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04-25-24 11:31 PM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 4 bots |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
StarLand |
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gtfo Level: 44 Posts: 295/455 EXP: 596020 Next: 15265 Since: 12-28-13 From: Germany Last post: 3400 days ago Last view: 3312 days ago |
What is |
Fiachra |
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Local moderator Level: 65 Posts: 483/1065 EXP: 2238736 Next: 96892 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
Open your model in a text editor. |
StarLand |
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gtfo Level: 44 Posts: 296/455 EXP: 596020 Next: 15265 Since: 12-28-13 From: Germany Last post: 3400 days ago Last view: 3312 days ago |
Fiachra |
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Local moderator Level: 65 Posts: 484/1065 EXP: 2238736 Next: 96892 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
I don't get an error when importing that model. Are you using R74 of the editor?
The model you're using isn't animated, you shouldn't use the animation editor to import it. Also, there's a bug in the animation editor where it doesn't actaully save the changes, I forgot un-comment the save command. Here's an updated version of the executable: https://www.sendspace.com/file/rxrjm5 2nd problem: You need to tell me what you did when the error occurred. 3rd problem: this isn't a problem; it's a feature of the original game that lets you change the 'Actor' upon entering, this is in the entrance object parameters. See skawo's post here. |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 80/91 EXP: 53025 Next: 5325 Since: 02-06-14 From: Los angeles california Last post: 3552 days ago Last view: 3552 days ago |
Is there a way to get around collision issues, Yoshi keeps falling through parts of my model? Also to make Textures brighter? My sister said that's just how the NDS' Graphic hardware is. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Fiachra |
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Local moderator Level: 65 Posts: 485/1065 EXP: 2238736 Next: 96892 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
Set 'Drop faces below' to zero, this will keep every face from the model.
If your textures are too dark, it could be that they're using a diffuse colour darker than white, for OBJ this'll be in the .mtl file under 'Kd' and should be "Kd 1 1 1", DAE should default to white when a texture is used. |
Fruit Smasher |
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NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3209/3604 EXP: 14204880 Next: 204006 Since: 07-07-12 From: Colorado Last post: 3102 days ago Last view: 1259 days ago |
https://kuribo64.net/?page=thread&id=544
Probably should be stickied. ____________________ "I hate playing musical chats" ~ Quote of the month |
Fruit Smasher |
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Member Normal user Level: 42 Posts: 2/415 EXP: 506325 Next: 15037 Since: 07-01-14 Last post: 2370 days ago Last view: 1933 days ago |
Posted by NWPlayer123how do I open the file? it saves as a 7z file... it dosent open! when I click it it gives me an error! sigh. just like my luck. |
Fiachra |
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Local moderator Level: 65 Posts: 486/1065 EXP: 2238736 Next: 96892 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
That's a very old version, the latest versions are always posted in the 'Editor Development' thread, look 2 or 3 pages back for R74.
.7z files are compressed archives and can be opened with 7-Zip or WinRar. |
Jesse |
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Member Normal user Level: 53 Posts: 299/688 EXP: 1124907 Next: 32212 Since: 09-05-13 Last post: 2379 days ago Last view: 1940 days ago |
yeah suggestion, I had also people who asked to me where the editor download is. you should add the latest version to the downloads tab of Super Mario 64 DS. which is one the left on this page. somehow it leads you to the mario galaxy downloads... |
Fruit Smasher |
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Member Normal user Level: 42 Posts: 3/415 EXP: 506325 Next: 15037 Since: 07-01-14 Last post: 2370 days ago Last view: 1933 days ago |
I couldn't find it... can someone just send me a dropbox link to it? I found one link, but it was on sendspace and it had billions of ads and I didn't want to download and ad by accident. |
Jesse |
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Member Normal user Level: 53 Posts: 301/688 EXP: 1124907 Next: 32212 Since: 09-05-13 Last post: 2379 days ago Last view: 1940 days ago |
its the one on sendspace and if you just click on the Download button, everything will be alright then. |
StarLand |
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gtfo Level: 44 Posts: 307/455 EXP: 596020 Next: 15265 Since: 12-28-13 From: Germany Last post: 3400 days ago Last view: 3312 days ago |
How can I import custom sprites for: Select menu, titles etc. And How can I change/replace Models (Objects, Enemies, Charakters etc.) ?
And how can I edit Animations on Models (Or How can I edit: BCA, BMD files)? |
Fiachra |
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Local moderator Level: 65 Posts: 487/1065 EXP: 2238736 Next: 96892 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
I can tell you did a lot of research before asking these questions...
Why not try the stickied thread called "Modify Title Screen". The buttons are stored as textures within /data/DSMT/EUR/texBank_
Using the "Import other model" button. I have already given detailed notes on replacing character models properly, see the SM64DSe wiki on Google Code.
Export them using the Animation Editor, edit them then re-import them. This only works for basic animations at the minute. You'll need a more advanced 3D editor than Sketchup, for example Blender. |
StarLand |
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gtfo Level: 44 Posts: 309/455 EXP: 596020 Next: 15265 Since: 12-28-13 From: Germany Last post: 3400 days ago Last view: 3312 days ago |
How can I edit BMD files? |
Jesse |
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Member Normal user Level: 53 Posts: 304/688 EXP: 1124907 Next: 32212 Since: 09-05-13 Last post: 2379 days ago Last view: 1940 days ago |
Posted by smirkogm srsly what the... fiachra just told you. and your actual question should be in the mario galaxy part of the forum. |
Fiachra |
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Local moderator Level: 65 Posts: 488/1065 EXP: 2238736 Next: 96892 Since: 12-15-12 From: Ireland Last post: 2160 days ago Last view: 110 days ago |
Posted by jjesss064 The model format used by SM64DS is also called BMD, though is totally different from the Gamecube/Wii format of the same name. |
Jesse |
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Member Normal user Level: 53 Posts: 305/688 EXP: 1124907 Next: 32212 Since: 09-05-13 Last post: 2379 days ago Last view: 1940 days ago |
Posted by Fiachra oh wait that is clumsy of me. only the mario kart ds bmd is called nsbmd, right? |
Stomatol |
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Normal user Level: 29 Posts: 59/178 EXP: 145973 Next: 1912 Since: 12-21-13 From: Sweden Last post: 2489 days ago Last view: 1380 days ago |
Pretty much every NDS game except SM64DS uses .nsbmd. |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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