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04-23-24 01:32 PM |
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0 users reading Whitehole releases -- latest: v1.2 | 2 bots |
Main - Archived forums - General SMG hacking - Whitehole releases -- latest: v1.2 | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2341/4661 EXP: 20886033 Next: 345233 Since: 07-07-12 Last post: 1347 days ago Last view: 360 days ago |
You open whitehole.jar ____________________ a |
cat mario |
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Newcomer Normal user Level: 7 Posts: 3/8 EXP: 1393 Next: 55 Since: 12-05-13 Last post: 3487 days ago Last view: 3460 days ago |
Tried doing that but when I open it it just shows the files inside a META INF folder a resource folder and a whitehole folder |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 1822/9019 EXP: 56247763 Next: 239881 Since: 07-03-12 From: in a box Last post: 11 days ago Last view: 17 hours ago |
cat mario |
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Newcomer Normal user Level: 7 Posts: 4/8 EXP: 1393 Next: 55 Since: 12-05-13 Last post: 3487 days ago Last view: 3460 days ago |
I cliked open with java but it did nothing and I don't see whitehole.exe |
megamario717 |
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Banned for general idiocy Level: 11 Posts: 4/18 EXP: 4681 Next: 1304 Since: 01-08-14 Last post: 3750 days ago Last view: 3747 days ago |
Does this mean that It will fax bugs on 1.1 Of game freezing when placing surtain items in freezes my game if i load like king whomp bosses and planets and stuff and giant goomba |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2392/4661 EXP: 20886033 Next: 345233 Since: 07-07-12 Last post: 1347 days ago Last view: 360 days ago |
You have to do a lot of configuring for a boss. I'm pretty sure you didn't do that, so it crashed. ____________________ a |
meshariq8i |
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Normal user Level: 5 Posts: 1/3 EXP: 317 Next: 212 Since: 01-21-14 From: Kuwait Last post: 3474 days ago Last view: 3472 days ago |
I have an idea for the editor. I wanted to put the boss Bugaboom in a level, but I everytime I put it on a level and play it on Wii, the game crashes. It even crashed on Dolphin Emulator. MrRean, could you please work on putting objects that are new in any planet in the next update?
Thank you. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2430/4661 EXP: 20886033 Next: 345233 Since: 07-07-12 Last post: 1347 days ago Last view: 360 days ago |
um it's already possible to put in bosses.
Everybody thinks it's just placing the boss and it will magically work, and it isn't. ____________________ a |
meshariq8i |
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Normal user Level: 5 Posts: 2/3 EXP: 317 Next: 212 Since: 01-21-14 From: Kuwait Last post: 3474 days ago Last view: 3472 days ago |
MrRean, What do I do in Whitehole to make the boss work and not crash in my wii? It still crashes even though I deleted the boss Bugaboom and put him back again in the same level.
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2432/4661 EXP: 20886033 Next: 345233 Since: 07-07-12 Last post: 1347 days ago Last view: 360 days ago |
You need to look at the original boss in Anarchy. ____________________ a |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 171/654 EXP: 1045717 Next: 38123 Since: 08-10-13 From: Paperplate Land Last post: 1585 days ago Last view: 1597 days ago |
Im no expert, but you need activators, areas, starting points, and the right object arguments (if needed).
Basically what Rean said, just copy the components from the original. For bugaboom, you might need a path as well. Some bosses are really tricky to replicate to other galaxies. ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Osoroshi |
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Normal user Level: 5 Posts: 1/4 EXP: 488 Next: 41 Since: 02-09-14 Last post: 3462 days ago Last view: 3286 days ago |
Hello
In first I'd like to say : I congratulate the coder of WhiteHole, coded in Java. I'm a Java coder too and I can tell you the 3D isn't easy. So, I have problem, it can seem idiot but, I opened a galaxy with StageData, ObjectData and I have edited the galaxy, and save it. The problem is here, how can I put ObjectData and StageData in the ISO after have extract them from WiiScrubber. I tried to open the Mario Galaxy 2 ISO folder with StageData and ObjectData in it but there was not any changes. I tried to create my own ISO with the same files of Mario Galaxy ISO but I put my StageData and ObjectData modified. It didn't work... I hope you'll be able to help me. (Sorry for my English) |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3052/3604 EXP: 14200898 Next: 207988 Since: 07-07-12 From: Colorado Last post: 3100 days ago Last view: 1257 days ago |
Okay, so 1) Why do you need an ISO in the first place?
2) Wiiscrubber sux, but it's really one of the only things that works ATM. Open the ISO in it, then find the file(s) you edited using whitehole in the list, then right click and replace them. Shouldn't be that difficult. AFAIK you should only need to replace the map file, since that's the only one edited. ____________________ "I hate playing musical chats" ~ Quote of the month |
Osoroshi |
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Krazyguy75 |
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Normal user Level: 23 Posts: 67/100 EXP: 60657 Next: 7066 Since: 03-28-14 Last post: 3227 days ago Last view: 2945 days ago |
So, I understand how difficult it is designing your own editor, but I feel that a lot of features are underexplored. I have a few features that I feel would help us modders greatly:
1) I feel that we could benefit from more options for display. The one I really think would help would be if the object menu had an option to hide objects, basically allowing you to ignore planets so you can see other things they overlap with. 2) The way Whitehole deals with gravity... to be fair, it sucks. I practically have to move planets just to see where the gravity is; course, the above would definitely improve this. Nevertheless, all gravity is just displayed as a cube that serves as a focal point. I'd rather it be implemented with volumes for display (like Unreal Editor displays light, if you know that). Overall, I just feel that gravity is underexplored for a feature which literally defines the Galaxy series. 3) The way things are moved... isn't wrong or bad, or anything, but for many of us, who are used to the conventional tools, it is hard to use. I'd much rather if you implemented some movement tools (or, at the least, added an option to stop movement, so that I stop moving objects on accident). 4) Last suggestion is unlikely, but an Undo button would be very useful, even if it only undid 1 action, because I've had problems with having to reload from a single mistake. In closing, thank you for this editor, it's already impressive, and my only aim is to try to help provide feedback to make it even better. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2570/4661 EXP: 20886033 Next: 345233 Since: 07-07-12 Last post: 1347 days ago Last view: 360 days ago |
Well development of the editor is...halted. Nobody has really done anything with it in a while so it's a sign that nobody ever will. ____________________ a |
Krazyguy75 |
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Normal user Level: 23 Posts: 68/100 EXP: 60657 Next: 7066 Since: 03-28-14 Last post: 3227 days ago Last view: 2945 days ago |
...and you people wonder why so few levels get created...
Well. If anyone picks this up, my feedback will be here. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 2404/9019 EXP: 56247763 Next: 239881 Since: 07-03-12 From: in a box Last post: 11 days ago Last view: 17 hours ago |
Posted by Krazyguy75 Define conventional. Other than that, you're pretty much right. But you know, making this shit takes time. SMG's engine is very complex, nobody outside of Nintendo fully knows how it works. Considering there are several features and values we don't know well, making the editor intuitive and easy to use is a real challenge. And motivation to work on it has always been around zero since I stopped believing in SMG2.5. The way this project turned pretty much disappointed me. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Snorp09 |
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Normal user Level: 8 Posts: 9/10 EXP: 1969 Next: 218 Since: 09-11-13 Last post: 3594 days ago Last view: 3593 days ago |
I know this project is 99% abandoned but any chance before this does go under we can get a path fix update? |
PaperplateismGuy |
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Member Shpayshe Toads: YAY! Level: 52 Posts: 333/654 EXP: 1045717 Next: 38123 Since: 08-10-13 From: Paperplate Land Last post: 1585 days ago Last view: 1597 days ago |
I might be wrong, but I think v1.3 has working path abilities (so does 1.1) ____________________ Remember, every user has to start out somewhere,- Every time I look back at my old posts, I cringe. |
Main - Archived forums - General SMG hacking - Whitehole releases -- latest: v1.2 | Hide post layouts | New reply |
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