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12-05-20 05:13 PM
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Main - Archived forums - Custom SMG levels - Flower Galaxy (beta name) New reply

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Jesse
Posted on 04-17-14 03:35 PM (rev. 4 of 05-22-14 11:16 AM) Link | #40343
I would like to present to you my new custom level in the works. this level is mainly flower themed because I love flowers :3

here is a early model of a round planet with some flowers. mario must collect stars chips on the flowers with the bee suit.

[image]

I would like to ask some questions so that it can help me with this project:

- how to make a custom zone
- is there also a template for the fluffy bluff galaxy like how they did with the RedBlueExGalaxy? because I want to locate this level in the fluffy bluff galaxy.

PaperplateismGuy
Posted on 04-17-14 03:48 PM Link | #40345
Looks really good, I suggest lowering the polygon count a bit so the wii can cope with it a bit better. Anyway I look forward to playing it ;)

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Jesse
Posted on 04-17-14 04:00 PM Link | #40347
Posted by PaperplateismGuy
Looks really good, I suggest lowering the polygon count a bit so the wii can cope with it a bit better. Anyway I look forward to playing it ;)

this planet counts now 22891 polygons, is that too much?

NWPlayer123
Posted on 04-17-14 04:09 PM Link | #40348
Just barely, but that is counting Mario's model which adds a lot, so it should be good. The max you can have in one model is 21845.

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Jesse
Posted on 04-17-14 04:13 PM Link | #40349
not that is without the mario model, but it looks like I cannot use much polygons...

NWPlayer123
Posted on 04-17-14 04:15 PM Link | #40350
It's not a Wii limit, it's a model limit. It's the way the file works, you can only have 65535 vertices divided by 3 is 21845 polygons. You could easily split it up into 2 models, IE the inner planet and those white pillars, and then a model for the flowers.

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Krazyguy75
Posted on 04-17-14 07:55 PM Link | #40359
Posted by NWPlayer123
It's not a Wii limit, it's a model limit. It's the way the file works, you can only have 65535 vertices divided by 3 is 21845 polygons. You could easily split it up into 2 models, IE the inner planet and those white pillars, and then a model for the flowers.


Wait what? Does it count each intersection of lines as multiple vertices? Because otherwise two polys can be only 4 vertices..?

NWPlayer123
Posted on 04-17-14 10:40 PM (rev. 3 of 04-17-14 10:41 PM) Link | #40370
I don't know how it all works, I haven't looked in-depth on if it does that with the importer, but that's the basic idea.
Just tested it, apparently it does merge them, but ~22000 is a good ballpark to go for regardless.
So as long as you don't go over that many vertices you should be good.

____________________
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Krazyguy75
Posted on 04-18-14 03:33 AM Link | #40372
Well, yeah, too many models of that size and you have developed "SMG 2... ... ... ...5: The Slideshow".

Anthe
Posted on 04-18-14 06:39 AM Link | #40387
That actually looks kinda cute. Reminds me I have to get into custom galaxy making soon.

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Gmanextreme9
Posted on 04-18-14 05:26 PM Link | #40402
Looks great! Can't wait to see what it turns out like.

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shibboleet
Posted on 04-21-14 12:41 PM Link | #40458
tbh there have been too many galaxies that focus on starchip collecting...I'd rather have a new gimmick but that's just my opinion.
Other then that, that looks really nice!

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Jesse
Posted on 04-27-14 10:35 AM Link | #40655
so yeah I throwed away that model because it was too messy and stuff. so I made a new model, this one has around the 23000 polygons but that is because the flowers have a double layer so that It can be viewed from both sides


[image]

this model looks way better... don't you think?

Stygmax
Posted on 04-27-14 10:51 AM Link | #40656
Much better. Quite professional. I'd say that has to be the best custom planet ever modeled IMO.
Status: It was really, really fun, guys - thanks for the ride!

TheSpeedyMouse
Posted on 04-27-14 11:06 AM Link | #40659
Wow that looks awesome! I can't wait to play on it! I have only started using Blender so I would of never have been able to make anything that good! Is this for the demo or just a custom galaxy for fun?

Tahcryon
Posted on 04-27-14 11:10 AM Link | #40660
Looks like a planet straight out of the games. Nice job.

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Jesse
Posted on 04-27-14 02:31 PM Link | #40663
Posted by TheSpeedyMouse
Wow that looks awesome! I can't wait to play on it! I have only started using Blender so I would of never have been able to make anything that good! Is this for the demo or just a custom galaxy for fun?

It is just a custom galaxy for fun level but if this galaxy got ever finished and people want to put it in the demo... I wouldn't stop them

Gmanextreme9
Posted on 04-27-14 07:51 PM Link | #40684
Great planet! Keep up the good work!

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Jesse
Posted on 05-22-14 11:13 AM (rev. 2 of 05-22-14 11:15 AM) Link | #41635
sorry for waiting for an update so long but I have collision problems. when I make the collision of my planet the collision will be like it exploded which is very hard for mario to walk on. I converted the kcl to see what it was... and then I saw this...


[image]

this is an edited version of the planet with way less polygons so that it fits for collision. I don't know what the problem is. however the "octree" settings might have something to do with it. although I don't know what they mean...

NWPlayer123
Posted on 05-22-14 11:17 AM Link | #41636
You have to triangulate the model before you export it...

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Main - Archived forums - Custom SMG levels - Flower Galaxy (beta name) New reply

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