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Main - SM64DS hacks - Super Mario Sunshine 64 DS Hide post layouts | New reply

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Celestial
Posted on 07-17-14 06:40 PM Link | #44386
I never got into Sunshine that much.....but I think I will enjoy this better.

Fruit Smasher
Posted on 07-18-14 04:52 PM (rev. 2 of 07-18-14 04:53 PM) Link | #44436
would it be possible to bring back Bowser Jr/shadow Mario scene, you know, he was the MAIN boss in the game. And he was the one who drew paint on the wall witch aloud you to go into the courses :P

Celestial
Posted on 07-18-14 07:39 PM Link | #44455
Posted by Somebody Else
would it be possible to bring back Bowser Jr/shadow Mario scene, you know, he was the MAIN boss in the game. And he was the one who drew paint on the wall witch aloud you to go into the courses :P

Probably not. I think that would take too much ASM hacking. Also, it would be buggy as hell.

Parashoe
Posted on 07-22-14 09:05 PM (rev. 2 of 07-22-14 10:12 PM) Link | #44676
Posted by Somebody Else
would it be possible to bring back Bowser Jr/shadow Mario scene, you know, he was the MAIN boss in the game. And he was the one who drew paint on the wall witch aloud you to go into the courses :P

I was thinking, why not just replace the rabbits models, animations, and sound with Shadow Mario. This may very well emulate what the original boss was. You could ASM hack some basic stuff to get it to work better in the game, like spawning a star. Just an idea I thought worth sharing.

Edit:
Now that I think more on it, it probably would require more ASM hacking than a said for it to look good, however the rabbits could still be a good base.

Fiachra
Posted on 07-22-14 09:37 PM Link | #44677
Posted by Parashoe
I was thinking, why not just replace the rabbits models, animations, and sound with Shadow Mario. This may very well emulate what the original boss wa. You could ASM hack some basic stuff to get it to work better in the game, like spawning a star. Just an idea I thought worth sharing.

Thanks, I'll look into it.

linkchidori
Posted on 07-25-14 07:30 AM Link | #44801
I have a theory of how to include usable F.L.U.D.D., but probably it would need some hard hacking.

You could use the Fwoosh enemy attack as a base for the water that FLUDD launches, in case you not know Fwoosh this is him:

https://www.youtube.com/watch?v=yz8w25nmd54

or you could use snufit, if you dont know him this is him:

http://mario.wikia.com/wiki/Snufit

What im saying is, if its possible you could add any of these two enemies behaviors, for example: the Fwoosh wind could work as water sprite, but with the Fwoosh behavior into FLUDD, or if its possible, add the Fwoosh wind or the Snufit bullets into the cannon of FLUDD, so the Bullets or the wind could spawn if you press certain button( i dont know if this is possible, but i suppose it is if you modify the code or ASM, i dont know exactly how the ASM hacking works because i only know it from when i hacked Super Mario 64 so i could import maps)

Fruit Smasher
Posted on 07-25-14 07:02 PM (rev. 3 of 07-25-14 07:36 PM) Link | #44838
Posted by Parashoe
Posted by Somebody Else

would it be possible to bring back Bowser Jr/shadow Mario scene, you know, he was the MAIN boss in the game. And he was the one who drew paint on the wall witch aloud you to go into the courses :P

I was thinking, why not just replace the rabbits models, animations, and sound with Shadow Mario. This may very well emulate what the original boss was. You could ASM hack some basic stuff to get it to work better in the game, like spawning a star. Just an idea I thought worth sharing.

Edit:
Now that I think more on it, it probably would require more ASM hacking than a said for it to look good, however the rabbits could still be a good base.
I was thinking that frog thing that appears when you get close. he would be much easier to ASM him because he already hurts you, you can't catch him, and in super Mario sunshine, bowser jr would pop out/disappear out of nowhere!
Posted by linkchidori

have a theory of how to include usable F.L.U.D.D., but probably it would need some hard hacking.

You could use the Fwoosh enemy attack as a base for the water that FLUDD launches, in case you not know Fwoosh this is him:

https://www.youtube.com/watch?v=yz8w25nmd54

or you could use snufit, if you dont know him this is him:

http://mario.wikia.com/wiki/Snufit

What im saying is, if its possible you could add any of these two enemies behaviors, for example: the Fwoosh wind could work as water sprite, but with the Fwoosh behavior into FLUDD, or if its possible, add the Fwoosh wind or the Snufit bullets into the cannon of FLUDD, so the Bullets or the wind could spawn if you press certain button( i dont know if this is possible, but i suppose it is if you modify the code or ASM, i dont know exactly how the ASM hacking works because i only know it from when i hacked Super Mario 64 so i could import maps)
sounds good. it might work.

SuperMario2
Posted on 07-25-14 07:20 PM Link | #44840
will this hack have all of the Secret levels?

peyton
Posted on 07-30-14 01:56 AM Link | #45033

Posted by SuperMario2
will this hack have all of the Secret levels?

I'm sure of it that somewhere Fiachra said he will be including all of the secret levels.
Correct me if I'm wrong, Fiachra.

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#Newcomer
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Parashoe
Posted on 07-31-14 11:39 PM Link | #45181
Posted by Somebody Else
Posted by Parashoe
Posted by Somebody Else

would it be possible to bring back Bowser Jr/shadow Mario scene, you know, he was the MAIN boss in the game. And he was the one who drew paint on the wall witch aloud you to go into the courses :P

I was thinking, why not just replace the rabbits models, animations, and sound with Shadow Mario. This may very well emulate what the original boss was. You could ASM hack some basic stuff to get it to work better in the game, like spawning a star. Just an idea I thought worth sharing.

Edit:
Now that I think more on it, it probably would require more ASM hacking than a said for it to look good, however the rabbits could still be a good base.
I was thinking that frog thing that appears when you get close. he would be much easier to ASM him because he already hurts you, you can't catch him, and in super Mario sunshine, bowser jr would pop out/disappear out of nowhere!

When did Bowser Jr. randomly pop out? I don't remember this. Also moneybags (I think that's the "frog thing" you are talking about) does not, to my knowledge, follow a path. In SMS Shadow Mario follows a set path and you have to chase him and spray him with water, he never really "attacks" but if you collide with him you lose health, he would also leave "muck" trails to hinder your movement. The challenge was mostly avoiding falling off the world when chasing him. At-least that is what I remember from playing Super Mario Sunshine. My rabbit idea has pitfalls because colliding with rabbits will not hurt you and there is no "muck" in SM64 for the rabbits to spawn. Perhaps what the game needs is a new boss, while I personally think money bags doesn't make a Shadow Mario it made me think that money bags could be an excellent base for modification into a different boss. Moneybags could be enlarged and chase you around the map!

Progress looks great Fiachra! Will you be using your own "episodes/stars/missions" in the game or is the idea to port as much of the original Sunshine as possible and modify/add where necessary?

Fiachra
Posted on 08-01-14 05:55 AM Link | #45200
Posted by peyton
I'm sure of it that somewhere Fiachra said he will be including all of the secret levels.
Correct me if I'm wrong, Fiachra.

Yeah, it'll be all the bigger (non-space ones) bonus levels apart from Super Slide, there are some strange collision issues I can't get around.

Prashoe: It'll be as many original ones as I can and then new ones to fill in the gaps.

Koopa the Quick would probably be best for Shadow Mario, if you increase his speed and added damage upon collision. At the minute if you collide you he bounced back a bit so hopefully it should be possible.

The_Ninja
Posted on 08-01-14 09:21 AM Link | #45204
Wow, this looks really good! Can't wait to try it out.

I wonder how the F.L.U.D.D squirting missions will work.

Fiachra
Posted on 08-01-14 06:19 PM Link | #45226
Posted by The_Ninja
Wow, this looks really good! Can't wait to try it out.

I wonder how the F.L.U.D.D squirting missions will work.

They won't, the F.L.U.D.D. squirting feature won't be present, only the hovering.

BlackYoshi485
Posted on 08-02-14 04:19 AM (rev. 2 of 08-02-14 04:28 AM) Link | #45248
"only the hovering"? the hover F.L.U.D.D will be in the hack? if it will be, luigi, wario and yoshi would use recoloured versions of F.L.U.D.D, no?

Fruit Smasher
Posted on 08-02-14 04:22 PM (rev. 2 of 08-02-14 04:24 PM) Link | #45262
Posted by Parashoe
Posted by Somebody Else
Posted by Parashoe
Posted by Somebody Else

would it be possible to bring back Bowser Jr/shadow Mario scene, you know, he was the MAIN boss in the game. And he was the one who drew paint on the wall witch aloud you to go into the courses :P


I was thinking, why not just replace the rabbits models, animations, and sound with Shadow Mario. This may very well emulate what the original boss was. You could ASM hack some basic stuff to get it to work better in the game, like spawning a star. Just an idea I thought worth sharing.

Edit:
Now that I think more on it, it probably would require more ASM hacking than a said for it to look good, however the rabbits could still be a good base.
I was thinking that frog thing that appears when you get close. he would be much easier to ASM him because he already hurts you, you can't catch him, and in super Mario sunshine, bowser jr would pop out/disappear out of nowhere!


When did Bowser Jr. randomly pop out? I don't remember this. Also moneybags (I think that's the "frog thing" you are talking about) does not, to my knowledge, follow a path. In SMS Shadow Mario follows a set path and you have to chase him and spray him with water, he never really "attacks" but if you collide with him you lose health, he would also leave "muck" trails to hinder your movement. The challenge was mostly avoiding falling off the world when chasing him. At-least that is what I remember from playing Super Mario Sunshine. My rabbit idea has pitfalls because colliding with rabbits will not hurt you and there is no "muck" in SM64 for the rabbits to spawn. Perhaps what the game needs is a new boss, while I personally think money bags doesn't make a Shadow Mario it made me think that money bags could be an excellent base for modification into a different boss. Moneybags could be enlarged and chase you around the map!

Progress looks great Fiachra! Will you be using your own "episodes/stars/missions" in the game or is the idea to port as much of the original Sunshine as possible and modify/add where necessary?
doesn't money bags drop coins? just change that to ''muck''. and just copy some of the coding from the rabbit (the path) and ta dah! and bowser jr was one of the main bosses. that's where he came from.

Lemonjuice
Posted on 08-04-14 03:52 PM Link | #45394
I am new and I already love you for this.



Aren't lemons just adorable?

BlackYoshi485
Posted on 08-18-14 08:59 PM Link | #46882
@Fiachra, i hope you can finish this hack, it's the best one of Kuribo64.net

Jamie
Posted on 08-24-14 04:42 PM Link | #47147
Posted by Luigi
Posted by HolyRomanEmperorTatan
Will it be possible to import FLUDD and the Poltergust 3000?

lol that would take so much fucking ASM hacking it's not even funny. :P

We do have NO$GBA DEBUGGER now for free so we could use that for ASM hacking knowledge improval.

BlackYoshi485
(post deleted) #47161

StarLand
Posted on 08-29-14 05:47 PM Link | #47460
May I translate your hack in an another language than EN?
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Main - SM64DS hacks - Super Mario Sunshine 64 DS Hide post layouts | New reply

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