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04-20-24 02:54 AM
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0 users reading Season Cycle Galaxy [Custom level] [2 stars complete] | 1 bot

Main - Archived forums - Custom SMG levels - Season Cycle Galaxy [Custom level] [2 stars complete] Hide post layouts | New reply

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mibts
Posted on 04-26-14 08:49 PM (rev. 2 of 04-27-14 11:25 PM) Link | #40628
Almost done with Star 2. Expect a release in less than two weeks.
Stuff added:
Greatly reduced file size of model by halfing the size of 256x256 textures
Finally added a DeathArea
Mountain started
And more!

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 04-28-14 11:34 AM Link | #40692
Part 2 is uploaded and I fixed some of the issues. Don't mind the 00/30 appearing on the bottom left of the screen. Also, I think the freeze was caused by too many types of objects. Will UseResource help with that issue?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

NWPlayer123
Posted on 04-28-14 12:43 PM Link | #40694
That....wouldn't cause a freeze. The game is too dumb to care about that, it does what it's told to. And even if it was that, UseResource doesn't do shit in 99% of cases. It's probably still memory overload of textures. Each different object makes the game load more textures (it most likely reuses the same texture if you have it 10 or 15 times) so /TECHNICALLY/ it caused the freeze, but it's indirect. In either case, I'll have to see what this is about when I get back home. I liked the design but I never got around to playing the first version

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"I hate playing musical chats" ~ Quote of the month

mibts
Posted on 05-04-14 10:50 PM Link | #40987
So, I added a new hidden star, included its message in the most and entry in the ScenarioData. Star 2 and the hidden star are on the same layer. The game really should tell apart which star is influenced by the ExterminationPowerStar and which one is not. Star 2 has Japanese characters in the ScenarioData and the hidden star does not. Anyway, the new star is called "An Epic Freeze of the Season Cycle".

The level:
https://kuribo64.net/get.php?id=T7pn6qN8DhwOYY49

A screenshot of the level :P

[image]


____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

shibboleet
Posted on 05-05-14 01:42 AM Link | #40991
Probably the best level I've seen from somebody.

blah
I'll look at it.

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a

NoThisIsStupider
Posted on 05-12-14 06:02 PM Link | #41187
Just played both stars, and it was a really good hack, I enjoyed it greatly :D

____________________
Switch on latest firm happily playing Smash daily
PC with an i7-4790K, RX480, 16GB ram
Various other consoles that are hardly used due to emulation existing

mibts
Posted on 05-29-14 01:07 AM Link | #41892
Did anyone find anything or is it impossible to have an ExterminationPowerStar and a regular power star in the same layer or scenario?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

NWPlayer123
Posted on 05-29-14 02:57 AM Link | #41895
Uhh the string I run into is "SceneDataInitializer" and that's really vague so imma say try removing the music (that StageBgmInfo.arc looks really suspicious), downscaling/temporarily removing the model from the galaxy to see if it loads, and then removing that exterminationpowerstar trigger and having the star by itself and see if that crashes. that's my suggestion.

____________________
"I hate playing musical chats" ~ Quote of the month
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