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04-26-24 01:55 PM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 1 bot |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 4/91 EXP: 53029 Next: 5321 Since: 02-06-14 From: Los angeles california Last post: 3552 days ago Last view: 3552 days ago |
If this was true it would be pretty dissapointing, I heard sm64ds can't take levels with more than 2000 triangles but the N64 can take up to 10,000 triangles is this true?
Also can I get a link to sm64dse with Haxxcontrol? ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Fiachra |
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Local moderator Level: 65 Posts: 303/1065 EXP: 2238897 Next: 96731 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 110 days ago |
Posted by Cackletta No, the DS can only display 2048 triangles at once but this doesn't mean models are limited to that, SM64DS can handle level models with around 5000 triangles.
The newest version is posted in the 'Editor Development' thread. You need all of the files in bin/Release/ - keep the editor in that folder. |
skawo |
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Normal user Level: 32 Posts: 51/216 EXP: 194780 Next: 11662 Since: 01-04-14 Last post: 2482 days ago Last view: 1170 days ago |
Is it known where the "climbing-a-tree-leaves-falling-out" particles are stored? Slash, if it'd be possible to disable them. |
Fiachra |
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Local moderator Level: 65 Posts: 305/1065 EXP: 2238897 Next: 96731 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 110 days ago |
I don't know where they're stored but if you wanted to get around the problem you could make trees part of your level model or replace a static object and then place poles every where the trees are supposed to be, the player wouldn't be able to tell the difference. |
skawo |
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Normal user Level: 32 Posts: 52/216 EXP: 194780 Next: 11662 Since: 01-04-14 Last post: 2482 days ago Last view: 1170 days ago |
Not true, because the in-game trees are billboards (i.e always faces camera), and putting them in the level would make them just be flat.
And I don't have enough polygons in this level left to go for 3D trees. |
Fiachra |
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Local moderator Level: 65 Posts: 306/1065 EXP: 2238897 Next: 96731 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 110 days ago |
Are there any unneeded objects you could use with an invisible pole object?
I had tried in the past to allow importing billboard polygons but couldn't get it to work. |
skawo |
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Normal user Level: 32 Posts: 53/216 EXP: 194780 Next: 11662 Since: 01-04-14 Last post: 2482 days ago Last view: 1170 days ago |
There are some: HS_MOON, HS_STAR...but they're in a bank I'm already using :/
Unless there's a way to copy the bank to another slot somehow. Or add stuff to existing banks. |
Fiachra |
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Local moderator Level: 65 Posts: 307/1065 EXP: 2238897 Next: 96731 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 110 days ago |
It might be possible to swap objects in the object banks but Mega-Mario/StapleButter's the person to ask about that. |
skawo |
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Normal user Level: 32 Posts: 54/216 EXP: 194780 Next: 11662 Since: 01-04-14 Last post: 2482 days ago Last view: 1170 days ago |
Are the textbox width/height settings in the messages file? If so, could an option for editing those be added? |
Fiachra |
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Local moderator Level: 65 Posts: 310/1065 EXP: 2238897 Next: 96731 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 110 days ago |
It's not. Here is Mega-Mario's documentation on the BMG format. |
skawo |
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Normal user Level: 32 Posts: 55/216 EXP: 194780 Next: 11662 Since: 01-04-14 Last post: 2482 days ago Last view: 1170 days ago |
Hm, I see. I wonder where it is then, 'ts pretty annoying to get those incredibly small boxes.
Would probably be hard to find though. |
Nightfire |
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Normal user Level: 4 Posts: 1/2 EXP: 172 Next: 107 Since: 03-01-14 Last post: 3708 days ago Last view: 3708 days ago |
Being that sad 'New Person' who barely knows anything useful, could I perhaps be recommended a program for editing models, or something that supports .obj, for everything I download doesn't and is practically useless. |
Fiachra |
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Local moderator Level: 65 Posts: 313/1065 EXP: 2238897 Next: 96731 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 110 days ago |
Blender is a very good free 3D modelling program which supports (among others) OBJ and DAE.
If you've no experience with 3D modelling you might be better going with Google Sketchup first. |
Nightfire |
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Normal user Level: 4 Posts: 2/2 EXP: 172 Next: 107 Since: 03-01-14 Last post: 3708 days ago Last view: 3708 days ago |
I tried it out, and created a model. I imported it into the game, but I can't move it. Is there something I'm doing wrong? Because I don't want it where it is. |
Fiachra |
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Local moderator Level: 65 Posts: 315/1065 EXP: 2238897 Next: 96731 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 110 days ago |
You need to do that in your 3D modelling program. For Blender, posiiton the model where you want it, switch to 'Object Mode' and choose Object>Apply>Location. |
skawo |
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Normal user Level: 32 Posts: 66/216 EXP: 194780 Next: 11662 Since: 01-04-14 Last post: 2482 days ago Last view: 1170 days ago |
Return from Princess' Peach Slide is handled differently (the game changes the return values at the start of the level instead of when you die or get a power star, like the other ones).
The data appears at 0xe6d84 (02=level to return to) and 0xe6d8c (0e = exit to return to) in the ROM (traditionally, USv1). |
NoThisIsStupider |
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Normal user Level: 31 Posts: 1/207 EXP: 181081 Next: 4282 Since: 03-13-14 Last post: 1921 days ago Last view: 1690 days ago |
I'm essentially 100% new to sm64ds hacking, and I wanted to experiment with the bianco hills port, so i patched it to a European sm64ds rom and loaded it, and the video shows what happens when i load the rom. I've tried redownloading the rom, and redownloading xdelta, but nothing seems to work (i ran both DeSmuME and xdelta as administrator)
http://youtu.be/uHhjTJD277E (broken) Edit: Removed the video because it's pointless, so the link now takes you to an error page. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
Fiachra |
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Local moderator Level: 65 Posts: 327/1065 EXP: 2238897 Next: 96731 Since: 12-15-12 From: Ireland Last post: 2161 days ago Last view: 110 days ago |
I'm having the same problem using DeSmuME 0.9.10. The latest version that works for me is 0.9.9. |
skawo |
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Normal user Level: 32 Posts: 67/216 EXP: 194780 Next: 11662 Since: 01-04-14 Last post: 2482 days ago Last view: 1170 days ago |
Same here and my hack, actually. |
NoThisIsStupider |
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Normal user Level: 31 Posts: 5/207 EXP: 181081 Next: 4282 Since: 03-13-14 Last post: 1921 days ago Last view: 1690 days ago |
Thanks, never thought about the emulator being the issue (funnily enough, it was the only thing i didn't redownload) ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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