27 days ago |
Exactly, and he said he will Test with SMG2 next time he's about to release.
I hope so. ____________________ a |
| Awsomedude101 |
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| Main - SMG2.5 - Level creation - Level Archives | New reply |
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