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03-28-24 11:13 PM |
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0 users reading Help making a minimap? | 1 bot |
Main - General SM64DS hacking - Help making a minimap? | Hide post layouts | New reply |
Zeldaman101 |
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Member Normal user Level: 12 Posts: 4/22 EXP: 6295 Next: 1626 Since: 01-19-14 Last post: 3275 days ago Last view: 2838 days ago |
I've seen a few custom levels here and the minimaps have looked really good and professional! I was just wondering, what's everyone's secret to doing this? Figuring out where everything is, getting the size of platforms, stretches of land and so on just seems really complicated to me and I've been really putting it off. (Along with music, but that's another story.)
Is there an easier way to go about this? Thanks! |
Jesse |
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Member Normal user Level: 53 Posts: 175/688 EXP: 1120845 Next: 36274 Since: 09-05-13 Last post: 2351 days ago Last view: 1912 days ago |
making a picture of the top view of the level in sketchup xD really its simple |
Fiachra |
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Local moderator Level: 65 Posts: 274/1065 EXP: 2231165 Next: 104463 Since: 12-15-12 From: Ireland Last post: 2132 days ago Last view: 82 days ago |
It's not quite that simple. I take a screenshot of the top orthogonal view of the model in Blender (most 3D modelling programs will have this). Make a note of the centre of your model, for Blender Object>Apply>Location, Object>Transform>Geometry to Origin, selecting the object will place the arrows in the centre. In your image editing program make sure the centre of the image matches up with the centre of the model. This will ensure that the positions are correct on the minimap. Make sure you save the image as an Indexed (Mode>Indexed for GIMP and Photoshop) bitmap (.BMP). Once you've imported it you'll need to play around with the 'Minimap Co-ordinates Scale' until it looks right. To change the scale of the minimap, not the co-ordinates you can use 'Minimap Scale' objects, these don't affect co-ordinates. |
Main - General SM64DS hacking - Help making a minimap? | Hide post layouts | New reply |
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