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04-25-24 10:17 PM |
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0 users reading Bit Block Galaxy | 1 bot |
Main - Archived forums - Custom SMG levels - Bit Block Galaxy | Hide post layouts | New reply |
Spacey |
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Ninji Normal user Level: 34 Posts: 43/244 EXP: 230679 Next: 22972 Since: 04-15-14 Last post: 2125 days ago Last view: 1299 days ago |
After thinking of this concept for a while I finally decided to make this galaxy
I modeled the megaman head using sketchup because it tends to work well with making 3D models out of sprites The blocks such as the metal block, wood block, and regular brick block were made in 3ds max (thanks to stomatol for help picking out textures for the blocks, they were originally going to be solid colors, and boy was that boring ) Here is a video that shows it off thanks for reading! ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
mustafa |
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Normal user Level: 26 Posts: 6/142 EXP: 101136 Next: 1139 Since: 07-15-14 Last post: 1714 days ago Last view: 871 days ago |
FANTASTIC! WORK my friend! !!!!! Really good looking level! |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 117/1217 EXP: 2576566 Next: 16306 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
The textures was from SMB3. Did you take they from SMBX? |
Spacey |
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Ninji Normal user Level: 34 Posts: 45/244 EXP: 230679 Next: 22972 Since: 04-15-14 Last post: 2125 days ago Last view: 1299 days ago |
Posted by mustafa Thanks Posted by Rainbow Mario Nope, i got a sprite sheet from TSR and did some editing to get them Just as an update I added a kirby sprite, while it looks odd in some plces it actually doesnt look that bad, here is a picture from whitehole ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
mustafa |
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Normal user Level: 26 Posts: 7/142 EXP: 101136 Next: 1139 Since: 07-15-14 Last post: 1714 days ago Last view: 871 days ago |
How did you import the model into whitehole ? When you convert obj to bdl it is not visible ? |
Spacey |
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Ninji Normal user Level: 34 Posts: 46/244 EXP: 230679 Next: 22972 Since: 04-15-14 Last post: 2125 days ago Last view: 1299 days ago |
Posted by mustafaWere you trying to view your converted model with BMDView2? models converted with obj2bdl cannot be seen in BMDView2. If you cant see your model when its imported to whitehole make sure you have it entered in the BCSV correctly, if you still have issues you can look at NWPlayer123's tutorial here: https://kuribo64.net/?page=thread&id=812 you can use it to find out where your having your problem. ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
mustafa |
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Normal user Level: 26 Posts: 8/142 EXP: 101136 Next: 1139 Since: 07-15-14 Last post: 1714 days ago Last view: 871 days ago |
OKK Thanks! I did what you told me and edited bcsv now I have entered the name of my galaxy/planet
I know have a bdl file, a pa file and a kcl file. Now where do i place them ? I created a folder in stagedata and called it the name of my planet. But whitehole doesn't show it ? Thank you very much ) |
Spacey |
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Ninji Normal user Level: 34 Posts: 47/244 EXP: 230679 Next: 22972 Since: 04-15-14 Last post: 2125 days ago Last view: 1299 days ago |
You have to pack the folder with the model and collision files into a .arc then to .arc.yazo and remove the .yaz0 and put in in the ObjectData folder and edit the model into another galaxy (such as flipswap), lets move this conversation to questions and answers, its kinda clogging up this thread ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 383/654 EXP: 1046033 Next: 37807 Since: 08-10-13 From: Paperplate Land Last post: 1587 days ago Last view: 1600 days ago |
Looks good!, I think with a good background this is going not be awesome, maybe you should gather some Ideas from SM3DL. It has an old style level ;D ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2703/4661 EXP: 20891766 Next: 339500 Since: 07-07-12 Last post: 1349 days ago Last view: 362 days ago |
The reason you can't see it, is because it used MDL3 and BmdViewer2 doesn't support that.
Although by adding a few lines, it would be visible, so why would we care, we can see it in whitehole. Anyways, nice work, keep up the progress. ____________________ a |
Spacey |
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Ninji Normal user Level: 34 Posts: 50/244 EXP: 230679 Next: 22972 Since: 04-15-14 Last post: 2125 days ago Last view: 1299 days ago |
Posted by Luigithanks ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Chillius Bower |
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dupe Level: 12 Posts: 6/25 EXP: 7474 Next: 447 Since: 07-11-14 Last post: 3427 days ago Last view: 3427 days ago |
That looks really nice! ____________________ |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 384/654 EXP: 1046033 Next: 37807 Since: 08-10-13 From: Paperplate Land Last post: 1587 days ago Last view: 1600 days ago |
I think you need a giant blocky planet, maybe a tower of some sort, with hidden places. I dunno. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Spacey |
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Ninji Normal user Level: 34 Posts: 51/244 EXP: 230679 Next: 22972 Since: 04-15-14 Last post: 2125 days ago Last view: 1299 days ago |
Posted by Chillius Bower Thanks! Posted by PaperplateismGuyI might try using the brick blocks to build a tower, thanks for the idea ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Chillius Bower |
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dupe Level: 12 Posts: 8/25 EXP: 7474 Next: 447 Since: 07-11-14 Last post: 3427 days ago Last view: 3427 days ago |
You should do an area with Mario's cap and shirt made with the red platforms, and his overalls with the blue flip ones. ____________________ |
Spacey |
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Ninji Normal user Level: 34 Posts: 52/244 EXP: 230679 Next: 22972 Since: 04-15-14 Last post: 2125 days ago Last view: 1299 days ago |
Another update!
Now the note blocks are bouncy thanks to Cosmo and Mr.Rean for giving me the idea and helping me execute it! here is a another picture of the level in whitehole ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Gmanextreme9 |
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Beezo Well, derp. Level: 46 Posts: 340/494 EXP: 688682 Next: 23092 Since: 07-18-13 From: Gallia Last post: 3200 days ago Last view: 2269 days ago |
Wow, you are doing a really good job with this. Can't wait to play it! ____________________ You can tell I'm testing new avatars. Status: Totally didn't change this, nothing to see here. |
Spacey |
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Ninji Normal user Level: 34 Posts: 53/244 EXP: 230679 Next: 22972 Since: 04-15-14 Last post: 2125 days ago Last view: 1299 days ago |
The level isnt finished yet, its going to be a LOT longer but i need you guys to test it so i can make it better. Here is a link to a test Have fun https://www.dropbox.com/s/imifi0wxmgm2iy0/Bit%20Block%20Galaxy.zip
(UPDATE) Progress video 2 uploaded! www.youtube.com/watch?v=hb0_jloxhF4 ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 105/1207 EXP: 2616467 Next: 112333 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1573 days ago |
This level looks AMAZING!!! So...how much longer until the Tetris references begin? |
Spacey |
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Ninji Normal user Level: 34 Posts: 54/244 EXP: 230679 Next: 22972 Since: 04-15-14 Last post: 2125 days ago Last view: 1299 days ago |
Posted by Splitwirez Not very long friend i want to add a tetris block but i dont know which one, maybe the iconic L block! ____________________ Hacking LM and trying to not suck. Weeeeeeee. |
Main - Archived forums - Custom SMG levels - Bit Block Galaxy | Hide post layouts | New reply |
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