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03-29-24 01:20 PM |
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0 users reading Custom super mario galaxy level | 1 bot |
Main - Archived forums - Custom SMG levels - Custom super mario galaxy level | Hide post layouts | New reply |
mustafa |
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Normal user Level: 26 Posts: 1/142 EXP: 100748 Next: 1527 Since: 07-15-14 Last post: 1686 days ago Last view: 843 days ago |
Hello everybody
I am new to this forum,when I saw a bunch of you creating cool custom super mario galaxy levels i decided to jump on the train too . Now I am very new to all this but I have started creating a 3d model of a level. Keep in mind that I still have not textured the level yet. Here is an image of it in blender: http://s1289.crapobucket.com/user/mustafa197/media/testlevel_zps54b93244.jpg.html Now I wanted to ask, where I could get mario textures from or do I have to make them myself ? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2694/4661 EXP: 20825323 Next: 405943 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
If you want to be more original, you would want to make your own.
Plus, that model looks nice. Keep up the good work. Also, be sure the textures are in the power of 2 using png textures, with all the faces textured. ____________________ a |
mustafa |
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Normal user Level: 26 Posts: 2/142 EXP: 100748 Next: 1527 Since: 07-15-14 Last post: 1686 days ago Last view: 843 days ago |
Thank you very much.
I understand what you mean by being original lool Right now it all looks like a mess, but when the textures are good, it will all look a lot better hopefully |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 111/1217 EXP: 2566973 Next: 25899 Since: 03-26-14 Last post: 2638 days ago Last view: 1358 days ago |
Extract the a .bdl file via ArcExtract and open the .bdl in bmdview2 and click "Export model (or "Export textures", not sure), then you'll get the textures for the model. Also, you help with SMG hacking, thanks! SMG hacking will maybe die if nobody cares, but when new users come and hack it, it expands. Thanks! |
mustafa |
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Normal user Level: 26 Posts: 3/142 EXP: 100748 Next: 1527 Since: 07-15-14 Last post: 1686 days ago Last view: 843 days ago |
Hello everybody
I have some updates for you I made a little remake of the map just to make it look less messy. The first thing you will notice is the less sharp edge on the level, trying to snap the mario 3d world/land look I have also started texturing a bit as you will see in a moment. I have modelled two different trees trying to grab the cartoony mario feel. They are still in "beta mode", so some changes will be made. Here are some pictures: http://s1289.crapobucket.com/user/mustafa197/media/test232_zpsbac990f3.jpg.html from a distance: http://s1289.crapobucket.com/user/mustafa197/media/test2_zps95ec3e6a.jpg.html as you can see I have tried to create a "floating little planet" one more from the start point, I have also modelled these things that seperate you from falling http://s1289.crapobucket.com/user/mustafa197/media/test22_zps12cf0728.png.html I still don't really understand.. the mario textures do I rip them from the galaxy dvd's ? |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 113/1217 EXP: 2566973 Next: 25899 Since: 03-26-14 Last post: 2638 days ago Last view: 1358 days ago |
Posted by mustafaYou need an ISO or use SMGExtractor, which can be find here: https://kuribo64.net/?page=thread&id=540, and rip the files for your SMG disc. When you are done, your SD-card should have some folders (AudioRes, LayoutData, LocalizeData, StageData, ObjectData and others), in ObjectData contains all objects in SMG. The objects can have some weird names, go to the Object database for see which object it is if you wonder. Drag an object and drop on ArcExtract and it will extract it and give you all the contents from the object. There you find a .bdl file. Open it in bmdview2, (can be found here: https://www.dropbox.com/s/ykmp8lwmg6xmziq/BMDView2Install.exe) and click "Export model" and you'll get the textures. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 83/1207 EXP: 2607252 Next: 121548 Since: 08-28-13 From: ._______________. Last post: 1935 days ago Last view: 1545 days ago |
Posted by Rainbow Mario Yoshi29. Get your facts straight. "Export textures" is the correct button. "Export Model" is unreliable compared to "Export textures". "Export textures" is less likely to corrupt the textures. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2696/4661 EXP: 20825323 Next: 405943 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
uh, Splitwirez, that could have been worded a lot nicer.
Anyways, nice models! I can't wait to see the level. ____________________ a |
mustafa |
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Normal user Level: 26 Posts: 4/142 EXP: 100748 Next: 1527 Since: 07-15-14 Last post: 1686 days ago Last view: 843 days ago |
I have finished the level. Now I would like to put stuff into it using white hole
One thing I don't understand is when should I use the collision creator ? and how do you use it ? |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 114/1217 EXP: 2566973 Next: 25899 Since: 03-26-14 Last post: 2638 days ago Last view: 1358 days ago |
Posted by Rainbow Mario |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 380/654 EXP: 1042367 Next: 41473 Since: 08-10-13 From: Paperplate Land Last post: 1560 days ago Last view: 1572 days ago |
https://kuribo64.net/?page=thread&id=1157
Create it when you are finished modeling. Then you pack it with your bdl at the end. This thread will tell you the floor codes for smg2. When you open the collision creator, open the collision import program. You will see floor code and wall code. On the left you will see the different materials that you click and can assign codes. Don't worry much about wall codes for now, but I believe 7 is the one for bee mario to climb on. Remember that clicking on different materials will allow you to assign floor values for each of them. Then click export and it will freeze for a little bit. It means its working. As for textures- you need to rip the files from the dvd (Use SMGExtractor in the uploader). Open the object models in BMDView2 and export textures. Its a handful of work (its more work than I described here), I know, I can also give you some if you need them. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 115/1217 EXP: 2566973 Next: 25899 Since: 03-26-14 Last post: 2638 days ago Last view: 1358 days ago |
Posted by PaperplateismGuyBut I have one that have three boxes (Floor code, Wall code and Sound code) and there I could choose collisions like Normal, Metal, Slip etc. without write a code :/ |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2698/4661 EXP: 20825323 Next: 405943 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
Nah, it's pretty much worth the effort of typing in values. It makes the model look better, rather than walking on the same type of surface the entire time. ____________________ a |
mustafa |
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Normal user Level: 26 Posts: 5/142 EXP: 100748 Next: 1527 Since: 07-15-14 Last post: 1686 days ago Last view: 843 days ago |
Thank you everybody!
Here I have textured the level (Almost). I think it looks good http://s1289.crapobucket.com/user/mustafa197/media/test222_zps49108ff4.jpg.html?sort=3&o=0 and here is also a picture from a distance: http://s1289.crapobucket.com/user/mustafa197/media/ss_zps29a5aa37.jpg.html?sort=3&o=1 Now because I am new to all this, could someone kindly help me exporting it to white hole ? My python always seems to crash constantly Thank you again! |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2700/4661 EXP: 20825323 Next: 405943 Since: 07-07-12 Last post: 1322 days ago Last view: 335 days ago |
I guess I can do it, just PM me the model. ____________________ a |
mustafa |
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Normal user Level: 26 Posts: 16/142 EXP: 100748 Next: 1527 Since: 07-15-14 Last post: 1686 days ago Last view: 843 days ago |
Hello everybody!
I finally got it all working! Now I can play my custom levels and view them in whitehole to! I am here designing a little "castle" part! Link to image: http://s1289.crapobucket.com/user/mustafa197/media/castle_zps8418fef2.jpg.html But i think the textures look a little weird or is it just me? And how do I remove the big monotony ? lol |
Tahcryon |
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Embodiment of Time Can someone lead me to a non-capitalist clothing store? Level: 128 Posts: 4169/5087 EXP: 23745046 Next: 636654 Since: 07-07-12 Last post: 2177 days ago Last view: 739 days ago |
Those screenshots look really good, keep up the good work! ____________________
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Anthe |
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Member I have found a basket to put in my SD card reader so I never lose it Level: 66 Posts: 524/1099 EXP: 2372831 Next: 89020 Since: 08-17-12 From: Belgium Last post: 741 days ago Last view: 331 days ago |
That actually looks surprisingly good. Outstanding, even. ____________________ |
smg2haxer |
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Newcomer Normal user Level: 7 Posts: 1/7 EXP: 1101 Next: 347 Since: 07-21-14 From: Australia Last post: 3491 days ago Last view: 2515 days ago |
Oh wow! This looks awesome! I really do hope I can manage to do this myself one day... I highly doubt it though... But still, keep up the amazing work! ____________________ Oh my does time fly? It's nearly been a year since I registered! |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 468/654 EXP: 1042367 Next: 41473 Since: 08-10-13 From: Paperplate Land Last post: 1560 days ago Last view: 1572 days ago |
I really like the look of this!, so, hows progress? ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Main - Archived forums - Custom SMG levels - Custom super mario galaxy level | Hide post layouts | New reply |
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