Kuribo64
Views: 19,994,813 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-19-24 02:55 PM
Guest:

0 users reading Is the Texture Hacking Tutorial Gone? | 1 bot

Main - Archived forums - General SMG hacking - Is the Texture Hacking Tutorial Gone? Hide post layouts | New reply


Splitwirez
Posted on 05-21-14 11:59 PM Link | #41621
I haven't been able to find any of them. The ones I DID find links to were all dead pages...as in ERROR 404. Does anyone have an archived version of one of them or a good enough understanding of the process to create a new one?

NWPlayer123
Posted on 05-22-14 12:56 AM Link | #41623
It's not that difficult, if you have the format for the TEX1 section, all you're doing is changing the data. http://www.amnoid.de/gc/bmd.txt That has the header and then after it is just a bti with CMPR compression, which you can easily make with SZS Explorer. Basically you change the image however, open up SZS Explorer, create a new archive, right click it in that left column, hit import, import an existing BTI (Here's one if you need it), right click that, something I don't remember exactly what because I can't check because it doesn't work on this, something by right clicking it and editing using the BTI editor, and then using the menu, import the new image and make sure it's set to CMPR, save, then right click it again and save the new one (it should match the preview in the middle bottom of the window) and then use MN1's handy command line importer to replace it in the BDL. It should be self explanitory, it gives you help and all the commands. But if for whatever reason MN1's editor doesn't work, then you have to replace it manually in a hex editor, hence linking the header for the TEX1 section. Here's the BTI format if you need it for reference. http://www.amnoid.de/gc/bti.txt - of course this is really hackish, I can write a proper tutorial if I ever get SZS Explorer working.

____________________
"I hate playing musical chats" ~ Quote of the month

Splitwirez
Posted on 05-22-14 07:45 PM Link | #41659
Posted by NWPlayer123
It's not that difficult, if you have the format for the TEX1 section, all you're doing is changing the data. http://www.amnoid.de/gc/bmd.txt That has the header and then after it is just a bti with CMPR compression, which you can easily make with SZS Explorer. Basically you change the image however, open up SZS Explorer, create a new archive, right click it in that left column, hit import, import an existing BTI (Here's one if you need it), right click that, something I don't remember exactly what because I can't check because it doesn't work on this, something by right clicking it and editing using the BTI editor, and then using the menu, import the new image and make sure it's set to CMPR, save, then right click it again and save the new one (it should match the preview in the middle bottom of the window) and then use MN1's handy command line importer to replace it in the BDL. It should be self explanitory, it gives you help and all the commands. But if for whatever reason MN1's editor doesn't work, then you have to replace it manually in a hex editor, hence linking the header for the TEX1 section. Here's the BTI format if you need it for reference. http://www.amnoid.de/gc/bti.txt - of course this is really hackish, I can write a proper tutorial if I ever get SZS Explorer working.

That made NO sense. Maybe I should just stick to custom models.

Arisotura
Posted on 05-22-14 07:48 PM Link | #41660
Posted by NWPlayer123
It's not that difficult, if you have the format for the TEX1 section, all you're doing is changing the data. http://www.amnoid.de/gc/bmd.txt That has the header and then after it is just a bti with CMPR compression, which you can easily make with SZS Explorer. Basically you change the image however, open up SZS Explorer, create a new archive, right click it in that left column, hit import, import an existing BTI (Here's one if you need it), right click that, something I don't remember exactly what because I can't check because it doesn't work on this, something by right clicking it and editing using the BTI editor, and then using the menu, import the new image and make sure it's set to CMPR, save, then right click it again and save the new one (it should match the preview in the middle bottom of the window) and then use MN1's handy command line importer to replace it in the BDL. It should be self explanitory, it gives you help and all the commands. But if for whatever reason MN1's editor doesn't work, then you have to replace it manually in a hex editor, hence linking the header for the TEX1 section. Here's the BTI format if you need it for reference. http://www.amnoid.de/gc/bti.txt - of course this is really hackish, I can write a proper tutorial if I ever get SZS Explorer working.

Maybe you could space out that post a bit more. Noone likes reading a compact blob of text. This is just a friendly tip, don't take offence.

____________________
NSMBHD - Kafuka - Jul
melonDS the most fruity DS emulator there is

zafkflzdasd

NWPlayer123
Posted on 05-22-14 09:09 PM Link | #41672
https://kuribo64.net/?page=thread&id=1423 Here's a proper tutorial with actual pictures this time. Of course, it assumes you know how to use the command prompt and run scripts, but if you're creating custom models then I shouldn't have to worry about that.

____________________
"I hate playing musical chats" ~ Quote of the month

Splitwirez
Posted on 05-23-14 09:41 PM Link | #41721
Posted by NWPlayer123
https://kuribo64.net/?page=thread&id=1423 Here's a proper tutorial with actual pictures this time. Of course, it assumes you know how to use the command prompt and run scripts, but if you're creating custom models then I shouldn't have to worry about that.
\
THANKYOU!!!!!! OMG TRYING TO FOLLOW NOW BECAUSE PLAYING AS COSMIC MARIO IS FUN AND I CAN DO IT ON DOLPHIN SMG1 AND NOW I'M GONNA RETEXTURE MARIO YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA...







...sorry.


Main - Archived forums - General SMG hacking - Is the Texture Hacking Tutorial Gone? Hide post layouts | New reply

Page rendered in 0.052 seconds. (2048KB of memory used)
MySQL - queries: 29, rows: 207/207, time: 0.019 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.