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mustafa
Posted on 07-15-14 02:51 PM (rev. 2 of 07-15-14 02:51 PM) Link | #44238
Hello everybody
I am new to this forum,when I saw a bunch of you creating cool custom super mario galaxy levels i decided to jump on the train too :D. Now I am very new to all this but I have started creating a 3d model of a level. Keep in mind that I still have not textured the level yet.
Here is an image of it in blender:

http://s1289.crapobucket.com/user/mustafa197/media/testlevel_zps54b93244.jpg.html

Now I wanted to ask, where I could get mario textures from or do I have to make them myself ? :P

shibboleet
Posted on 07-15-14 02:54 PM Link | #44239
If you want to be more original, you would want to make your own.

Plus, that model looks nice. Keep up the good work.
Also, be sure the textures are in the power of 2 using png textures, with all the faces textured.

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mustafa
Posted on 07-15-14 02:56 PM Link | #44241
Thank you very much.
I understand what you mean by being original lool :P Right now it all looks like a mess, but when the textures are good, it will all look a lot better hopefully :P

KoopaTroopaMan
Posted on 07-15-14 05:45 PM Link | #44248
Extract the a .bdl file via ArcExtract and open the .bdl in bmdview2 and click "Export model (or "Export textures", not sure), then you'll get the textures for the model. Also, you help with SMG hacking, thanks! SMG hacking will maybe die if nobody cares, but when new users come and hack it, it expands. Thanks! [image]

mustafa
Posted on 07-15-14 09:02 PM Link | #44260
Hello everybody
I have some updates for you :)

I made a little remake of the map just to make it look less messy. The first thing you will notice is the less sharp edge on the level, trying to snap the mario 3d world/land look :) I have also started texturing a bit as you will see in a moment. I have modelled two different trees trying to grab the cartoony mario feel. They are still in "beta mode", so some changes will be made.
Here are some pictures:
http://s1289.crapobucket.com/user/mustafa197/media/test232_zpsbac990f3.jpg.html

from a distance:
http://s1289.crapobucket.com/user/mustafa197/media/test2_zps95ec3e6a.jpg.html

as you can see I have tried to create a "floating little planet"

one more from the start point, I have also modelled these things that seperate you from falling :P
http://s1289.crapobucket.com/user/mustafa197/media/test22_zps12cf0728.png.html

I still don't really understand.. the mario textures do I rip them from the galaxy dvd's ?

KoopaTroopaMan
Posted on 07-15-14 10:10 PM Link | #44262
Posted by mustafa
Hello everybody
I have some updates for you :)

I made a little remake of the map just to make it look less messy. The first thing you will notice is the less sharp edge on the level, trying to snap the mario 3d world/land look :) I have also started texturing a bit as you will see in a moment. I have modelled two different trees trying to grab the cartoony mario feel. They are still in "beta mode", so some changes will be made.
Here are some pictures:
http://s1289.crapobucket.com/user/mustafa197* mustafadia/test232_zpsbac990f3.jpg.html

from a distance:
http://s1289.crapobucket.com/user/mustafa197* mustafadia/test2_zps95ec3e6a.jpg.html

as you can see I have tried to create a "floating little planet"

one more from the start point, I have also modelled these things that seperate you from falling :P
http://s1289.crapobucket.com/user/mustafa197* mustafadia/test22_zps12cf0728.png.html

I still don't really understand.. the mario textures do I rip them from the galaxy dvd's ?
You need an ISO or use SMGExtractor, which can be find here: https://kuribo64.net/?page=thread&id=540, and rip the files for your SMG disc. When you are done, your SD-card should have some folders (AudioRes, LayoutData, LocalizeData, StageData, ObjectData and others), in ObjectData contains all objects in SMG. The objects can have some weird names, go to the Object database for see which object it is if you wonder. Drag an object and drop on ArcExtract and it will extract it and give you all the contents from the object. There you find a .bdl file. Open it in bmdview2, (can be found here: https://www.dropbox.com/s/ykmp8lwmg6xmziq/BMDView2Install.exe) and click "Export model" and you'll get the textures. :)

Splitwirez
Posted on 07-16-14 01:47 AM Link | #44273
Posted by Rainbow Mario
Posted by mustafa
Hello everybody
I have some updates for you :)

I made a little remake of the map just to make it look less messy. The first thing you will notice is the less sharp edge on the level, trying to snap the mario 3d world/land look :) I have also started texturing a bit as you will see in a moment. I have modelled two different trees trying to grab the cartoony mario feel. They are still in "beta mode", so some changes will be made.
Here are some pictures:
http://s1289.crapobucket.com/user/mustafa197* mustafadia/test232_zpsbac990f3.jpg.html

from a distance:
http://s1289.crapobucket.com/user/mustafa197* mustafadia/test2_zps95ec3e6a.jpg.html

as you can see I have tried to create a "floating little planet"

one more from the start point, I have also modelled these things that seperate you from falling :P
http://s1289.crapobucket.com/user/mustafa197* mustafadia/test22_zps12cf0728.png.html

I still don't really understand.. the mario textures do I rip them from the galaxy dvd's ?
You need an ISO or use SMGExtractor, which can be find here: https://kuribo64.net/?page=thread&id=540, and rip the files for your SMG disc. When you are done, your SD-card should have some folders (AudioRes, LayoutData, LocalizeData, StageData, ObjectData and others), in ObjectData contains all objects in SMG. The objects can have some weird names, go to the Object database for see which object it is if you wonder. Drag an object and drop on ArcExtract and it will extract it and give you all the contents from the object. There you find a .bdl file. Open it in bmdview2, (can be found here: https://www.dropbox.com/s/ykmp8lwmg6xmziq/BMDView2Install.exe) and click "Export model" and you'll get the textures. :)

Yoshi29. Get your facts straight. "Export textures" is the correct button. "Export Model" is unreliable compared to "Export textures". "Export textures" is less likely to corrupt the textures.

shibboleet
Posted on 07-16-14 02:05 AM Link | #44275
uh, Splitwirez, that could have been worded a lot nicer.

Anyways, nice models! I can't wait to see the level.

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a

mustafa
Posted on 07-16-14 03:17 PM Link | #44290
I have finished the level. Now I would like to put stuff into it using white hole :)

One thing I don't understand is when should I use the collision creator ? and how do you use it :)?


KoopaTroopaMan
Posted on 07-16-14 04:02 PM (rev. 2 of 07-16-14 04:03 PM) Link | #44295
Posted by Rainbow Mario
Posted by mustafa
I have finished the level. Now I would like to put stuff into it using white hole :)

One thing I don't understand is when should I use the collision creator ? and how do you use it :)?
You need to export it as OBJ and have the settings YZ coordinates, Triangulate All Faces, Export 2-Sided Faces and Export texture maps. Then place your OBJ file in the Python32 (or Python33) folder and do what you should do for create the BDL file. Export it again as OBJ file and only have the settings YZ coordinates, Triangulate All Faces and Export texture maps. Do NOT have the Export 2-sided faces on that time. Use the collision creator, can be found here: http://www.mediafire.com/download/6fbq6tl9i2r4xha/collision-v0.6.zip, open collision_export and choose a collision for your model. Save or Save As and you will now get a KCl and a PA file.

PaperplateismGuy
Posted on 07-16-14 04:16 PM (rev. 4 of 07-16-14 04:22 PM) Link | #44297
https://kuribo64.net/?page=thread&id=1157

Create it when you are finished modeling. Then you pack it with your bdl at the end.

This thread will tell you the floor codes for smg2. When you open the collision creator, open the collision import program.

You will see floor code and wall code. On the left you will see the different materials that you click and can assign codes. Don't worry much about wall codes for now, but I believe 7 is the one for bee mario to climb on.

Remember that clicking on different materials will allow you to assign floor values for each of them. Then click export and it will freeze for a little bit. It means its working.


As for textures- you need to rip the files from the dvd (Use SMGExtractor in the uploader). Open the object models in BMDView2 and export textures.
Its a handful of work (its more work than I described here), I know, I can also give you some if you need them.

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.



KoopaTroopaMan
Posted on 07-16-14 04:33 PM Link | #44299
Posted by PaperplateismGuy
https://kuribo64.net/?page=thread&id=1157

Create it when you are finished modeling. Then you pack it with your bdl at the end.

This thread will tell you the floor codes for smg2. When you open the collision creator, open the collision import program.

You will see floor code and wall code. On the left you will see the different materials that you click and can assign codes. Don't worry much about wall codes for now, but I believe 7 is the one for bee mario to climb on.

Remember that clicking on different materials will allow you to assign floor values for each of them. Then click export and it will freeze for a little bit. It means its working.


As for textures- you need to rip the files from the dvd (Use SMGExtractor in the uploader). Open the object models in BMDView2 and export textures.
Its a handful of work (its more work than I described here), I know, I can also give you some if you need them.
But I have one that have three boxes (Floor code, Wall code and Sound code) and there I could choose collisions like Normal, Metal, Slip etc. without write a code :/

shibboleet
Posted on 07-16-14 04:36 PM Link | #44300
Nah, it's pretty much worth the effort of typing in values. It makes the model look better, rather than walking on the same type of surface the entire time.

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a

mustafa
Posted on 07-16-14 05:39 PM Link | #44306
Thank you everybody!
Here I have textured the level (Almost). I think it looks good :)
http://s1289.crapobucket.com/user/mustafa197/media/test222_zps49108ff4.jpg.html?sort=3&o=0

and here is also a picture from a distance:
http://s1289.crapobucket.com/user/mustafa197/media/ss_zps29a5aa37.jpg.html?sort=3&o=1

Now because I am new to all this, could someone kindly help me exporting it to white hole ? My python always seems to crash constantly :)

Thank you again!

shibboleet
Posted on 07-16-14 05:41 PM Link | #44307
I guess I can do it, just PM me the model.

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a

mustafa
Posted on 07-20-14 10:47 AM Link | #44541
Hello everybody!
I finally got it all working! Now I can play my custom levels and view them in whitehole to!

I am here designing a little "castle" part!

Link to image: http://s1289.crapobucket.com/user/mustafa197/media/castle_zps8418fef2.jpg.html

But i think the textures look a little weird or is it just me? And how do I remove the big monotony ? lol :P


Tahcryon
Posted on 07-20-14 03:29 PM Link | #44559
Those screenshots look really good, keep up the good work!

____________________


[04/15/2018]gridatttack: I still think the whole smg2.5 team are still in middle school lol
[04/15/2018]gridatttack: and they are 14yrs old
__________

cosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great



Anthe
Posted on 07-20-14 04:14 PM Link | #44560
That actually looks surprisingly good. Outstanding, even.

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[image]

smg2haxer
Posted on 07-22-14 08:56 AM Link | #44657
Oh wow! This looks awesome! I really do hope I can manage to do this myself one day... I highly doubt it though... But still, keep up the amazing work!

____________________
Oh my does time fly? It's nearly been a year since I registered!

PaperplateismGuy
Posted on 08-31-14 03:55 AM Link | #47616
I really like the look of this!, so, hows progress?

____________________
Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe.


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Main - Archived forums - Custom SMG levels - Custom super mario galaxy level Hide post layouts | New reply

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