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Main - General SM64DS hacking - Super Mario 64 DS Multiplayer Enhanced? Hide post layouts | New reply


CyberTanuki
Posted on 07-10-14 01:59 PM Link | #43907
I would attempt this, but unfortunately I know very little with Super Mario 64 DS hacking, but I'm sure someone here who knows very well how to hack it could look deeper into this concept of mine.
Does anyone know if it would be possible to:

- Disable the function that calls for there to be a timer in VS Mode (Infinite time)
- Swap the VS mode's model/object of Peach's Castle Grounds with the normal single player Castle Grounds
- Load the four player Yoshi objects in the single player castle grounds map and every other map throughout the castle and courses

And have your self a four player multiplayer adventure?

Hiccup
Posted on 07-10-14 03:20 PM Link | #43923
This would work only if it had some kind of dynamic (?) memory thing, like in Mario Kart DS, where it loads each course when it is needed, cause the or you would have to program non-ds-download-play.

Fiachra
Posted on 07-10-14 04:39 PM Link | #43932
The only problem with doing that is that the DS Download Play doesn't work on the modified ROMs due to a signature check failure. I believe Skelux was going to look into this but he's left this forum.

Jesse
Posted on 07-10-14 05:11 PM Link | #43933
Posted by Fiachra
I believe Skelux was going to look into this but he's left this forum.

skelux never left this forum.

Fiachra
Posted on 07-10-14 05:39 PM Link | #43934
Last View: 43 days ago, Last Post: 46 days ago
He is no longer an active member of the forum. I don't think we'll be hearing from him about any multiplayer progress.

StarLand
Posted on 07-10-14 05:43 PM (rev. 2 of 07-10-14 05:44 PM) Link | #43935
No, but outside from Kuribo64 is Skelux active. Any user can ask him.
And I don't know multiplayer is not possible.

Arisotura
Posted on 07-10-14 05:52 PM Link | #43937
Posted by Ninja
I would attempt this, but unfortunately I know very little with Super Mario 64 DS hacking, but I'm sure someone here who knows very well how to hack it could look deeper into this concept of mine.
Does anyone know if it would be possible to:

- Disable the function that calls for there to be a timer in VS Mode (Infinite time)
- Swap the VS mode's model/object of Peach's Castle Grounds with the normal single player Castle Grounds
- Load the four player Yoshi objects in the single player castle grounds map and every other map throughout the castle and courses

And have your self a four player multiplayer adventure?

Considering most of the levels have 4 entrances, who knows, there may be leftover code for that multiplayer mode. Now, how people were supposed to connect together, I don't know.

Also, DLP with an edited ROM will be impossible unless you run a hacked firmware.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

Polar Hacker
Posted on 07-10-14 06:45 PM Link | #43938
Posted by StapleButter
Posted by Ninja
I would attempt this, but unfortunately I know very little with Super Mario 64 DS hacking, but I'm sure someone here who knows very well how to hack it could look deeper into this concept of mine.
Does anyone know if it would be possible to:

- Disable the function that calls for there to be a timer in VS Mode (Infinite time)
- Swap the VS mode's model/object of Peach's Castle Grounds with the normal single player Castle Grounds
- Load the four player Yoshi objects in the single player castle grounds map and every other map throughout the castle and courses

And have your self a four player multiplayer adventure?

Considering most of the levels have 4 entrances, who knows, there may be leftover code for that multiplayer mode. Now, how people were supposed to connect together, I don't know.

Also, DLP with an edited ROM will be impossible unless you run a hacked firmware.

Like FlashME.

StarLand
Posted on 07-10-14 07:00 PM (rev. 2 of 07-10-14 07:01 PM) Link | #43940
Posted by Polar Hacker
Posted by StapleButter
Posted by Ninja
I would attempt this, but unfortunately I know very little with Super Mario 64 DS hacking, but I'm sure someone here who knows very well how to hack it could look deeper into this concept of mine.
Does anyone know if it would be possible to:

- Disable the function that calls for there to be a timer in VS Mode (Infinite time)
- Swap the VS mode's model/object of Peach's Castle Grounds with the normal single player Castle Grounds
- Load the four player Yoshi objects in the single player castle grounds map and every other map throughout the castle and courses

And have your self a four player multiplayer adventure?

Considering most of the levels have 4 entrances, who knows, there may be leftover code for that multiplayer mode. Now, how people were supposed to connect together, I don't know.

Also, DLP with an edited ROM will be impossible unless you run a hacked firmware.

Like FlashME.


And on a Emulator? No$gba, DeSmuMe? And that's not really impossible to modified the Multiplayer code?

Parashoe
Posted on 07-13-14 10:01 PM Link | #44121
I would really like to see co-op adventure mode modded into the game. Given that there is a VS mode in the game already, and that in single player multiple player objects can be placed in a level and can completely function leads me to believe it would be very reasonable goal to hack. I think the greatest problem would be that there are currently no emulators for NDS ad-hoc ("local multiplayer") connections, hopefully that will soon change. I came across an inactive website with good documentation on DS wifi and some DS wifi related projects here http://www.akkit.org/, probably some have came across it. On akkit's wiki they have a section with downloads for captured DS demo's that were sent as DLP http://wiki.akkit.org/DS_Demo_Info. I examined some of the files and they are definitely not structured like normal DS roms, they do load and play correctly in DeSume however, they also can be launched from the firmware as a regular game in SLOT-1. If someone can manage to capture the "Super Mario 64 DS VS", that could be a good start. Note that I am no great hacker or programmer, but I find the topic interesting and post to shed light or give information I have found or gained.

NoThisIsStupider
Posted on 07-13-14 11:59 PM Link | #44143
What you just said got me thinking, since you could play demo's of DS games off the nintendo channel on the wii, theoretically using the same method couldn't you load a game like mario 64 ds or something of the sort onto a DS, from the wii. And therefore run hacks on you ds with no modchip. Doubt it's possible, if it was people would have done it already. But it's just a small theory.

____________________
Switch on latest firm happily playing Smash daily
PC with an i7-4790K, RX480, 16GB ram
Various other consoles that are hardly used due to emulation existing

Parashoe
Posted on 07-14-14 12:46 AM Link | #44151
Theoretically sending DLP to the DS using the Wii is possible, some PC wireless cards can send to the NDS as-well. As I read here:http://wiki.akkit.org/DSDemoCapture a now inactive hacker, "Firefly", made drivers and software that could send DLP content from a PC to the NDS. Unfortunately his website is now down. From what I know the NDS could read files sent only that were signed officially by Nintendo meaning it would not work for sending mods or homebrew to an unmodded NDS. The NDS would need a hacked firmware as Staplebutter has said to accept an edited ROM or homebrew. I don't know anything about signing or authentication, is it possible to fake a signature to get homebrew to load on an unmodded DS? maybe someone here knows more.

Hiccup
Posted on 07-14-14 09:17 AM Link | #44166
You could access his down website with archive.org.

Parashoe
Posted on 07-22-14 09:50 PM (rev. 3 of 07-22-14 09:52 PM) Link | #44678
Posted by Hiccup
You could access his down website with archive.org.

I was not able to :/, perhaps I'm not looking hard enough?

Is there currently any interest in "enhanced multiplyer" being achieved? If anyones interested, capturing the DSDLP Super Mario 64 DS could/may be very helpful. There is not a tutorial for this but I think anyone interested with curiosity, patience and technical skill could pull it off, From http://wiki.akkit.org/DSDemoCapture:

"At present, the best way to capture demos for DS is to use a 802.11 capable capture program on a computer, and download the demo repeatedly on the DS - capturing raw data is the technique that has been used to capture most/all of the demos listed on the Download page. Capturing can be done with a compatible capture program (anything that can capture raw 802.11 data), and the data must then be given to an individual in the community who can process it into a usable file. There are some tools in the works to make this process much easier."

If you do attempt this, please post information about what you have here and if you are comfortable, upload (at your own risk, remember that while DSDLP content is free, the data it is still copyrighted material and you are technically be subject to prosecution) the capture somewhere on-line for hacking purposes. Important to what I said about copyright earlier, you should to get permission from StapleButter or Fiachra before posting or linking to a capture here on Kuribo64, I don't know what his stance would be on this, the rules state not to post "Warez" however under these circumstances I wonder if this applies. Also to be clear, I'm no hacker, I'm more of a person who uses tools and documents hackers make to make a hack/mod, so I would not be the person delving deep into this however I would take a look to see what I can figure out and spread word to anyone more experienced who may be interested. Having a DSDLP capture could be helpful to another more experienced user or at the least an interesting "artifact" for this great game.

Also, am I correct in saying there are currently no NDS emulators supporting ad-hoc multiplayer? (including dev builds, branches, ect.)

Hiccup
Posted on 03-13-15 10:17 AM Link | #57541
I think you are correct about the ad-hoc multiplayer. Some desmume hacks support limited wi-fi, but that is all.

Theturdburglar
Posted on 05-28-16 01:14 PM (rev. 2 of 05-28-16 01:19 PM) Link | #71083
From what I know the NDS could read files sent only that were signed officially by Nintendo meaning it would not work for sending mods or homebrew to an unmodded NDS. The NDS would need a hacked firmware as Staplebutter has said to accept an edited ROM or homebrew. I don't know anything about signing or authentication, is it possible to fake a signature to get homebrew to load on an unmodded DS? maybe someone here knows more.

(Before I say this please note I have little/no experience in nds hacking) Any who I have a slight question, as you said it is not possible to allow ds download play with hacked roms/homebrew, I have actually played a smash demo with working ds download play/used d.d.p successfully with this homebrew title, with that being said I forget the name of this homebrew mostly making this post useless, but I am just trying to be useful to the best of my ability

EDIT: Apparently super smash bros rumble and/or super smash bros crash do have the download play feature...hope this helps


Main - General SM64DS hacking - Super Mario 64 DS Multiplayer Enhanced? Hide post layouts | New reply

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