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Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here New reply

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Jesse
Posted on 06-10-14 07:13 AM Link | #42378
ahem click on import model in the kcl editor.

StarLand
Posted on 06-10-14 07:55 AM Link | #42380
Posted by jjesss064
ahem click on import model in the kcl editor.


Error



Jesse
Posted on 06-10-14 08:54 AM Link | #42381
Drop faces below: 0

try that.

Fiachra
Posted on 06-10-14 12:47 PM Link | #42385
- Click the button '...' beside 'OBJ or 'DAE' and select your model
- It looks like your model has lots of very small faces, as jjess064 said, set 'Drop faces below' to zero so that all faces are imported
- Click 'Import collision map', you don't need to press the 'Save' button

StarLand
Posted on 06-10-14 12:50 PM Link | #42386
Posted by Fiachra
- Click the button '...' beside 'OBJ or 'DAE' and select your model
- It looks like your model has lots of very small faces, as jjess064 said, set 'Drop faces below' to zero so that all faces are imported
- Click 'Import collision map', you don't need to press the 'Save' button


I have it... But no collision and the Error code.

Fiachra
Posted on 06-10-14 04:07 PM Link | #42414
Just import your model the way you did before within the level editor and set a value of zero for 'Drop faces below'.

Ztar64
Posted on 06-24-14 12:12 PM Link | #43023
How do I change the music playing in each level? (as an example, I want the level ''Castle Ground'' to play the file select theme)
I think somebody posted a link to a post which explained all that, but the link isn't working.

Fiachra
Posted on 06-24-14 01:28 PM Link | #43024
The link is in this post, change "https" to "http".

StarLand
Posted on 06-25-14 02:26 PM (rev. 4 of 06-25-14 02:40 PM) Link | #43059
I have try to import a custom model. But If I access the course, I cannot see my imported model.

Fiachra
Posted on 06-25-14 03:41 PM Link | #43064
Can you see it in the editor?
Is the entrance in the right place?
Is the transparency for any of your materials set to zero?

StarLand
Posted on 06-25-14 03:42 PM (rev. 2 of 06-25-14 03:46 PM) Link | #43065
Posted by Fiachra
Can you see it in the editor?
Is the entrance in the right place?
Is the transparency for any of your materials set to zero?


1. I can see my model. Only when I restart sm64dse after the import.
2. Yes.
3. Yes the options are Zero.

Fiachra
Posted on 06-25-14 05:50 PM Link | #43072
Can you post screenshots of both?

StarLand
Posted on 06-26-14 08:37 AM (rev. 2 of 06-26-14 10:43 AM) Link | #43085
sm64dse


DeSmuMe


edit:

Next problem:

I have import my course.
[image]
But the texture isn't colorful but black & white.

Fiachra
Posted on 06-26-14 01:38 PM Link | #43118
Your first problem is because the 'area' setting of the object does not match the area the player is one. Copy what nearby original objects are using.

Your second problem is due to the use of textures that aren't indexed, most likely a translucent one. Change all your textures' mode to indexed.

StarLand
Posted on 06-28-14 06:23 AM (rev. 2 of 06-28-14 07:44 AM) Link | #43195
Next problem I have try to import a Course. (Cool Cool Mountain) But If i start Cool Cool Mountain the screen remains white.


edit:

Second problem I have added an new "Power Star" But the Power Star have 1 parameter not 3.

Stomatol
Posted on 06-28-14 08:09 AM Link | #43202
Did you remove the texture animations from cool cool mountain?

StarLand
Posted on 06-28-14 08:19 AM Link | #43203
Posted by Stomatol
Did you remove the texture animations from cool cool mountain?


No, thank you

Fiachra
Posted on 06-28-14 08:50 AM Link | #43204
StarLand, please read the answer on the first page of this thread, here before posting another "my imported level won't load" question.

StarLand
Posted on 06-28-14 11:08 AM (rev. 2 of 06-28-14 11:09 AM) Link | #43212
Next problem.

[thumbnail]

I have try to import a dae model into the Animation/Model.
Model: .../data/DSMT/face_demo_mario.bmd


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at SM64DSe.Importers.BMD_BCA_Importer_DAE.DAE_LoadMTL(String filename) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\Importers\BMD_BCA_Importer_DAE.cs:line 179
at SM64DSe.Importers.BMD_BCA_Importer_DAE.LoadModel_DAE(BMD model, String modelFileName, Vector3 scale) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\Importers\BMD_BCA_Importer_DAE.cs:line 330
at SM64DSe.Importers.BMD_BCA_Importer_DAE.Import(BMD model, String modelFileName, Vector3 scale) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\Importers\BMD_BCA_Importer_DAE.cs:line 283
at SM64DSe.AnimationEditorForm.btnImportDAE_Click(Object sender, EventArgs e) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\AnimationEditorForm.cs:line 460
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
SM64DSe
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/smirkogm/Desktop/SuperMarioStarLand/SM64DSe/bin/Release/SM64DSe.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.1536.5788
CodeBase: file:///C:/Users/smirkogm/Desktop/SuperMarioStarLand/SM64DSe/bin/Release/OpenTK.DLL
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
OpenTK.GLControl
Assembly Version: 1.1.0.0
Win32 Version: 1.1.1536.5788
CodeBase: file:///C:/Users/smirkogm/Desktop/SuperMarioStarLand/SM64DSe/bin/Release/OpenTK.GLControl.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Fiachra
Posted on 06-28-14 03:23 PM Link | #43226
Can you post the contents of <library_effects> from your model.
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Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here New reply

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