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03-28-24 01:06 PM
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0 users reading Converting BDL to BRRES | 1 bot

Main - Misc. ROM hacking - Converting BDL to BRRES Hide post layouts | New reply


MalStar1000
Posted on 02-22-14 03:53 PM Link | #38839
Yay, my first topic!


I am trying to extract the Plus Clock from SMG and import it into NSMBW, but the two games use different filesystems. Is there a way for me to convert the Plus Clock's BDL file into a BRRES with textures and everything?
~MS1000

NWPlayer123
Posted on 02-22-14 06:29 PM Link | #38841
For now, no, unless you use BMDView2 to export the model to 3DS (which loses vertex colors and materials so it may look different) and then convert it to whatever BrawlBox supports and then reimport it. I can try to help with exporting it to look the same, but it may not work, as there's no simple way to do it.

____________________
"I hate playing musical chats" ~ Quote of the month

shibboleet
Posted on 02-24-14 03:21 AM Link | #38886
...remember to rescale so shit doesn't get too small.

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a

SuperMario64DS
Posted on 02-24-14 03:43 AM (rev. 2 of 02-24-14 03:44 AM) Link | #38893
There's an alternative to NWP's posts, which requires a few more tools. 3DS Max has a BMD Import plugin, which works fine wit BDL. BMDViewer2 also exports model settings to the folder containing the model, and shader settings if you choose.

These can be translated into BrawlBox manually, if you have the slightest idea what you're doing.

Of course, it would be much easier to import the .3ds, skin it to a bone, and import it using another object's shaders.

Best of luck.

MalStar1000
Posted on 02-24-14 04:47 AM Link | #38895
Thanks, I got the Plus Clock imported to BrawlBox in blue, green, and golden variations, but I am still having trouble with the shading (it's staying shadeless)

Jesse
Posted on 02-24-14 09:19 PM Link | #38916
you can of course try to shade it by your own?

MalStar1000
Posted on 02-25-14 04:58 AM Link | #38942
Yeah but I don't know how to shade it .___.

Jesse
Posted on 02-28-14 07:26 PM Link | #39056
with blender

MalStar1000
Posted on 03-01-14 02:33 AM Link | #39069
I can shade it with Blender but can't export the shaders/lighting to BB

NWPlayer123
Posted on 03-01-14 05:02 AM (rev. 2 of 03-01-14 05:02 AM) Link | #39073
using dae(Collada)? Sure you can.

____________________
"I hate playing musical chats" ~ Quote of the month

Jesse
Posted on 03-01-14 10:48 AM Link | #39081
no using the the extended .obj you can export with vertex colors

NWPlayer123
Posted on 03-01-14 04:25 PM Link | #39092
Posted by jjesss064
no using the the extended .obj you can export with vertex colors

Why the fuck would you use an outdated format when BrawlBox supports DAE and can use it easier.

____________________
"I hate playing musical chats" ~ Quote of the month

Jesse
Posted on 03-01-14 09:38 PM Link | #39108
wat? o sorry xD I was thinking about the wrong thing

MalStar1000
Posted on 03-02-14 12:43 AM Link | #39120
I can't import the model to BB, whenever I do it gets all messed up :\


Main - Misc. ROM hacking - Converting BDL to BRRES Hide post layouts | New reply

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