task fire4{
let dir = 0;
loop{
if(ObjEnemy_GetInfo(bossObj, INFO_LIFE) <= 0){break;}
SE_Play(SE_BULLET1, 40);
CreateShotA1(bossX, bossY, 1.5, dir, BUBBLE_BLUE, 10);
CreateShotA1(bossX, bossY, 1.25, dir, SMALL_BLUE, 10);
CreateShotA1(bossX, bossY, 1, dir, SMALL_BLUE, 10);
yield;
CreateShotA1(bossX, bossY, 1.5, dir - 8, BUBBLE_BLUE, 10);
CreateShotA1(bossX, bossY, 1.25, dir - 8, SMALL_BLUE, 10);
CreateShotA1(bossX, bossY, 1, dir - 8, SMALL_BLUE, 10);
yield;
CreateShotA1(bossX, bossY, 1.5, dir - 16, BUBBLE_BLUE, 10);
CreateShotA1(bossX, bossY, 1.25, dir - 16, SMALL_BLUE, 10);
CreateShotA1(bossX, bossY, 1, dir - 16, SMALL_BLUE, 10);
yield;
dir += 37;
wait(10);
}
}
let dir = 0;
loop{
if(ObjEnemy_GetInfo(bossObj, INFO_LIFE) <= 0){break;}
SE_Play(SE_BULLET1, 40);
CreateShotA1(bossX, bossY, 1.5, dir, BUBBLE_BLUE, 10);
CreateShotA1(bossX, bossY, 1.25, dir, SMALL_BLUE, 10);
CreateShotA1(bossX, bossY, 1, dir, SMALL_BLUE, 10);
yield;
CreateShotA1(bossX, bossY, 1.5, dir - 8, BUBBLE_BLUE, 10);
CreateShotA1(bossX, bossY, 1.25, dir - 8, SMALL_BLUE, 10);
CreateShotA1(bossX, bossY, 1, dir - 8, SMALL_BLUE, 10);
yield;
CreateShotA1(bossX, bossY, 1.5, dir - 16, BUBBLE_BLUE, 10);
CreateShotA1(bossX, bossY, 1.25, dir - 16, SMALL_BLUE, 10);
CreateShotA1(bossX, bossY, 1, dir - 16, SMALL_BLUE, 10);
yield;
dir += 37;
wait(10);
}
}
Welp, have fun looking at a code snippet from my Yuka Kazami Danmakufu script.
Status: Highly Responsive to Pancakes will soon be Highly Released to Public.
Python's Danmakufu Chamber - Energy Balls and Lasers of all Shapes and Colors.
Python's Danmakufu Chamber - Energy Balls and Lasers of all Shapes and Colors.